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kc3-lang/angle/src/libANGLE/Renderbuffer.cpp

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  • Author : Jamie Madill
    Date : 2015-04-14 08:13:47
    Hash : 79481d65
    Message : Add FramebufferAttachmentObject base class. This lets us share objects (Textures/RBs/Surface) in the attachment class. It will let us squash the attachment classes into one type, which will in turn let us store them by-value, instead of by-pointer. BUG=angleproject:963 Change-Id: Ia9a43dbc3b99475c00f6bc2ed5475deef55addc3 Reviewed-on: https://chromium-review.googlesource.com/263487 Reviewed-by: Kenneth Russell <kbr@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/Renderbuffer.cpp
  • //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Renderbuffer.cpp: Implements the renderer-agnostic gl::Renderbuffer class,
    // GL renderbuffer objects and related functionality.
    // [OpenGL ES 2.0.24] section 4.4.3 page 108.
    
    #include "libANGLE/Renderbuffer.h"
    
    #include "common/utilities.h"
    #include "libANGLE/FramebufferAttachment.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/d3d/RenderTargetD3D.h"
    #include "libANGLE/renderer/RenderbufferImpl.h"
    
    namespace gl
    {
    
    Renderbuffer::Renderbuffer(rx::RenderbufferImpl *impl, GLuint id)
      : FramebufferAttachmentObject(id),
        mRenderbuffer(impl),
        mWidth(0),
        mHeight(0),
        mInternalFormat(GL_RGBA4),
        mSamples(0)
    {
    }
    
    Renderbuffer::~Renderbuffer()
    {
        SafeDelete(mRenderbuffer);
    }
    
    Error Renderbuffer::setStorage(GLenum internalformat, size_t width, size_t height)
    {
        Error error = mRenderbuffer->setStorage(internalformat, width, height);
        if (error.isError())
        {
            return error;
        }
    
        mWidth = width;
        mHeight = height;
        mInternalFormat = internalformat;
        mSamples = 0;
    
        return Error(GL_NO_ERROR);
    }
    
    Error Renderbuffer::setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height)
    {
        Error error = mRenderbuffer->setStorageMultisample(samples, internalformat, width, height);
        if (error.isError())
        {
            return error;
        }
    
        mWidth = width;
        mHeight = height;
        mInternalFormat = internalformat;
        mSamples = samples;
    
        return Error(GL_NO_ERROR);
    }
    
    rx::RenderbufferImpl *Renderbuffer::getImplementation()
    {
        ASSERT(mRenderbuffer);
        return mRenderbuffer;
    }
    
    const rx::RenderbufferImpl *Renderbuffer::getImplementation() const
    {
        return mRenderbuffer;
    }
    
    GLsizei Renderbuffer::getWidth() const
    {
        return mWidth;
    }
    
    GLsizei Renderbuffer::getHeight() const
    {
        return mHeight;
    }
    
    GLenum Renderbuffer::getInternalFormat() const
    {
        return mInternalFormat;
    }
    
    GLsizei Renderbuffer::getSamples() const
    {
        return mSamples;
    }
    
    GLuint Renderbuffer::getRedSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).redBits;
    }
    
    GLuint Renderbuffer::getGreenSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).greenBits;
    }
    
    GLuint Renderbuffer::getBlueSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).blueBits;
    }
    
    GLuint Renderbuffer::getAlphaSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).alphaBits;
    }
    
    GLuint Renderbuffer::getDepthSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).depthBits;
    }
    
    GLuint Renderbuffer::getStencilSize() const
    {
        return GetInternalFormatInfo(mInternalFormat).stencilBits;
    }
    
    }