Hash :
0be3f296
        
        Author :
  
        
        Date :
2020-11-30T17:27:39
        
      
Entry Points: Combine desktop GL minor versions. This reduces the proliferation of small entry point files. Bug: angleproject:2621 Change-Id: Ib882fd9e32e165279439d5d6cab7205eae0732ac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2566592 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Tim Van Patten <timvp@google.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45
// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml.
//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL32_autogen.h:
//   Validation functions for the OpenGL 3.2 entry points.
#ifndef LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL32_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateMultiDrawElementsBaseVertex(const Context *context,
                                         PrimitiveMode modePacked,
                                         const GLsizei *count,
                                         DrawElementsType typePacked,
                                         const void *const *indices,
                                         GLsizei drawcount,
                                         const GLint *basevertex);
bool ValidateProvokingVertex(const Context *context, ProvokingVertexConvention modePacked);
bool ValidateTexImage2DMultisample(const Context *context,
                                   GLenum target,
                                   GLsizei samples,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLboolean fixedsamplelocations);
bool ValidateTexImage3DMultisample(const Context *context,
                                   GLenum target,
                                   GLsizei samples,
                                   GLenum internalformat,
                                   GLsizei width,
                                   GLsizei height,
                                   GLsizei depth,
                                   GLboolean fixedsamplelocations);
}  // namespace gl
#endif  // LIBANGLE_VALIDATION_GL32_AUTOGEN_H_