Hash :
2ab08edc
Author :
Date :
2019-08-12T16:20:21
Use TextureID in place of GLuint handles. Bug: angleproject:3611 Change-Id: Ie6156e8732b3ca4dc6c4439c059a5481a4dfd250 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1738753 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL32_autogen.h:
// Validation functions for the OpenGL 3.2 entry points.
#ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateDrawElementsBaseVertex(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex);
bool ValidateDrawElementsInstancedBaseVertex(Context *context,
GLenum mode,
GLsizei count,
GLenum type,
const void *indices,
GLsizei instancecount,
GLint basevertex);
bool ValidateDrawRangeElementsBaseVertex(Context *context,
GLenum mode,
GLuint start,
GLuint end,
GLsizei count,
GLenum type,
const void *indices,
GLint basevertex);
bool ValidateFramebufferTexture(Context *context,
GLenum target,
GLenum attachment,
TextureID texturePacked,
GLint level);
bool ValidateMultiDrawElementsBaseVertex(Context *context,
GLenum mode,
const GLsizei *count,
GLenum type,
const void *const *indices,
GLsizei drawcount,
const GLint *basevertex);
bool ValidateProvokingVertex(Context *context, ProvokingVertexConvention modePacked);
bool ValidateTexImage2DMultisample(Context *context,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLboolean fixedsamplelocations);
bool ValidateTexImage3DMultisample(Context *context,
GLenum target,
GLsizei samples,
GLenum internalformat,
GLsizei width,
GLsizei height,
GLsizei depth,
GLboolean fixedsamplelocations);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_