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kc3-lang/angle/src/libANGLE/validationES2.cpp

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  • Author : Geoff Lang
    Date : 2015-03-26 21:08:33
    Hash : 1ea584c5
    Message : Revert "Implement EXT_discard_framebuffer in D3D11 renderer" Causes failures in video related WebGL tests. Either there is a bug in the implementation or how chrome is using it. This reverts commit b13daa8f79f4d16a990d968d7d2c04da6b72d302. Change-Id: Ic0d74840c664bf4de18d85cc3ff7f7153936d9b0 Reviewed-on: https://chromium-review.googlesource.com/262715 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/validationES2.cpp
  • //
    // Copyright (c) 2013-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // validationES2.cpp: Validation functions for OpenGL ES 2.0 entry point parameters
    
    #include "libANGLE/validationES2.h"
    #include "libANGLE/validationES.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Texture.h"
    #include "libANGLE/Framebuffer.h"
    #include "libANGLE/Renderbuffer.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/FramebufferAttachment.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    
    namespace gl
    {
    
    bool ValidateES2TexImageParameters(Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
                                       GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
                                       GLint border, GLenum format, GLenum type, const GLvoid *pixels)
    {
        if (!ValidTexture2DDestinationTarget(context, target))
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (!ValidImageSize(context, target, level, width, height, 1))
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (level < 0 || xoffset < 0 ||
            std::numeric_limits<GLsizei>::max() - xoffset < width ||
            std::numeric_limits<GLsizei>::max() - yoffset < height)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (!isSubImage && !isCompressed && internalformat != format)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::Caps &caps = context->getCaps();
    
        if (target == GL_TEXTURE_2D)
        {
            if (static_cast<GLuint>(width) > (caps.max2DTextureSize >> level) ||
                static_cast<GLuint>(height) > (caps.max2DTextureSize >> level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
        else if (IsCubeMapTextureTarget(target))
        {
            if (!isSubImage && width != height)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
    
            if (static_cast<GLuint>(width) > (caps.maxCubeMapTextureSize >> level) ||
                static_cast<GLuint>(height) > (caps.maxCubeMapTextureSize >> level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
        else
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        gl::Texture *texture = context->getTargetTexture(IsCubeMapTextureTarget(target) ? GL_TEXTURE_CUBE_MAP : target);
        if (!texture)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (isSubImage)
        {
            if (format != GL_NONE)
            {
                if (gl::GetSizedInternalFormat(format, type) != texture->getInternalFormat(target, level))
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
            }
    
            if (static_cast<size_t>(xoffset + width) > texture->getWidth(target, level) ||
                static_cast<size_t>(yoffset + height) > texture->getHeight(target, level))
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
        }
        else
        {
            if (texture->isImmutable())
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        // Verify zero border
        if (border != 0)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        GLenum actualInternalFormat = isSubImage ? texture->getInternalFormat(target, level) : internalformat;
        const InternalFormat &actualFormatInfo = GetInternalFormatInfo(actualInternalFormat);
    
        if (isCompressed != actualFormatInfo.compressed)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (isCompressed)
        {
            if (!ValidCompressedImageSize(context, actualInternalFormat, width, height))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            switch (actualInternalFormat)
            {
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                if (!context->getExtensions().textureCompressionDXT1)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
                if (!context->getExtensions().textureCompressionDXT1)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
                if (!context->getExtensions().textureCompressionDXT5)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
        }
        else
        {
            // validate <type> by itself (used as secondary key below)
            switch (type)
            {
              case GL_UNSIGNED_BYTE:
              case GL_UNSIGNED_SHORT_5_6_5:
              case GL_UNSIGNED_SHORT_4_4_4_4:
              case GL_UNSIGNED_SHORT_5_5_5_1:
              case GL_UNSIGNED_SHORT:
              case GL_UNSIGNED_INT:
              case GL_UNSIGNED_INT_24_8_OES:
              case GL_HALF_FLOAT_OES:
              case GL_FLOAT:
                break;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
            // validate <format> + <type> combinations
            // - invalid <format> -> sets INVALID_ENUM
            // - invalid <format>+<type> combination -> sets INVALID_OPERATION
            switch (format)
            {
              case GL_ALPHA:
              case GL_LUMINANCE:
              case GL_LUMINANCE_ALPHA:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_FLOAT:
                  case GL_HALF_FLOAT_OES:
                    break;
                  default:
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                }
                break;
              case GL_RED:
              case GL_RG:
                  if (!context->getExtensions().textureRG)
                  {
                      context->recordError(Error(GL_INVALID_ENUM));
                      return false;
                  }
                  switch (type)
                  {
                    case GL_UNSIGNED_BYTE:
                    case GL_FLOAT:
                    case GL_HALF_FLOAT_OES:
                      break;
                    default:
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RGB:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT_5_6_5:
                  case GL_FLOAT:
                  case GL_HALF_FLOAT_OES:
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_RGBA:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                  case GL_UNSIGNED_SHORT_4_4_4_4:
                  case GL_UNSIGNED_SHORT_5_5_5_1:
                  case GL_FLOAT:
                  case GL_HALF_FLOAT_OES:
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_BGRA_EXT:
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_SRGB_EXT:
              case GL_SRGB_ALPHA_EXT:
                if (!context->getExtensions().sRGB)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                switch (type)
                {
                  case GL_UNSIGNED_BYTE:
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:  // error cases for compressed textures are handled below
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
                break;
              case GL_DEPTH_COMPONENT:
                switch (type)
                {
                  case GL_UNSIGNED_SHORT:
                  case GL_UNSIGNED_INT:
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_DEPTH_STENCIL_OES:
                switch (type)
                {
                  case GL_UNSIGNED_INT_24_8_OES:
                    break;
                  default:
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
    
