Hash :
e53efb18
        
        Author :
  
        
        Date :
2020-11-03T16:22:19
        
      
Allow choosing EAGL or CGL at runtime
Dean Jackson made this change downstream in WebKit:
https://bugs.webkit.org/show_bug.cgi?id=216722
Change ANGLE to dynamically load either EAGL (OpenGLES) or CGL (OpenGL)
depending on both compile and runtime configurations.
    Intel Mac -> CGL
    Intel Mac Catalyst -> CGL
    Intel iOS Simulator -> EAGL
    iOS Device -> EAGL
    Apple Silicon Mac -> CGL
    Apple Silicon Mac Catalyst (with Mac app) -> CGL
    Apple Silicon Mac Catalyst (with iOS app) -> EAGL
The trickiest bit is Apple Silicon Mac Catalyst, which depends on the
type of the application it is attempting to run. In that case ANGLE must
compile both the CGL and EAGL interfaces and then pick one to use after
launch.
Bug: angleproject:5253
Change-Id: Iba167b3cc3105e457dcfc9bc14147d0fc3e70bac
Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2500185
Commit-Queue: James Darpinian <jdarpinian@chromium.org>
Reviewed-by: Geoff Lang <geofflang@chromium.org>
Reviewed-by: Kenneth Russell <kbr@chromium.org>
      
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// PBufferSurfaceEAGL.cpp: an implementation of egl::Surface for PBuffers for the EAGL backend,
//                      currently implemented using renderbuffers
#import "common/platform.h"
#if defined(ANGLE_ENABLE_EAGL)
#    include "libANGLE/renderer/gl/eagl/PbufferSurfaceEAGL.h"
#    include "common/debug.h"
#    include "libANGLE/renderer/gl/FramebufferGL.h"
#    include "libANGLE/renderer/gl/FunctionsGL.h"
#    include "libANGLE/renderer/gl/RendererGL.h"
#    include "libANGLE/renderer/gl/StateManagerGL.h"
namespace rx
{
PbufferSurfaceEAGL::PbufferSurfaceEAGL(const egl::SurfaceState &state,
                                       RendererGL *renderer,
                                       EGLint width,
                                       EGLint height)
    : SurfaceGL(state),
      mWidth(width),
      mHeight(height),
      mFunctions(renderer->getFunctions()),
      mStateManager(renderer->getStateManager()),
      mColorRenderbuffer(0),
      mDSRenderbuffer(0)
{}
PbufferSurfaceEAGL::~PbufferSurfaceEAGL()
{
    if (mColorRenderbuffer != 0)
    {
        mFunctions->deleteRenderbuffers(1, &mColorRenderbuffer);
        mColorRenderbuffer = 0;
    }
    if (mDSRenderbuffer != 0)
    {
        mFunctions->deleteRenderbuffers(1, &mDSRenderbuffer);
        mDSRenderbuffer = 0;
    }
}
egl::Error PbufferSurfaceEAGL::initialize(const egl::Display *display)
{
    mFunctions->genRenderbuffers(1, &mColorRenderbuffer);
    mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mColorRenderbuffer);
    mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_RGBA8, mWidth, mHeight);
    mFunctions->genRenderbuffers(1, &mDSRenderbuffer);
    mStateManager->bindRenderbuffer(GL_RENDERBUFFER, mDSRenderbuffer);
    mFunctions->renderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, mWidth, mHeight);
    return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::makeCurrent(const gl::Context *context)
{
    return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::swap(const gl::Context *context)
{
    return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::postSubBuffer(const gl::Context *context,
                                             EGLint x,
                                             EGLint y,
                                             EGLint width,
                                             EGLint height)
{
    return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::querySurfacePointerANGLE(EGLint attribute, void **value)
{
    UNIMPLEMENTED();
    return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::bindTexImage(const gl::Context *context,
                                            gl::Texture *texture,
                                            EGLint buffer)
{
    ERR() << "PbufferSurfaceEAGL::bindTexImage";
    UNIMPLEMENTED();
    return egl::NoError();
}
egl::Error PbufferSurfaceEAGL::releaseTexImage(const gl::Context *context, EGLint buffer)
{
    UNIMPLEMENTED();
    return egl::NoError();
}
void PbufferSurfaceEAGL::setSwapInterval(EGLint interval) {}
EGLint PbufferSurfaceEAGL::getWidth() const
{
    return mWidth;
}
EGLint PbufferSurfaceEAGL::getHeight() const
{
    return mHeight;
}
EGLint PbufferSurfaceEAGL::isPostSubBufferSupported() const
{
    UNIMPLEMENTED();
    return EGL_FALSE;
}
EGLint PbufferSurfaceEAGL::getSwapBehavior() const
{
    return EGL_BUFFER_PRESERVED;
}
FramebufferImpl *PbufferSurfaceEAGL::createDefaultFramebuffer(const gl::Context *context,
                                                              const gl::FramebufferState &state)
{
    const FunctionsGL *functions = GetFunctionsGL(context);
    StateManagerGL *stateManager = GetStateManagerGL(context);
    GLuint framebuffer = 0;
    functions->genFramebuffers(1, &framebuffer);
    stateManager->bindFramebuffer(GL_FRAMEBUFFER, framebuffer);
    functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER,
                                       mColorRenderbuffer);
    functions->framebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, GL_RENDERBUFFER,
                                       mDSRenderbuffer);
    return new FramebufferGL(state, framebuffer, true, false);
}
}  // namespace rx
#endif  // defined(ANGLE_ENABLE_EAGL)