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kc3-lang/angle/src/libGLESv2/Framebuffer.h

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  • Author : shannon.woods@transgaming.com
    Date : 2013-02-28 23:16:20
    Hash : bdf2d80f
    Message : Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/Framebuffer.h
  • //
    // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Framebuffer.h: Defines the gl::Framebuffer class. Implements GL framebuffer
    // objects and related functionality. [OpenGL ES 2.0.24] section 4.4 page 105.
    
    #ifndef LIBGLESV2_FRAMEBUFFER_H_
    #define LIBGLESV2_FRAMEBUFFER_H_
    
    #include "common/angleutils.h"
    #include "common/RefCountObject.h"
    
    namespace rx
    {
    class Renderer;
    }
    
    namespace gl
    {
    class Renderbuffer;
    class Colorbuffer;
    class Depthbuffer;
    class Stencilbuffer;
    class DepthStencilbuffer;
    
    class Framebuffer
    {
      public:
        explicit Framebuffer(rx::Renderer *renderer);
    
        virtual ~Framebuffer();
    
        void setColorbuffer(GLenum type, GLuint colorbuffer);
        void setDepthbuffer(GLenum type, GLuint depthbuffer);
        void setStencilbuffer(GLenum type, GLuint stencilbuffer);
    
        void detachTexture(GLuint texture);
        void detachRenderbuffer(GLuint renderbuffer);
    
        unsigned int getRenderTargetSerial();
        unsigned int getDepthbufferSerial();
        unsigned int getStencilbufferSerial();
    
        Renderbuffer *getColorbuffer();
        Renderbuffer *getDepthbuffer();
        Renderbuffer *getStencilbuffer();
        Renderbuffer *getDepthOrStencilbuffer();
    
        GLenum getColorbufferType();
        GLenum getDepthbufferType();
        GLenum getStencilbufferType();
    
        GLuint getColorbufferHandle();
        GLuint getDepthbufferHandle();
        GLuint getStencilbufferHandle();
    
        bool hasStencil();
        int getSamples();
    
        virtual GLenum completeness();
    
      protected:
        GLenum mColorbufferType;
        BindingPointer<Renderbuffer> mColorbufferPointer;
    
        GLenum mDepthbufferType;
        BindingPointer<Renderbuffer> mDepthbufferPointer;
    
        GLenum mStencilbufferType;
        BindingPointer<Renderbuffer> mStencilbufferPointer;
    
        rx::Renderer *mRenderer;
    
      private:
        DISALLOW_COPY_AND_ASSIGN(Framebuffer);
    
        Renderbuffer *lookupRenderbuffer(GLenum type, GLuint handle) const;
    };
    
    class DefaultFramebuffer : public Framebuffer
    {
      public:
        DefaultFramebuffer(rx::Renderer *Renderer, Colorbuffer *colorbuffer, DepthStencilbuffer *depthStencil);
    
        virtual GLenum completeness();
    
      private:
        DISALLOW_COPY_AND_ASSIGN(DefaultFramebuffer);
    };
    
    }
    
    #endif   // LIBGLESV2_FRAMEBUFFER_H_