Hash :
94c19142
Author :
Date :
2020-02-12T19:50:38
Capture/Replay: Track and restore mapped buffer data When a buffer is mapped writable by the host, we need to track its final contents, and then restore them during replay. This implementation just blindly captures the whole mapped range if writable, and can be optimized in the future. This change renders the moving billboards in Manhattan correctly. Test: First 500 frames of Manhattan and TRex Bug: angleproject:4091 Change-Id: I5f7775235f569efb264bde679fd3045d7012c622 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2053512 Commit-Queue: Cody Northrop <cnorthrop@google.com> Reviewed-by: Courtney Goeltzenleuchter <courtneygo@google.com>
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// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FrameCapture.h:
// ANGLE Frame capture inteface.
//
#ifndef LIBANGLE_FRAME_CAPTURE_H_
#define LIBANGLE_FRAME_CAPTURE_H_
#include "common/PackedEnums.h"
#include "libANGLE/Context.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/entry_points_utils.h"
#include "libANGLE/frame_capture_utils_autogen.h"
namespace gl
{
enum class GLenumGroup;
}
namespace angle
{
struct ParamCapture : angle::NonCopyable
{
ParamCapture();
ParamCapture(const char *nameIn, ParamType typeIn);
~ParamCapture();
ParamCapture(ParamCapture &&other);
ParamCapture &operator=(ParamCapture &&other);
std::string name;
ParamType type;
ParamValue value;
gl::GLenumGroup enumGroup; // only used for param type GLenum, GLboolean and GLbitfield
std::vector<std::vector<uint8_t>> data;
int arrayClientPointerIndex = -1;
size_t readBufferSizeBytes = 0;
};
class ParamBuffer final : angle::NonCopyable
{
public:
ParamBuffer();
~ParamBuffer();
ParamBuffer(ParamBuffer &&other);
ParamBuffer &operator=(ParamBuffer &&other);
template <typename T>
void addValueParam(const char *paramName, ParamType paramType, T paramValue);
template <typename T>
void addEnumParam(const char *paramName,
gl::GLenumGroup enumGroup,
ParamType paramType,
T paramValue);
ParamCapture &getParam(const char *paramName, ParamType paramType, int index);
const ParamCapture &getParam(const char *paramName, ParamType paramType, int index) const;
ParamCapture &getParamFlexName(const char *paramName1,
const char *paramName2,
ParamType paramType,
int index);
const ParamCapture &getParamFlexName(const char *paramName1,
const char *paramName2,
ParamType paramType,
int index) const;
const ParamCapture &getReturnValue() const { return mReturnValueCapture; }
void addParam(ParamCapture &¶m);
void addReturnValue(ParamCapture &&returnValue);
bool hasClientArrayData() const { return mClientArrayDataParam != -1; }
ParamCapture &getClientArrayPointerParameter();
size_t getReadBufferSize() const { return mReadBufferSize; }
const std::vector<ParamCapture> &getParamCaptures() const { return mParamCaptures; }
private:
std::vector<ParamCapture> mParamCaptures;
ParamCapture mReturnValueCapture;
int mClientArrayDataParam = -1;
size_t mReadBufferSize = 0;
};
struct CallCapture
{
CallCapture(gl::EntryPoint entryPointIn, ParamBuffer &¶msIn);
CallCapture(const std::string &customFunctionNameIn, ParamBuffer &¶msIn);
~CallCapture();
CallCapture(CallCapture &&other);
CallCapture &operator=(CallCapture &&other);
const char *name() const;
gl::EntryPoint entryPoint;
std::string customFunctionName;
ParamBuffer params;
};
class ReplayContext
{
public:
ReplayContext(size_t readBufferSizebytes, const gl::AttribArray<size_t> &clientArraysSizebytes);
~ReplayContext();
template <typename T>
T getReadBufferPointer(const ParamCapture ¶m)
{
ASSERT(param.readBufferSizeBytes > 0);
ASSERT(mReadBuffer.size() >= param.readBufferSizeBytes);
return reinterpret_cast<T>(mReadBuffer.data());
}
template <typename T>
T getAsConstPointer(const ParamCapture ¶m)
{
if (param.arrayClientPointerIndex != -1)
{
return reinterpret_cast<T>(mClientArraysBuffer[param.arrayClientPointerIndex].data());
}
if (!param.data.empty())
{
ASSERT(param.data.size() == 1);
return reinterpret_cast<T>(param.data[0].data());
}
return nullptr;
}
template <typename T>
T getAsPointerConstPointer(const ParamCapture ¶m)
{
static_assert(sizeof(typename std::remove_pointer<T>::type) == sizeof(uint8_t *),
"pointer size not match!");
ASSERT(!param.data.empty());
mPointersBuffer.clear();
mPointersBuffer.reserve(param.data.size());
for (const std::vector<uint8_t> &data : param.data)
{
mPointersBuffer.emplace_back(data.data());
}
return reinterpret_cast<T>(mPointersBuffer.data());
}
gl::AttribArray<std::vector<uint8_t>> &getClientArraysBuffer() { return mClientArraysBuffer; }
private:
std::vector<uint8_t> mReadBuffer;
std::vector<const uint8_t *> mPointersBuffer;
gl::AttribArray<std::vector<uint8_t>> mClientArraysBuffer;
};
// Helper to use unique IDs for each local data variable.
