Hash :
e8528d89
Author :
Date :
2016-05-16T17:50:52
Fix determining texture mipmap completeness The code didn't previously take base level properly into account when determining how many levels to check when checking for texture completeness. The code is refactored so that the "q" value in spec, that is the maximum mipmap level for determining completeness, can be queried from TextureState. This value is used now for checking completeness. This requires moving ImageDescs under TextureState. Functions that operate on the ImageDesc array are also moved from Texture to TextureState. TextureState members are also renamed to start with the "m" prefix and made private. Also handle levels outside the base/max level range consistently in eglCreateImageKHR validation. We interpret the spec so that if the level used for the EGL image is not a part of the texture levels that affect texture completeness, an error is generated. BUG=angleproject:596 TEST=angle_end2end_tests Change-Id: I038ef24aa83e0a6905ca3c0bbada5989eecb00d9 Reviewed-on: https://chromium-review.googlesource.com/344880 Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Olli Etuaho <oetuaho@nvidia.com>