Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// HLSLCompiler: Wrapper for the D3DCompiler DLL.
//
#ifndef LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#define LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_
#include "libANGLE/Error.h"
#include "common/angleutils.h"
#include "common/platform.h"
#include <string>
#include <vector>
namespace gl
{
class InfoLog;
} // namespace gl
namespace rx
{
namespace d3d
{
class Context;
} // namespace d3d
struct CompileConfig
{
UINT flags;
std::string name;
CompileConfig();
CompileConfig(UINT flags, const std::string &name);
};
class HLSLCompiler : angle::NonCopyable
{
public:
HLSLCompiler();
~HLSLCompiler();
void release();
// Attempt to compile a HLSL shader using the supplied configurations, may output a NULL
// compiled blob even if no GL errors are returned.
angle::Result compileToBinary(d3d::Context *context,
gl::InfoLog &infoLog,
const std::string &hlsl,
const std::string &profile,
const std::vector<CompileConfig> &configs,
const D3D_SHADER_MACRO *overrideMacros,
ID3DBlob **outCompiledBlob,
std::string *outDebugInfo);
angle::Result disassembleBinary(d3d::Context *context,
ID3DBlob *shaderBinary,
std::string *disassemblyOut);
angle::Result ensureInitialized(d3d::Context *context);
private:
bool mInitialized;
HMODULE mD3DCompilerModule;
pD3DCompile mD3DCompileFunc;
pD3DDisassemble mD3DDisassembleFunc;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_D3D_HLSLCOMPILER_H_