Hash :
6d3d381e
Author :
Date :
2019-08-23T16:45:05
GL: Update BufferGL to use ANGLE_GL_TRY. Refactor the check for keeping shadow data into a feature so it's only initialized once. Bug: angleproject:3020 Change-Id: I45575c246afa7cd54e3a07d7a8464f4d4f45b3be Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1769064 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BufferGL.h: Defines the class interface for BufferGL.
#ifndef LIBANGLE_RENDERER_GL_BUFFERGL_H_
#define LIBANGLE_RENDERER_GL_BUFFERGL_H_
#include "common/MemoryBuffer.h"
#include "libANGLE/renderer/BufferImpl.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
class BufferGL : public BufferImpl
{
public:
BufferGL(const gl::BufferState &state, GLuint buffer);
~BufferGL() override;
void destroy(const gl::Context *context) override;
angle::Result setData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
gl::BufferUsage usage) override;
angle::Result setSubData(const gl::Context *context,
gl::BufferBinding target,
const void *data,
size_t size,
size_t offset) override;
angle::Result copySubData(const gl::Context *context,
BufferImpl *source,
GLintptr sourceOffset,
GLintptr destOffset,
GLsizeiptr size) override;
angle::Result map(const gl::Context *context, GLenum access, void **mapPtr) override;
angle::Result mapRange(const gl::Context *context,
size_t offset,
size_t length,
GLbitfield access,
void **mapPtr) override;
angle::Result unmap(const gl::Context *context, GLboolean *result) override;
angle::Result getIndexRange(const gl::Context *context,
gl::DrawElementsType type,
size_t offset,
size_t count,
bool primitiveRestartEnabled,
gl::IndexRange *outRange) override;
GLuint getBufferID() const;
private:
bool mIsMapped;
size_t mMapOffset;
size_t mMapSize;
angle::MemoryBuffer mShadowCopy;
size_t mBufferSize;
GLuint mBufferID;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_BUFFERGL_H_