Hash :
2f737c25
Author :
Date :
2021-02-25T16:55:14
Translator: Rename GLSL to SPIR-V in Vulkan and Metal output Preparation for actual SPIR-V output instead of GLSL. Bug: angleproject:4889 Change-Id: Ic279b23d3a817bd5dca66a844905378207afdbac Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2721194 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com>
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//
// Copyright 2020 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OES_sample_variables_test.cpp:
// Test for OES_sample_variables
//
#include "tests/test_utils/ShaderExtensionTest.h"
namespace
{
const char OESPragma[] = "#extension GL_OES_sample_variables : require\n";
// Shader using gl_SampleMask with non-constant index
// This shader is in the deqp test
// (functional_shaders_sample_variables_sample_mask_discard_half_per_sample_default_framebuffer)
const char ESSL310_GLSampleMaskShader[] =
R"(
layout(location = 0) out mediump vec4 fragColor;
void main (void)
{
for (int i = 0; i < gl_SampleMask.length(); ++i)
gl_SampleMask[i] = int(0xAAAAAAAA);
// force per-sample shading
highp float blue = float(gl_SampleID);
fragColor = vec4(0.0, 1.0, blue, 1.0);
})";
// Shader using gl_SampleMask with non-constant index
// This shader is based on the deqp test on below
// (functional_shaders_sample_variables_sample_mask_in_bit_count_per_sample_multisample_texture_2)
const char ESSL310_GLSampleMaskInShader[] =
R"(
layout(location = 0) out mediump vec4 fragColor;
void main (void)
{
mediump int maskBitCount = 0;
for (int j = 0; j < gl_SampleMaskIn.length(); ++j)
{
for (int i = 0; i < 32; ++i)
{
if (((gl_SampleMaskIn[j] >> i) & 0x01) == 0x01)
{
++maskBitCount;
}
}
}
// force per-sample shading
highp float blue = float(gl_SampleID);
if (maskBitCount != 1)
fragColor = vec4(1.0, 0.0, blue, 1.0);
else
fragColor = vec4(0.0, 1.0, blue, 1.0);
})";
class OESSampleVariablesTest : public sh::ShaderExtensionTest
{
public:
void InitializeCompiler() { InitializeCompiler(SH_GLSL_450_CORE_OUTPUT); }
void InitializeCompiler(ShShaderOutput shaderOutputType)
{
DestroyCompiler();
mCompiler = sh::ConstructCompiler(GL_FRAGMENT_SHADER, testing::get<0>(GetParam()),
shaderOutputType, &mResources);
ASSERT_TRUE(mCompiler != nullptr) << "Compiler could not be constructed.";
}
testing::AssertionResult TestShaderCompile(const char *pragma)
{
const char *shaderStrings[] = {testing::get<1>(GetParam()), pragma,
testing::get<2>(GetParam())};
bool success = sh::Compile(mCompiler, shaderStrings, 3, SH_VARIABLES | SH_OBJECT_CODE);
if (success)
{
return ::testing::AssertionSuccess() << "Compilation success";
}
return ::testing::AssertionFailure() << sh::GetInfoLog(mCompiler);
}
};
// GLES3 needs OES_sample_variables extension
class OESSampleVariablesTestES31 : public OESSampleVariablesTest
{};
// Extension flag is required to compile properly. Expect failure when it is
// not present.
TEST_P(OESSampleVariablesTestES31, CompileFailsWithoutExtension)
{
mResources.OES_sample_variables = 0;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(OESPragma));
}
// Extension directive is required to compile properly. Expect failure when
// it is not present.
TEST_P(OESSampleVariablesTestES31, CompileFailsWithExtensionWithoutPragma)
{
mResources.OES_sample_variables = 1;
InitializeCompiler();
EXPECT_FALSE(TestShaderCompile(""));
}
// With extension flag and extension directive, compiling succeeds.
// Also test that the extension directive state is reset correctly.
#ifdef ANGLE_ENABLE_VULKAN
TEST_P(OESSampleVariablesTestES31, CompileSucceedsWithExtensionAndPragmaOnVulkan)
{
mResources.OES_sample_variables = 1;
InitializeCompiler(SH_SPIRV_VULKAN_OUTPUT);
EXPECT_TRUE(TestShaderCompile(OESPragma));
// Test reset functionality.
EXPECT_FALSE(TestShaderCompile(""));
EXPECT_TRUE(TestShaderCompile(OESPragma));
}
#endif
INSTANTIATE_TEST_SUITE_P(CorrectESSL310Shaders,
OESSampleVariablesTestES31,
Combine(Values(SH_GLES3_1_SPEC),
Values(sh::ESSLVersion310),
Values(ESSL310_GLSampleMaskShader, ESSL310_GLSampleMaskInShader)));
} // anonymous namespace