            switch (format)
            {
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                if (context->getExtensions().textureCompressionDXT1)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
                if (context->getExtensions().textureCompressionDXT3)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
                if (context->getExtensions().textureCompressionDXT5)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_DEPTH_COMPONENT:
              case GL_DEPTH_STENCIL_OES:
                if (!context->getExtensions().depthTextures)
                {
                    context->recordError(Error(GL_INVALID_VALUE));
                    return false;
                }
                if (target != GL_TEXTURE_2D)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                // OES_depth_texture supports loading depth data and multiple levels,
                // but ANGLE_depth_texture does not
                if (pixels != NULL || level != 0)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              default:
                break;
            }
    
            if (type == GL_FLOAT)
            {
                if (!context->getExtensions().textureFloat)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
            }
            else if (type == GL_HALF_FLOAT_OES)
            {
                if (!context->getExtensions().textureHalfFloat)
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
            }
        }
    
        return true;
    }
    
    
    
    bool ValidateES2CopyTexImageParameters(Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
                                           GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
                                           GLint border)
    {
        GLenum textureInternalFormat = GL_NONE;
    
        if (!ValidateCopyTexImageParametersBase(context, target, level, internalformat, isSubImage,
                                                xoffset, yoffset, 0, x, y, width, height, border, &textureInternalFormat))
        {
            return false;
        }
    
        gl::Framebuffer *framebuffer = context->getState().getReadFramebuffer();
        GLenum colorbufferFormat = framebuffer->getReadColorbuffer()->getInternalFormat();
        const auto &internalFormatInfo = gl::GetInternalFormatInfo(textureInternalFormat);
        GLenum textureFormat = internalFormatInfo.format;
    
        // [OpenGL ES 2.0.24] table 3.9
        if (isSubImage)
        {
            switch (textureFormat)
            {
              case GL_ALPHA:
                if (colorbufferFormat != GL_ALPHA8_EXT &&
                    colorbufferFormat != GL_RGBA4 &&
                    colorbufferFormat != GL_RGB5_A1 &&
                    colorbufferFormat != GL_RGBA8_OES)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_LUMINANCE:
                  if (colorbufferFormat != GL_R8_EXT &&
                      colorbufferFormat != GL_RG8_EXT &&
                      colorbufferFormat != GL_RGB565 &&
                      colorbufferFormat != GL_RGB8_OES &&
                      colorbufferFormat != GL_RGBA4 &&
                      colorbufferFormat != GL_RGB5_A1 &&
                      colorbufferFormat != GL_RGBA8_OES)
                  {
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RED_EXT:
                  if (colorbufferFormat != GL_R8_EXT &&
                      colorbufferFormat != GL_RG8_EXT &&
                      colorbufferFormat != GL_RGB565 &&
                      colorbufferFormat != GL_RGB8_OES &&
                      colorbufferFormat != GL_RGBA4 &&
                      colorbufferFormat != GL_RGB5_A1 &&
                      colorbufferFormat != GL_RGBA8_OES &&
                      colorbufferFormat != GL_R32F &&
                      colorbufferFormat != GL_RG32F &&
                      colorbufferFormat != GL_RGB32F &&
                      colorbufferFormat != GL_RGBA32F)
                  {
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RG_EXT:
                  if (colorbufferFormat != GL_RG8_EXT &&
                      colorbufferFormat != GL_RGB565 &&
                      colorbufferFormat != GL_RGB8_OES &&
                      colorbufferFormat != GL_RGBA4 &&
                      colorbufferFormat != GL_RGB5_A1 &&
                      colorbufferFormat != GL_RGBA8_OES &&
                      colorbufferFormat != GL_RG32F &&
                      colorbufferFormat != GL_RGB32F &&
                      colorbufferFormat != GL_RGBA32F)
                  {
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RGB:
                if (colorbufferFormat != GL_RGB565 &&
                    colorbufferFormat != GL_RGB8_OES &&
                    colorbufferFormat != GL_RGBA4 &&
                    colorbufferFormat != GL_RGB5_A1 &&
                    colorbufferFormat != GL_RGBA8_OES &&
                    colorbufferFormat != GL_RGB32F &&
                    colorbufferFormat != GL_RGBA32F)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_LUMINANCE_ALPHA:
              case GL_RGBA:
                if (colorbufferFormat != GL_RGBA4 &&
                    colorbufferFormat != GL_RGB5_A1 &&
                    colorbufferFormat != GL_RGBA8_OES &&
                    colorbufferFormat != GL_RGBA32F)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
              case GL_DEPTH_COMPONENT:
              case GL_DEPTH_STENCIL_OES:
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
              default:
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
    
