Hash :
9d737966
Author :
Date :
2019-08-14T12:25:12
Standardize copyright notices to project style
For all "ANGLE Project" copyrights, standardize to the format specified
by the style guide. Changes:
- "Copyright (c)" and "Copyright(c)" changed to just "Copyright".
- Removed the second half of date ranges ("Y1Y1-Y2Y2"->"Y1Y1").
- Fixed a small number of files that had no copyright date using the
initial commit year from the version control history.
- Fixed one instance of copyright being "The ANGLE Project" rather than
"The ANGLE Project Authors"
These changes are applied both to the copyright of source file, and
where applicable to copyright statements that are generated by
templates.
BUG=angleproject:3811
Change-Id: I973dd65e4ef9deeba232d5be74c768256a0eb2e5
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1754397
Commit-Queue: Jamie Madill <jmadill@chromium.org>
Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// IndexDataManager.cpp: Defines the IndexDataManager, a class that
// runs the Buffer translation process for index buffers.
#include "libANGLE/renderer/d3d/IndexDataManager.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/Context.h"
#include "libANGLE/VertexArray.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/d3d/BufferD3D.h"
#include "libANGLE/renderer/d3d/ContextD3D.h"
#include "libANGLE/renderer/d3d/IndexBuffer.h"
namespace rx
{
namespace
{
template <typename InputT, typename DestT>
void ConvertIndexArray(const void *input,
gl::DrawElementsType sourceType,
void *output,
gl::DrawElementsType destinationType,
GLsizei count,
bool usePrimitiveRestartFixedIndex)
{
const InputT *in = static_cast<const InputT *>(input);
DestT *out = static_cast<DestT *>(output);
if (usePrimitiveRestartFixedIndex)
{
InputT srcRestartIndex = static_cast<InputT>(gl::GetPrimitiveRestartIndex(sourceType));
DestT destRestartIndex = static_cast<DestT>(gl::GetPrimitiveRestartIndex(destinationType));
for (GLsizei i = 0; i < count; i++)
{
out[i] = (in[i] == srcRestartIndex ? destRestartIndex : static_cast<DestT>(in[i]));
}
}
else
{
for (GLsizei i = 0; i < count; i++)
{
out[i] = static_cast<DestT>(in[i]);
}
}
}
void ConvertIndices(gl::DrawElementsType sourceType,
gl::DrawElementsType destinationType,
const void *input,
GLsizei count,
void *output,
bool usePrimitiveRestartFixedIndex)
{
if (sourceType == destinationType)
{
const GLuint dstTypeSize = gl::GetDrawElementsTypeSize(destinationType);
memcpy(output, input, count * dstTypeSize);
return;
}
if (sourceType == gl::DrawElementsType::UnsignedByte)
{
ASSERT(destinationType == gl::DrawElementsType::UnsignedShort);
ConvertIndexArray<GLubyte, GLushort>(input, sourceType, output, destinationType, count,
usePrimitiveRestartFixedIndex);
}
else if (sourceType == gl::DrawElementsType::UnsignedShort)
{
ASSERT(destinationType == gl::DrawElementsType::UnsignedInt);
ConvertIndexArray<GLushort, GLuint>(input, sourceType, output, destinationType, count,
usePrimitiveRestartFixedIndex);
}
else
UNREACHABLE();
}
angle::Result StreamInIndexBuffer(const gl::Context *context,
IndexBufferInterface *buffer,
const void *data,
unsigned int count,
gl::DrawElementsType srcType,
gl::DrawElementsType dstType,
bool usePrimitiveRestartFixedIndex,
unsigned int *offset)
{
const GLuint dstTypeBytesShift = gl::GetDrawElementsTypeShift(dstType);
bool check = (count > (std::numeric_limits<unsigned int>::max() >> dstTypeBytesShift));
ANGLE_CHECK(GetImplAs<ContextD3D>(context), !check,
"Reserving indices exceeds the maximum buffer size.", GL_OUT_OF_MEMORY);
unsigned int bufferSizeRequired = count << dstTypeBytesShift;
ANGLE_TRY(buffer->reserveBufferSpace(context, bufferSizeRequired, dstType));
void *output = nullptr;
ANGLE_TRY(buffer->mapBuffer(context, bufferSizeRequired, &output, offset));
ConvertIndices(srcType, dstType, data, count, output, usePrimitiveRestartFixedIndex);
ANGLE_TRY(buffer->unmapBuffer(context));
return angle::Result::Continue;
}
} // anonymous namespace
// IndexDataManager implementation.
