Hash :
d13c9e78
Author :
Date :
2020-09-20T10:51:00
Rename ShaderImpl::mData to mState. Makes it consistent with the other back-end types. Bug: angleproject:5076 Change-Id: I7a54dd4a0a54e6dc05e257b7b2ac1ec21ceea700 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2420748 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.cpp:
// Implements the class methods for ShaderNULL.
//
#include "libANGLE/renderer/null/ShaderNULL.h"
#include "common/debug.h"
#include "libANGLE/Context.h"
namespace rx
{
ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) {}
ShaderNULL::~ShaderNULL() {}
std::shared_ptr<WaitableCompileEvent> ShaderNULL::compile(const gl::Context *context,
gl::ShCompilerInstance *compilerInstance,
ShCompileOptions options)
{
return compileImpl(context, compilerInstance, mState.getSource(), options);
}
std::string ShaderNULL::getDebugInfo() const
{
return "";
}
} // namespace rx