            if (internalFormatInfo.type == GL_FLOAT &&
                !context->getExtensions().textureFloat)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
        else
        {
            switch (internalformat)
            {
              case GL_ALPHA:
                if (colorbufferFormat != GL_ALPHA8_EXT &&
                    colorbufferFormat != GL_RGBA4 &&
                    colorbufferFormat != GL_RGB5_A1 &&
                    colorbufferFormat != GL_BGRA8_EXT &&
                    colorbufferFormat != GL_RGBA8_OES &&
                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_LUMINANCE:
                  if (colorbufferFormat != GL_R8_EXT &&
                      colorbufferFormat != GL_RG8_EXT &&
                      colorbufferFormat != GL_RGB565 &&
                      colorbufferFormat != GL_RGB8_OES &&
                      colorbufferFormat != GL_RGBA4 &&
                      colorbufferFormat != GL_RGB5_A1 &&
                      colorbufferFormat != GL_BGRA8_EXT &&
                      colorbufferFormat != GL_RGBA8_OES &&
                      colorbufferFormat != GL_BGR5_A1_ANGLEX)
                  {
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RED_EXT:
                  if (colorbufferFormat != GL_R8_EXT &&
                      colorbufferFormat != GL_RG8_EXT &&
                      colorbufferFormat != GL_RGB565 &&
                      colorbufferFormat != GL_RGB8_OES &&
                      colorbufferFormat != GL_RGBA4 &&
                      colorbufferFormat != GL_RGB5_A1 &&
                      colorbufferFormat != GL_BGRA8_EXT &&
                      colorbufferFormat != GL_RGBA8_OES &&
                      colorbufferFormat != GL_BGR5_A1_ANGLEX)
                  {
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RG_EXT:
                  if (colorbufferFormat != GL_RG8_EXT &&
                      colorbufferFormat != GL_RGB565 &&
                      colorbufferFormat != GL_RGB8_OES &&
                      colorbufferFormat != GL_RGBA4 &&
                      colorbufferFormat != GL_RGB5_A1 &&
                      colorbufferFormat != GL_BGRA8_EXT &&
                      colorbufferFormat != GL_RGBA8_OES &&
                      colorbufferFormat != GL_BGR5_A1_ANGLEX)
                  {
                      context->recordError(Error(GL_INVALID_OPERATION));
                      return false;
                  }
                  break;
              case GL_RGB:
                if (colorbufferFormat != GL_RGB565 &&
                    colorbufferFormat != GL_RGB8_OES &&
                    colorbufferFormat != GL_RGBA4 &&
                    colorbufferFormat != GL_RGB5_A1 &&
                    colorbufferFormat != GL_BGRA8_EXT &&
                    colorbufferFormat != GL_RGBA8_OES &&
                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_LUMINANCE_ALPHA:
              case GL_RGBA:
                if (colorbufferFormat != GL_RGBA4 &&
                    colorbufferFormat != GL_RGB5_A1 &&
                    colorbufferFormat != GL_BGRA8_EXT &&
                    colorbufferFormat != GL_RGBA8_OES &&
                    colorbufferFormat != GL_BGR5_A1_ANGLEX)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
              case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
                if (context->getExtensions().textureCompressionDXT1)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
                if (context->getExtensions().textureCompressionDXT3)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
                if (context->getExtensions().textureCompressionDXT5)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
                break;
              case GL_DEPTH_COMPONENT:
              case GL_DEPTH_COMPONENT16:
              case GL_DEPTH_COMPONENT32_OES:
              case GL_DEPTH_STENCIL_OES:
              case GL_DEPTH24_STENCIL8_OES:
                if (context->getExtensions().depthTextures)
                {
                    context->recordError(Error(GL_INVALID_OPERATION));
                    return false;
                }
                else
                {
                    context->recordError(Error(GL_INVALID_ENUM));
                    return false;
                }
              default:
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
        }
    