class DataCounters final : angle::NonCopyable
{
public:
DataCounters();
~DataCounters();
int getAndIncrement(gl::EntryPoint entryPoint, const std::string ¶mName);
private:
// <CallName, ParamName>
using Counter = std::pair<gl::EntryPoint, std::string>;
std::map<Counter, int> mData;
};
// Used by the CPP replay to filter out unnecessary code.
using HasResourceTypeMap = angle::PackedEnumBitSet<ResourceIDType>;
// Map of buffing bindings to offset and size used when mapped
using BufferDataMap = std::map<gl::BufferBinding, std::pair<GLintptr, GLsizeiptr>>;
// A dictionary of sources indexed by shader type.
using ProgramSources = gl::ShaderMap<std::string>;
// Maps from IDs to sources.
using ShaderSourceMap = std::map<gl::ShaderProgramID, std::string>;
using ProgramSourceMap = std::map<gl::ShaderProgramID, ProgramSources>;
// Map from textureID to level and data
using TextureLevels = std::map<GLint, std::vector<uint8_t>>;
using TextureLevelDataMap = std::map<gl::TextureID, TextureLevels>;
class FrameCapture final : angle::NonCopyable
{
public:
FrameCapture();
~FrameCapture();
void captureCall(const gl::Context *context, CallCapture &&call);
void onEndFrame(const gl::Context *context);
bool enabled() const;
void replay(gl::Context *context);
private:
void captureClientArraySnapshot(const gl::Context *context,
size_t vertexCount,
size_t instanceCount);
void captureMappedBufferSnapshot(const gl::Context *context, const CallCapture &call);
void captureCompressedTextureData(const gl::Context *context, const CallCapture &call);
void reset();
void maybeCaptureClientData(const gl::Context *context, const CallCapture &call);
static void ReplayCall(gl::Context *context,
ReplayContext *replayContext,
const CallCapture &call);
std::vector<CallCapture> mSetupCalls;
std::vector<CallCapture> mFrameCalls;
std::vector<CallCapture> mTearDownCalls;
bool mEnabled;
std::string mOutDirectory;
std::string mCaptureLabel;
gl::AttribArray<int> mClientVertexArrayMap;
uint32_t mFrameIndex;
uint32_t mFrameStart;
uint32_t mFrameEnd;
gl::AttribArray<size_t> mClientArraySizes;
size_t mReadBufferSize;
HasResourceTypeMap mHasResourceType;
BufferDataMap mBufferDataMap;
// Cache most recently compiled and linked sources.
