Hash :
5afd5ec6
Author :
Date :
2019-10-25T10:53:40
Vulkan support for MacOS (using SwiftShader) Created a new WindowSurface/Display for MacOS/Vulkan, along with some GN changes to get it working. Bug: 1015454 Change-Id: I3f7a12f173795efe598856c702ce53b1e50831eb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1880163 Commit-Queue: Jonah Ryan-Davis <jonahr@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WindowSurfaceVkMac.h:
// Subclasses WindowSurfaceVk for the Mac platform.
//
#ifndef LIBANGLE_RENDERER_VULKAN_MAC_WINDOWSURFACEVKMAC_H_
#define LIBANGLE_RENDERER_VULKAN_MAC_WINDOWSURFACEVKMAC_H_
#include "libANGLE/renderer/vulkan/SurfaceVk.h"
#include <Cocoa/Cocoa.h>
namespace rx
{
class WindowSurfaceVkMac : public WindowSurfaceVk
{
public:
WindowSurfaceVkMac(const egl::SurfaceState &surfaceState, EGLNativeWindowType window);
~WindowSurfaceVkMac() override;
private:
angle::Result createSurfaceVk(vk::Context *context, gl::Extents *extentsOut) override;
angle::Result getCurrentWindowSize(vk::Context *context, gl::Extents *extentsOut) override;
CAMetalLayer *mMetalLayer;
id<MTLDevice> mMetalDevice;
};
} // namespace rx
#endif // LIBANGLE_RENDERER_VULKAN_MAC_WINDOWSURFACEVKMAC_H_