Hash :
164ac246
Author :
Date :
2023-08-08T15:13:10
zero-initialize all memory in LinkedUniform. LinkedUniform is serialized directly, ensure that any padding inserted into the struct is zero so there is no chance of uninitialized reads during serialization. Bug: b/275102061 Bug: chromium:1470644 Change-Id: If6b9f579938019c7e16fb306ed3b7d839953f6d2 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4762085 Reviewed-by: Yuly Novikov <ynovikov@chromium.org> Commit-Queue: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "libANGLE/Uniform.h"
#include "common/BinaryStream.h"
#include "libANGLE/ProgramLinkedResources.h"
#include <cstring>
namespace gl
{
ActiveVariable::ActiveVariable()
{
std::fill(mIds.begin(), mIds.end(), 0);
}
ActiveVariable::~ActiveVariable() {}
ActiveVariable::ActiveVariable(const ActiveVariable &rhs) = default;
ActiveVariable &ActiveVariable::operator=(const ActiveVariable &rhs) = default;
void ActiveVariable::setActive(ShaderType shaderType, bool used, uint32_t id)
{
ASSERT(shaderType != ShaderType::InvalidEnum);
mActiveUseBits.set(shaderType, used);
mIds[shaderType] = id;
}
void ActiveVariable::unionReferencesWith(const ActiveVariable &other)
{
mActiveUseBits |= other.mActiveUseBits;
for (const ShaderType shaderType : AllShaderTypes())
{
ASSERT(mIds[shaderType] == 0 || other.mIds[shaderType] == 0 ||
mIds[shaderType] == other.mIds[shaderType]);
if (mIds[shaderType] == 0)
{
mIds[shaderType] = other.mIds[shaderType];
}
}
}
LinkedUniform::LinkedUniform()
{
memset(this, 0, sizeof(*this));
blockInfo = sh::BlockMemberInfo();
activeVariable = ActiveVariable();
}
LinkedUniform::LinkedUniform(GLenum typeIn,
GLenum precisionIn,
const std::vector<unsigned int> &arraySizesIn,
const int bindingIn,
const int offsetIn,
const int locationIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
{
memset(this, 0, sizeof(*this));
// Note: Ensure every data member is initialized.
type = typeIn;
precision = precisionIn;
imageUnitFormat = GL_NONE;
location = locationIn;
binding = bindingIn;
offset = offsetIn;
bufferIndex = bufferIndexIn;
blockInfo = blockInfoIn;
activeVariable = ActiveVariable();
id = 0;
flattenedOffsetInParentArrays = -1;
outerArraySizeProduct = 1;
outerArrayOffset = 0;
arraySize = arraySizesIn.empty() ? 1 : arraySizesIn[0];
flagBitsAsUInt = 0;
flagBits.isArray = !arraySizesIn.empty();
ASSERT(arraySizesIn.size() <= 1);
}
LinkedUniform::LinkedUniform(const LinkedUniform &other)
{
memcpy(this, &other, sizeof(LinkedUniform));
}
LinkedUniform::LinkedUniform(const UsedUniform &usedUniform)
{
memset(this, 0, sizeof(*this));
ASSERT(!usedUniform.isArrayOfArrays());
ASSERT(!usedUniform.isStruct());
ASSERT(usedUniform.active);
// Note: Ensure every data member is initialized.
type = usedUniform.type;
precision = usedUniform.precision;
imageUnitFormat = usedUniform.imageUnitFormat;
location = usedUniform.location;
binding = usedUniform.binding;
offset = usedUniform.offset;
bufferIndex = usedUniform.bufferIndex;
blockInfo = usedUniform.blockInfo;
activeVariable = usedUniform.activeVariable;
id = usedUniform.id;
flattenedOffsetInParentArrays = usedUniform.getFlattenedOffsetInParentArrays();
outerArraySizeProduct = ArraySizeProduct(usedUniform.outerArraySizes);
outerArrayOffset = usedUniform.outerArrayOffset;
arraySize = usedUniform.isArray() ? usedUniform.getArraySizeProduct() : 1u;
flagBitsAsUInt = 0;
flagBits.isFragmentInOut = usedUniform.isFragmentInOut;
flagBits.texelFetchStaticUse = usedUniform.texelFetchStaticUse;
flagBits.isArray = usedUniform.isArray();
}
LinkedUniform::~LinkedUniform() {}
BufferVariable::BufferVariable()
: bufferIndex(-1), blockInfo(sh::kDefaultBlockMemberInfo), topLevelArraySize(-1)
{}
BufferVariable::BufferVariable(GLenum typeIn,
GLenum precisionIn,
const std::string &nameIn,
const std::vector<unsigned int> &arraySizesIn,
const int bufferIndexIn,
const sh::BlockMemberInfo &blockInfoIn)
: bufferIndex(bufferIndexIn), blockInfo(blockInfoIn), topLevelArraySize(-1)
{
type = typeIn;
precision = precisionIn;
name = nameIn;
arraySizes = arraySizesIn;
}
BufferVariable::~BufferVariable() {}
ShaderVariableBuffer::ShaderVariableBuffer() : binding(0), dataSize(0) {}
ShaderVariableBuffer::ShaderVariableBuffer(const ShaderVariableBuffer &other) = default;
ShaderVariableBuffer::~ShaderVariableBuffer() {}
int ShaderVariableBuffer::numActiveVariables() const
{
return static_cast<int>(memberIndexes.size());
}
InterfaceBlock::InterfaceBlock() : isArray(false), isReadOnly(false), arrayElement(0) {}
InterfaceBlock::InterfaceBlock(const std::string &nameIn,
const std::string &mappedNameIn,
bool isArrayIn,
bool isReadOnlyIn,
unsigned int arrayElementIn,
unsigned int firstFieldArraySizeIn,
int bindingIn)
: name(nameIn),
mappedName(mappedNameIn),
isArray(isArrayIn),
isReadOnly(isReadOnlyIn),
arrayElement(arrayElementIn),
firstFieldArraySize(firstFieldArraySizeIn)
{
binding = bindingIn;
}
InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) = default;
std::string InterfaceBlock::nameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << name;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
std::string InterfaceBlock::mappedNameWithArrayIndex() const
{
std::stringstream fullNameStr;
fullNameStr << mappedName;
if (isArray)
{
fullNameStr << "[" << arrayElement << "]";
}
return fullNameStr.str();
}
} // namespace gl