Hash :
666818ea
Author :
Date :
2018-11-14T09:54:33
Use angle::Result in front-end (Part 8) Refactors the gl::Texture class and a few related methods. Also reduces binary size by up to 4k. Bug: angleproject:2491 Change-Id: Ib9a69d7f507b0dce35abb17b90532f812bf43214 Reviewed-on: https://chromium-review.googlesource.com/c/1291845 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright 2018 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ImageGL.h: Defines the rx::ImageGL class, the GL implementation of EGL images
#ifndef LIBANGLE_RENDERER_GL_IMAGEGL_H_
#define LIBANGLE_RENDERER_GL_IMAGEGL_H_
#include "common/PackedEnums.h"
#include "libANGLE/renderer/ImageImpl.h"
namespace rx
{
class TextureGL;
class RenderbufferGL;
class ImageGL : public ImageImpl
{
public:
ImageGL(const egl::ImageState &state);
~ImageGL() override;
// TextureGL does not have access to all the parameters needed to implement
// glEGLImageTargetTexture2DOES or glEGLImageTargetRenderbufferStorageOES. This allows the Image
// to implement these functions because it holds the native EGLimage or emulated object.
virtual angle::Result setTexture2D(const gl::Context *context,
gl::TextureType type,
TextureGL *texture,
GLenum *outInternalFormat) = 0;
virtual angle::Result setRenderbufferStorage(const gl::Context *context,
RenderbufferGL *renderbuffer,
GLenum *outInternalFormat) = 0;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_GL_IMAGEGL_H_