IndexDataManager::IndexDataManager(BufferFactoryD3D *factory)
: mFactory(factory), mStreamingBufferShort(), mStreamingBufferInt()
{}
IndexDataManager::~IndexDataManager() {}
void IndexDataManager::deinitialize()
{
mStreamingBufferShort.reset();
mStreamingBufferInt.reset();
}
// This function translates a GL-style indices into DX-style indices, with their description
// returned in translated.
// GL can specify vertex data in immediate mode (pointer to CPU array of indices), which is not
// possible in DX and requires streaming (Case 1). If the GL indices are specified with a buffer
// (Case 2), in a format supported by DX (subcase a) then all is good.
// When we have a buffer with an unsupported format (subcase b) then we need to do some translation:
// we will start by falling back to streaming, and after a while will start using a static
// translated copy of the index buffer.
angle::Result IndexDataManager::prepareIndexData(const gl::Context *context,
gl::DrawElementsType srcType,
gl::DrawElementsType dstType,
GLsizei count,
gl::Buffer *glBuffer,
const void *indices,
TranslatedIndexData *translated)
{
GLuint srcTypeBytes = gl::GetDrawElementsTypeSize(srcType);
GLuint srcTypeShift = gl::GetDrawElementsTypeShift(srcType);
GLuint dstTypeShift = gl::GetDrawElementsTypeShift(dstType);
BufferD3D *buffer = glBuffer ? GetImplAs<BufferD3D>(glBuffer) : nullptr;
translated->indexType = dstType;
translated->srcIndexData.srcBuffer = buffer;
translated->srcIndexData.srcIndices = indices;
translated->srcIndexData.srcIndexType = srcType;
translated->srcIndexData.srcCount = count;
// Context can be nullptr in perf tests.
bool primitiveRestartFixedIndexEnabled =
context ? context->getState().isPrimitiveRestartEnabled() : false;
// Case 1: the indices are passed by pointer, which forces the streaming of index data
if (glBuffer == nullptr)
{
translated->storage = nullptr;
return streamIndexData(context, indices, count, srcType, dstType,
primitiveRestartFixedIndexEnabled, translated);
}
// Case 2: the indices are already in a buffer
unsigned int offset = static_cast<unsigned int>(reinterpret_cast<uintptr_t>(indices));
ASSERT(srcTypeBytes * static_cast<unsigned int>(count) + offset <= buffer->getSize());
bool offsetAligned = IsOffsetAligned(srcType, offset);
// Case 2a: the buffer can be used directly
if (offsetAligned && buffer->supportsDirectBinding() && dstType == srcType)
{
translated->storage = buffer;
translated->indexBuffer = nullptr;
translated->serial = buffer->getSerial();
translated->startIndex = (offset >> srcTypeShift);
translated->startOffset = offset;
return angle::Result::Continue;
}
translated->storage = nullptr;
// Case 2b: use a static translated copy or fall back to streaming
StaticIndexBufferInterface *staticBuffer = buffer->getStaticIndexBuffer();
bool staticBufferInitialized = staticBuffer && staticBuffer->getBufferSize() != 0;
bool staticBufferUsable =
staticBuffer && offsetAligned && staticBuffer->getIndexType() == dstType;
if (staticBufferInitialized && !staticBufferUsable)
{
buffer->invalidateStaticData(context);
staticBuffer = nullptr;
}
if (staticBuffer == nullptr || !offsetAligned)
{
const uint8_t *bufferData = nullptr;
ANGLE_TRY(buffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
ANGLE_TRY(streamIndexData(context, bufferData + offset, count, srcType, dstType,
primitiveRestartFixedIndexEnabled, translated));
buffer->promoteStaticUsage(context, count << srcTypeShift);
