Hash :
9184973f
Author :
Date :
2021-07-21T08:28:30
Add GetCompressedTexImageANGLE to ANGLE_get_image Includes front-end support for reading back compressed texture images. Back-end support is incomplete and will be implemented in a future CL. CL authored by cnorthrop@google.com. Bug: angleproject:6177 Change-Id: I1482b15e5ffec6120f09f51b2718cdbef07c93c8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3163359 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Cody Northrop <cnorthrop@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TextureImpl.cpp: Defines the abstract rx::TextureImpl classes.
#include "libANGLE/renderer/TextureImpl.h"
namespace rx
{
TextureImpl::TextureImpl(const gl::TextureState &state) : mState(state) {}
TextureImpl::~TextureImpl() {}
void TextureImpl::onDestroy(const gl::Context *context) {}
angle::Result TextureImpl::copyTexture(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
GLenum type,
GLint sourceLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::copySubTexture(const gl::Context *context,
const gl::ImageIndex &index,
const gl::Offset &destOffset,
GLint sourceLevel,
const gl::Box &sourceBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::copyRenderbufferSubData(const gl::Context *context,
const gl::Renderbuffer *srcBuffer,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::copyTextureSubData(const gl::Context *context,
const gl::Texture *srcTexture,
GLint srcLevel,
GLint srcX,
GLint srcY,
GLint srcZ,
GLint dstLevel,
GLint dstX,
GLint dstY,
GLint dstZ,
GLsizei srcWidth,
GLsizei srcHeight,
GLsizei srcDepth)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::copyCompressedTexture(const gl::Context *context,
const gl::Texture *source)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::copy3DTexture(const gl::Context *context,
gl::TextureTarget target,
GLenum internalFormat,
GLenum type,
GLint sourceLevel,
GLint destLevel,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::copy3DSubTexture(const gl::Context *context,
const gl::TextureTarget target,
const gl::Offset &destOffset,
GLint sourceLevel,
GLint destLevel,
const gl::Box &srcBox,
bool unpackFlipY,
bool unpackPremultiplyAlpha,
bool unpackUnmultiplyAlpha,
const gl::Texture *source)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::setImageExternal(const gl::Context *context,
const gl::ImageIndex &index,
GLenum internalFormat,
const gl::Extents &size,
GLenum format,
GLenum type)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::setBuffer(const gl::Context *context, GLenum internalFormat)
{
UNREACHABLE();
return angle::Result::Stop;
}
GLint TextureImpl::getMemorySize() const
{
return 0;
}
GLint TextureImpl::getLevelMemorySize(gl::TextureTarget target, GLint level)
{
return 0;
}
GLint TextureImpl::getNativeID() const
{
UNREACHABLE();
return 0;
}
GLenum TextureImpl::getColorReadFormat(const gl::Context *context)
{
UNREACHABLE();
return GL_NONE;
}
GLenum TextureImpl::getColorReadType(const gl::Context *context)
{
UNREACHABLE();
return GL_NONE;
}
angle::Result TextureImpl::getTexImage(const gl::Context *context,
const gl::PixelPackState &packState,
gl::Buffer *packBuffer,
gl::TextureTarget target,
GLint level,
GLenum format,
GLenum type,
void *pixels)
{
UNREACHABLE();
return angle::Result::Stop;
}
angle::Result TextureImpl::getCompressedTexImage(const gl::Context *context,
const gl::PixelPackState &packState,
gl::Buffer *packBuffer,
gl::TextureTarget target,
GLint level,
void *pixels)
{
UNREACHABLE();
return angle::Result::Stop;
}
GLint TextureImpl::getRequiredExternalTextureImageUnits(const gl::Context *context)
{
UNREACHABLE();
return 0;
}
} // namespace rx