Hash :
2aa5286d
        
        Author :
  
        
        Date :
2021-10-12T17:05:48
        
      
Add Entry Point name to validation errors Add gl/gles entry point names to validation error messages some special cases: 1. Debug::insertPerfWarning() is invoked from multiple places, such as TextureVK, ContextVK, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 2.ErrorSet::hangleError() is invoked from multiple Context*.cpp files, adding an extra entryPoint function parameter in these files will need extra investigations. I am passing the entryPoint name GLInvalid as a temp workaround. 3. Debug::insertMessage(), Debug::popGroup(), Debug::pushGroup() can be invoked from more than one GL entry points, e.g. Debug::pushGroup() can be invoked from either GL_APIENTRY GL_PushDebugGroup() or GL_APIENTRY GL_PushDebugGroupKHR() through context->pushDebugGroup() call. Right now the same entry point name glPushDebugGroup will be printed out in the error message for both cases. However, we should be able to tell the actual entry point by checking which version: KHR version or core version the application uses, and this helps avoid the confusion. For now we will let the same entry point name getting printed for both cases. Bug: angleproject:6523 Change-Id: I64a5463d9168d8444d376d1f428c3b3d894f2ea9 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3215063 Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Yuxin Hu <yuxinhu@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL2_autogen.h:
//   Validation functions for the OpenGL Desktop GL 2.x entry points.
#ifndef LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL2_AUTOGEN_H_
#include "common/PackedEnums.h"
#include "common/entry_points_enum_autogen.h"
namespace gl
{
class Context;
// GL 2.0
bool ValidateGetVertexAttribdv(const Context *context,
                               angle::EntryPoint entryPoint,
                               GLuint index,
                               GLenum pname,
                               const GLdouble *params);
bool ValidateVertexAttrib1d(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLdouble x);
bool ValidateVertexAttrib1dv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLdouble *v);
bool ValidateVertexAttrib1s(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLshort x);
bool ValidateVertexAttrib1sv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLshort *v);
bool ValidateVertexAttrib2d(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLdouble x,
                            GLdouble y);
bool ValidateVertexAttrib2dv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLdouble *v);
bool ValidateVertexAttrib2s(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLshort x,
                            GLshort y);
bool ValidateVertexAttrib2sv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLshort *v);
bool ValidateVertexAttrib3d(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLdouble x,
                            GLdouble y,
                            GLdouble z);
bool ValidateVertexAttrib3dv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLdouble *v);
bool ValidateVertexAttrib3s(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLshort x,
                            GLshort y,
                            GLshort z);
bool ValidateVertexAttrib3sv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLshort *v);
bool ValidateVertexAttrib4Nbv(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              const GLbyte *v);
bool ValidateVertexAttrib4Niv(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              const GLint *v);
bool ValidateVertexAttrib4Nsv(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              const GLshort *v);
bool ValidateVertexAttrib4Nub(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              GLubyte x,
                              GLubyte y,
                              GLubyte z,
                              GLubyte w);
bool ValidateVertexAttrib4Nubv(const Context *context,
                               angle::EntryPoint entryPoint,
                               GLuint index,
                               const GLubyte *v);
bool ValidateVertexAttrib4Nuiv(const Context *context,
                               angle::EntryPoint entryPoint,
                               GLuint index,
                               const GLuint *v);
bool ValidateVertexAttrib4Nusv(const Context *context,
                               angle::EntryPoint entryPoint,
                               GLuint index,
                               const GLushort *v);
bool ValidateVertexAttrib4bv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLbyte *v);
bool ValidateVertexAttrib4d(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLdouble x,
                            GLdouble y,
                            GLdouble z,
                            GLdouble w);
bool ValidateVertexAttrib4dv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLdouble *v);
bool ValidateVertexAttrib4iv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLint *v);
bool ValidateVertexAttrib4s(const Context *context,
                            angle::EntryPoint entryPoint,
                            GLuint index,
                            GLshort x,
                            GLshort y,
                            GLshort z,
                            GLshort w);
bool ValidateVertexAttrib4sv(const Context *context,
                             angle::EntryPoint entryPoint,
                             GLuint index,
                             const GLshort *v);
bool ValidateVertexAttrib4ubv(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              const GLubyte *v);
bool ValidateVertexAttrib4uiv(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              const GLuint *v);
bool ValidateVertexAttrib4usv(const Context *context,
                              angle::EntryPoint entryPoint,
                              GLuint index,
                              const GLushort *v);
// GL 2.1
}  // namespace gl
#endif  // LIBANGLE_VALIDATION_GL2_AUTOGEN_H_