ShaderSourceMap mCachedShaderSources;
ProgramSourceMap mCachedProgramSources;
// Cache a shadow copy of texture level data
TextureLevels mCachedTextureLevels;
TextureLevelDataMap mCachedTextureLevelData;
};
template <typename CaptureFuncT, typename... ArgsT>
void CaptureCallToFrameCapture(CaptureFuncT captureFunc,
bool isCallValid,
gl::Context *context,
ArgsT... captureParams)
{
FrameCapture *frameCapture = context->getFrameCapture();
if (!frameCapture->enabled())
return;
CallCapture call = captureFunc(context->getState(), isCallValid, captureParams...);
frameCapture->captureCall(context, std::move(call));
}
template <typename T>
void ParamBuffer::addValueParam(const char *paramName, ParamType paramType, T paramValue)
{
ParamCapture capture(paramName, paramType);
InitParamValue(paramType, paramValue, &capture.value);
mParamCaptures.emplace_back(std::move(capture));
}
template <typename T>
void ParamBuffer::addEnumParam(const char *paramName,
gl::GLenumGroup enumGroup,
ParamType paramType,
T paramValue)
{
ParamCapture capture(paramName, paramType);
InitParamValue(paramType, paramValue, &capture.value);
capture.enumGroup = enumGroup;
mParamCaptures.emplace_back(std::move(capture));
}
std::ostream &operator<<(std::ostream &os, const ParamCapture &capture);
// Pointer capture helpers.
void CaptureMemory(const void *source, size_t size, ParamCapture *paramCapture);
void CaptureString(const GLchar *str, ParamCapture *paramCapture);
gl::Program *GetLinkedProgramForCapture(const gl::State &glState, gl::ShaderProgramID handle);
// For GetIntegerv, GetFloatv, etc.
void CaptureGetParameter(const gl::State &glState,
GLenum pname,
size_t typeSize,
ParamCapture *paramCapture);
void CaptureGenHandlesImpl(GLsizei n, GLuint *handles, ParamCapture *paramCapture);
template <typename T>
void CaptureGenHandles(GLsizei n, T *handles, ParamCapture *paramCapture)
{
CaptureGenHandlesImpl(n, reinterpret_cast<GLuint *>(handles), paramCapture);
}
template <ParamType ParamT, typename T>
void WriteParamValueToStream(std::ostream &os, T value);
template <>
void WriteParamValueToStream<ParamType::TGLboolean>(std::ostream &os, GLboolean value);
template <>
void WriteParamValueToStream<ParamType::TvoidConstPointer>(std::ostream &os, const void *value);
template <>
void WriteParamValueToStream<ParamType::TGLDEBUGPROCKHR>(std::ostream &os, GLDEBUGPROCKHR value);
template <>
void WriteParamValueToStream<ParamType::TGLDEBUGPROC>(std::ostream &os, GLDEBUGPROC value);
template <>
void WriteParamValueToStream<ParamType::TBufferID>(std::ostream &os, gl::BufferID value);
template <>
void WriteParamValueToStream<ParamType::TFenceNVID>(std::ostream &os, gl::FenceNVID value);
template <>
void WriteParamValueToStream<ParamType::TFramebufferID>(std::ostream &os, gl::FramebufferID value);
template <>
void WriteParamValueToStream<ParamType::TMemoryObjectID>(std::ostream &os,
gl::MemoryObjectID value);
template <>
void WriteParamValueToStream<ParamType::TPathID>(std::ostream &os, gl::PathID value);
template <>
void WriteParamValueToStream<ParamType::TProgramPipelineID>(std::ostream &os,
gl::ProgramPipelineID value);
template <>
void WriteParamValueToStream<ParamType::TQueryID>(std::ostream &os, gl::QueryID value);
template <>
void WriteParamValueToStream<ParamType::TRenderbufferID>(std::ostream &os,
gl::RenderbufferID value);
template <>
void WriteParamValueToStream<ParamType::TSamplerID>(std::ostream &os, gl::SamplerID value);
template <>
void WriteParamValueToStream<ParamType::TSemaphoreID>(std::ostream &os, gl::SemaphoreID value);
template <>
void WriteParamValueToStream<ParamType::TShaderProgramID>(std::ostream &os,
gl::ShaderProgramID value);
template <>
void WriteParamValueToStream<ParamType::TTextureID>(std::ostream &os, gl::TextureID value);
template <>
void WriteParamValueToStream<ParamType::TTransformFeedbackID>(std::ostream &os,
gl::TransformFeedbackID value);
template <>
void WriteParamValueToStream<ParamType::TVertexArrayID>(std::ostream &os, gl::VertexArrayID value);
// General fallback for any unspecific type.
template <ParamType ParamT, typename T>
void WriteParamValueToStream(std::ostream &os, T value)
{
os << value;
}
} // namespace angle
#endif // LIBANGLE_FRAME_CAPTURE_H_