}
else
{
if (!staticBufferInitialized)
{
const uint8_t *bufferData = nullptr;
ANGLE_TRY(buffer->getData(context, &bufferData));
ASSERT(bufferData != nullptr);
unsigned int convertCount =
static_cast<unsigned int>(buffer->getSize()) >> srcTypeShift;
ANGLE_TRY(StreamInIndexBuffer(context, staticBuffer, bufferData, convertCount, srcType,
dstType, primitiveRestartFixedIndexEnabled, nullptr));
}
ASSERT(offsetAligned && staticBuffer->getIndexType() == dstType);
translated->indexBuffer = staticBuffer->getIndexBuffer();
translated->serial = staticBuffer->getSerial();
translated->startIndex = (offset >> srcTypeShift);
translated->startOffset = (offset >> srcTypeShift) << dstTypeShift;
}
return angle::Result::Continue;
}
angle::Result IndexDataManager::streamIndexData(const gl::Context *context,
const void *data,
unsigned int count,
gl::DrawElementsType srcType,
gl::DrawElementsType dstType,
bool usePrimitiveRestartFixedIndex,
TranslatedIndexData *translated)
{
const GLuint dstTypeShift = gl::GetDrawElementsTypeShift(dstType);
IndexBufferInterface *indexBuffer = nullptr;
ANGLE_TRY(getStreamingIndexBuffer(context, dstType, &indexBuffer));
ASSERT(indexBuffer != nullptr);
unsigned int offset;
ANGLE_TRY(StreamInIndexBuffer(context, indexBuffer, data, count, srcType, dstType,
usePrimitiveRestartFixedIndex, &offset));
translated->indexBuffer = indexBuffer->getIndexBuffer();
translated->serial = indexBuffer->getSerial();
translated->startIndex = (offset >> dstTypeShift);
translated->startOffset = offset;
return angle::Result::Continue;
}
angle::Result IndexDataManager::getStreamingIndexBuffer(const gl::Context *context,
gl::DrawElementsType destinationIndexType,
IndexBufferInterface **outBuffer)
{
ASSERT(outBuffer);
ASSERT(destinationIndexType == gl::DrawElementsType::UnsignedShort ||
destinationIndexType == gl::DrawElementsType::UnsignedInt);
auto &streamingBuffer = (destinationIndexType == gl::DrawElementsType::UnsignedInt)
? mStreamingBufferInt
: mStreamingBufferShort;
if (!streamingBuffer)
{
StreamingBuffer newBuffer(new StreamingIndexBufferInterface(mFactory));
ANGLE_TRY(newBuffer->reserveBufferSpace(context, INITIAL_INDEX_BUFFER_SIZE,
destinationIndexType));
streamingBuffer = std::move(newBuffer);
}
*outBuffer = streamingBuffer.get();
return angle::Result::Continue;
}
angle::Result GetIndexTranslationDestType(const gl::Context *context,
GLsizei indexCount,
gl::DrawElementsType indexType,
const void *indices,
bool usePrimitiveRestartWorkaround,
gl::DrawElementsType *destTypeOut)
{
// Avoid D3D11's primitive restart index value
// see http://msdn.microsoft.com/en-us/library/windows/desktop/bb205124(v=vs.85).aspx
if (usePrimitiveRestartWorkaround)
{
// Conservatively assume we need to translate the indices for draw indirect.
// This is a bit of a trick. We assume the count for an indirect draw is zero.
if (indexCount == 0)
{
*destTypeOut = gl::DrawElementsType::UnsignedInt;
return angle::Result::Continue;
}
gl::IndexRange indexRange;
ANGLE_TRY(context->getState().getVertexArray()->getIndexRange(
context, indexType, indexCount, indices, &indexRange));
if (indexRange.end == gl::GetPrimitiveRestartIndex(indexType))
{
*destTypeOut = gl::DrawElementsType::UnsignedInt;
return angle::Result::Continue;
}
}
*destTypeOut = (indexType == gl::DrawElementsType::UnsignedInt)
? gl::DrawElementsType::UnsignedInt
: gl::DrawElementsType::UnsignedShort;
return angle::Result::Continue;
}
} // namespace rx