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kc3-lang/angle/src/libGL/entry_points_gl_1_3_autogen.h

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  • Author : Clemen Deng
    Date : 2019-07-15 10:56:26
    Hash : 523dbf40
    Message : Add GL versions to desktop implementation The current implementation generates entry points for GL up to version 3.1. Will need to support later versions for some apps. Bug: angleproject:3698 Change-Id: Ic44d07b12a9eeeceb8cd98dd9c44652dca728dc0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1700572 Commit-Queue: Clemen Deng <clemendeng@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libGL/entry_points_gl_1_3_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2019 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_1_3_autogen.h:
    //   Defines the GL 1.3 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY ActiveTexture(GLenum texture);
    ANGLE_EXPORT void GL_APIENTRY ClientActiveTexture(GLenum texture);
    ANGLE_EXPORT void GL_APIENTRY CompressedTexImage1D(GLenum target,
                                                       GLint level,
                                                       GLenum internalformat,
                                                       GLsizei width,
                                                       GLint border,
                                                       GLsizei imageSize,
                                                       const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTexImage2D(GLenum target,
                                                       GLint level,
                                                       GLenum internalformat,
                                                       GLsizei width,
                                                       GLsizei height,
                                                       GLint border,
                                                       GLsizei imageSize,
                                                       const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTexImage3D(GLenum target,
                                                       GLint level,
                                                       GLenum internalformat,
                                                       GLsizei width,
                                                       GLsizei height,
                                                       GLsizei depth,
                                                       GLint border,
                                                       GLsizei imageSize,
                                                       const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage1D(GLenum target,
                                                          GLint level,
                                                          GLint xoffset,
                                                          GLsizei width,
                                                          GLenum format,
                                                          GLsizei imageSize,
                                                          const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage2D(GLenum target,
                                                          GLint level,
                                                          GLint xoffset,
                                                          GLint yoffset,
                                                          GLsizei width,
                                                          GLsizei height,
                                                          GLenum format,
                                                          GLsizei imageSize,
                                                          const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTexSubImage3D(GLenum target,
                                                          GLint level,
                                                          GLint xoffset,
                                                          GLint yoffset,
                                                          GLint zoffset,
                                                          GLsizei width,
                                                          GLsizei height,
                                                          GLsizei depth,
                                                          GLenum format,
                                                          GLsizei imageSize,
                                                          const void *data);
    ANGLE_EXPORT void GL_APIENTRY GetCompressedTexImage(GLenum target, GLint level, void *img);
    ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixd(const GLdouble *m);
    ANGLE_EXPORT void GL_APIENTRY LoadTransposeMatrixf(const GLfloat *m);
    ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixd(const GLdouble *m);
    ANGLE_EXPORT void GL_APIENTRY MultTransposeMatrixf(const GLfloat *m);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1d(GLenum target, GLdouble s);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1dv(GLenum target, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1f(GLenum target, GLfloat s);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1fv(GLenum target, const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1i(GLenum target, GLint s);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1iv(GLenum target, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1s(GLenum target, GLshort s);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord1sv(GLenum target, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2d(GLenum target, GLdouble s, GLdouble t);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2dv(GLenum target, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2f(GLenum target, GLfloat s, GLfloat t);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2fv(GLenum target, const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2i(GLenum target, GLint s, GLint t);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2iv(GLenum target, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2s(GLenum target, GLshort s, GLshort t);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord2sv(GLenum target, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3dv(GLenum target, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3fv(GLenum target, const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3iv(GLenum target, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord3sv(GLenum target, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY
    MultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4dv(GLenum target, const GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY
    MultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4fv(GLenum target, const GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4iv(GLenum target, const GLint *v);
    ANGLE_EXPORT void GL_APIENTRY
    MultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q);
    ANGLE_EXPORT void GL_APIENTRY MultiTexCoord4sv(GLenum target, const GLshort *v);
    ANGLE_EXPORT void GL_APIENTRY SampleCoverage(GLfloat value, GLboolean invert);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_1_3_AUTOGEN_H_