        // If width or height is zero, it is a no-op.  Return false without setting an error.
        return (width > 0 && height > 0);
    }
    
    bool ValidateES2TexStorageParameters(Context *context, GLenum target, GLsizei levels, GLenum internalformat,
                                         GLsizei width, GLsizei height)
    {
        if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (width < 1 || height < 1 || levels < 1)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (target == GL_TEXTURE_CUBE_MAP && width != height)
        {
            context->recordError(Error(GL_INVALID_VALUE));
            return false;
        }
    
        if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        const gl::InternalFormat &formatInfo = gl::GetInternalFormatInfo(internalformat);
        if (formatInfo.format == GL_NONE || formatInfo.type == GL_NONE)
        {
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        const gl::Caps &caps = context->getCaps();
    
        switch (target)
        {
          case GL_TEXTURE_2D:
            if (static_cast<GLuint>(width) > caps.max2DTextureSize ||
                static_cast<GLuint>(height) > caps.max2DTextureSize)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            break;
          case GL_TEXTURE_CUBE_MAP:
            if (static_cast<GLuint>(width) > caps.maxCubeMapTextureSize ||
                static_cast<GLuint>(height) > caps.maxCubeMapTextureSize)
            {
                context->recordError(Error(GL_INVALID_VALUE));
                return false;
            }
            break;
          default:
            context->recordError(Error(GL_INVALID_ENUM));
            return false;
        }
    
        if (levels != 1 && !context->getExtensions().textureNPOT)
        {
            if (!gl::isPow2(width) || !gl::isPow2(height))
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
        }
    
        switch (internalformat)
        {
          case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
          case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
            if (!context->getExtensions().textureCompressionDXT1)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
            if (!context->getExtensions().textureCompressionDXT3)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
            if (!context->getExtensions().textureCompressionDXT5)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          case GL_RGBA32F_EXT:
          case GL_RGB32F_EXT:
          case GL_ALPHA32F_EXT:
          case GL_LUMINANCE32F_EXT:
          case GL_LUMINANCE_ALPHA32F_EXT:
            if (!context->getExtensions().textureFloat)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          case GL_RGBA16F_EXT:
          case GL_RGB16F_EXT:
          case GL_ALPHA16F_EXT:
          case GL_LUMINANCE16F_EXT:
          case GL_LUMINANCE_ALPHA16F_EXT:
            if (!context->getExtensions().textureHalfFloat)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          case GL_R8_EXT:
          case GL_RG8_EXT:
          case GL_R16F_EXT:
          case GL_RG16F_EXT:
          case GL_R32F_EXT:
          case GL_RG32F_EXT:
            if (!context->getExtensions().textureRG)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            break;
          case GL_DEPTH_COMPONENT16:
          case GL_DEPTH_COMPONENT32_OES:
          case GL_DEPTH24_STENCIL8_OES:
            if (!context->getExtensions().depthTextures)
            {
                context->recordError(Error(GL_INVALID_ENUM));
                return false;
            }
            if (target != GL_TEXTURE_2D)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
            // ANGLE_depth_texture only supports 1-level textures
            if (levels != 1)
            {
                context->recordError(Error(GL_INVALID_OPERATION));
                return false;
            }
            break;
          default:
            break;
        }
    
        gl::Texture *texture = context->getTargetTexture(target);
        if (!texture || texture->id() == 0)
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        if (texture->isImmutable())
        {
            context->recordError(Error(GL_INVALID_OPERATION));
            return false;
        }
    
        return true;
    }
    
    // check for combinations of format and type that are valid for ReadPixels
    bool ValidES2ReadFormatType(Context *context, GLenum format, GLenum type)
    {
        switch (format)
        {
          case GL_RGBA:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:
                break;
              default:
                return false;
            }
            break;
          case GL_BGRA_EXT:
            switch (type)
            {
              case GL_UNSIGNED_BYTE:
              case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
              case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
                break;
              default:
                return false;
            }
            break;
          case GL_RG_EXT:
          case GL_RED_EXT:
            if (!context->getExtensions().textureRG)
            {
                return false;
            }
            switch (type)
            {
              case GL_UNSIGNED_BYTE:
                break;
              default:
                return false;
            }
            break;
    
          default:
            return false;
        }
        return true;
    }
    
    }