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  • Hash : 22ed9877
    Author : Mohan Maiya
    Date : 2024-03-07T15:52:13

    Vulkan: Generate fragment shading rates with compute
    
    Generating fragment shading rates on the CPU could cause avoidable
    stalls or increased latencies due to host<->device synchronization.
    Instead generate the rates using a compute shader.
    
    Optimize foveated rendering by treating a foveated draw with focal
    points whose gainX or gainY is 0 as if it were an un-foveated draw
    
    Bug: angleproject:42266906
    Change-Id: If8c5504087997666c7d0c1cae8dcc5fab847187e
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/5754322
    Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>
    Reviewed-by: Yuxin Hu <yuxinhu@google.com>
    Commit-Queue: mohan maiya <m.maiya@samsung.com>
    

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