kc3-lang/angle/src/libANGLE/renderer/vulkan/shaders/README.md

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Shader Variations

To build multiple variations of a shader, add a file named X.json corresponding to shader file X. A variation is generated by building the shader with different definitions (a la glslang_validator’s -DName=1). These definitions come from flags and enumerations defined in the json file. Without a .json file, the shader is generated as is (1 variation).

There are multiple possible fields in the json file:

Flags are shorthand for 2-entry enumerations. Given n flags, there are 2^n variations where every flag is either present or not. For enumerations, only one entry is active in any variation. Thus, an enumeration with n entries generates n variations.

Example

Here is an example json file:

{

"Description": [
    "Copyright 2018 The ANGLE Project Authors. All rights reserved.",
    "Use of this source code is governed by a BSD-style license that can be",
    "found in the LICENSE file.",
    "",
    "RayTrace.comp.json: Build parameters for RayTrace.comp."
],
"Flags": [
    "NanFilter",
    "WorkaroundIntelBug"
],
"RayTraceQuality": [
    "IsRTLowRes",
    "IsRTHighRes",
    "IsRTAwesome"
],
"ImageType": [
    "IsR",
    "IsRG",
    "IsRGB",
    "IsRGBA"
]

}

This will generate 2^2 3 4 shaders.


Source

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