Hash :
c5271e8e
Author :
Date :
2022-04-04T23:28:35
Vulkan: Emulate GL_KHR_blend_equation_advanced Based on a change by Brandon Schade <b.schade@samsung.com> In the translator, when advanced blend is enabled, an input attachment is added. Based on the listed advanced blend equations, emulation code is added that performs those equations' functions. The blend equation itself is passed through a driver uniform. Note that the advanced blend extension only allows a single output to use advanced blend, and that should be at location 0. In the Vulkan backend, when advanced blend is used, the driver uniform to select the equation is updated and normal blending is disabled. Bug: angleproject:3586 Change-Id: Icc42e8be238d34fca149087eb9cfe616a7643a6b Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3575738 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuxin Hu <yuxinhu@google.com> Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DriverUniform.h: Add code to support driver uniforms
//
#ifndef COMPILER_TRANSLATOR_TREEUTIL_DRIVERUNIFORM_H_
#define COMPILER_TRANSLATOR_TREEUTIL_DRIVERUNIFORM_H_
#include "common/angleutils.h"
#include "compiler/translator/Types.h"
namespace sh
{
class TCompiler;
class TIntermBlock;
class TIntermNode;
class TSymbolTable;
class TIntermTyped;
class TIntermSwizzle;
class TIntermBinary;
enum class DriverUniformMode
{
// Define the driver uniforms as an interface block. Used by the
// Vulkan and Metal/SPIR-V backends.
InterfaceBlock,
// Define the driver uniforms as a structure. Used by the
// direct-to-MSL Metal backend.
Structure
};
class DriverUniform
{
public:
DriverUniform(DriverUniformMode mode)
: mMode(mode), mDriverUniforms(nullptr), mEmulatedDepthRangeType(nullptr)
{}
virtual ~DriverUniform() = default;
bool addComputeDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
bool addGraphicsDriverUniformsToShader(TIntermBlock *root, TSymbolTable *symbolTable);
TIntermTyped *getViewportRef() const;
TIntermTyped *getAbcBufferOffsets() const;
TIntermTyped *getXfbVerticesPerInstance() const;
TIntermTyped *getXfbBufferOffsets() const;
TIntermTyped *getClipDistancesEnabled() const;
TIntermTyped *getDepthRangeRef() const;
TIntermTyped *getDepthRangeReservedFieldRef() const;
TIntermTyped *getNumSamplesRef() const;
TIntermTyped *getAdvancedBlendEquationRef() const;
virtual TIntermTyped *getFlipXYRef() const { return nullptr; }
virtual TIntermTyped *getNegFlipXYRef() const { return nullptr; }
virtual TIntermTyped *getPreRotationMatrixRef() const { return nullptr; }
virtual TIntermTyped *getFragRotationMatrixRef() const { return nullptr; }
virtual TIntermTyped *getHalfRenderAreaRef() const { return nullptr; }
virtual TIntermTyped *getNegFlipYRef() const { return nullptr; }
virtual TIntermTyped *getDitherRef() const { return nullptr; }
const TVariable *getDriverUniformsVariable() const { return mDriverUniforms; }
protected:
TIntermTyped *createDriverUniformRef(const char *fieldName) const;
virtual TFieldList *createUniformFields(TSymbolTable *symbolTable);
TType *createEmulatedDepthRangeType(TSymbolTable *symbolTable);
const DriverUniformMode mMode;
const TVariable *mDriverUniforms;
TType *mEmulatedDepthRangeType;
};
class DriverUniformExtended : public DriverUniform
{
public:
DriverUniformExtended(DriverUniformMode mode) : DriverUniform(mode) {}
virtual ~DriverUniformExtended() override {}
TIntermTyped *getFlipXYRef() const override;
TIntermTyped *getNegFlipXYRef() const override;
TIntermTyped *getPreRotationMatrixRef() const override;
TIntermTyped *getFragRotationMatrixRef() const override;
TIntermTyped *getHalfRenderAreaRef() const override;
TIntermTyped *getNegFlipYRef() const override;
TIntermTyped *getDitherRef() const override;
protected:
virtual TFieldList *createUniformFields(TSymbolTable *symbolTable) override;
};
} // namespace sh
#endif // COMPILER_TRANSLATOR_TREEUTIL_DRIVERUNIFORM_H_