Edit

kc3-lang/angle/src/libGLESv2/renderer/Query11.cpp

Branch :

  • Show log

    Commit

  • Author : shannon.woods@transgaming.com
    Date : 2013-02-28 23:16:20
    Hash : bdf2d80f
    Message : Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/Query11.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Query11.cpp: Defines the rx::Query11 class which implements rx::QueryImpl.
    
    #include "libGLESv2/renderer/Query11.h"
    #include "libGLESv2/renderer/Renderer11.h"
    #include "libGLESv2/main.h"
    
    namespace rx
    {
    
    Query11::Query11(rx::Renderer11 *renderer, GLenum type) : QueryImpl(type)
    {
        mRenderer = renderer;
        mQuery = NULL;
    }
    
    Query11::~Query11()
    {
        if (mQuery)
        {
            mQuery->Release();
            mQuery = NULL;
        }
    }
    
    void Query11::begin()
    {
        if (mQuery == NULL)
        {
            D3D11_QUERY_DESC queryDesc;
            queryDesc.Query = D3D11_QUERY_OCCLUSION;
            queryDesc.MiscFlags = 0;
    
            if (FAILED(mRenderer->getDevice()->CreateQuery(&queryDesc, &mQuery)))
            {
                return gl::error(GL_OUT_OF_MEMORY);
            }
        }
    
        mRenderer->getDeviceContext()->Begin(mQuery);
    }
    
    void Query11::end()
    {
        if (mQuery == NULL)
        {
            return gl::error(GL_INVALID_OPERATION);
        }
    
        mRenderer->getDeviceContext()->End(mQuery);
    
        setStatus(GL_FALSE);
        setResult(GL_FALSE);
    }
    
    GLuint Query11::getResult()
    {
        if (mQuery != NULL)
        {
            while (!testQuery())
            {
                Sleep(0);
                // explicitly check for device loss, some drivers seem to return S_FALSE
                // if the device is lost
                if (mRenderer->testDeviceLost(true))
                {
                    return gl::error(GL_OUT_OF_MEMORY, 0);
                }
            }
        }
    
        return getResult();
    }
    
    GLboolean Query11::isResultAvailable()
    {
        if (mQuery != NULL)
        {
            testQuery();
        }
    
        return getStatus();
    }
    
    GLboolean Query11::testQuery()
    {
        if (mQuery != NULL && getStatus() != GL_TRUE)
        {
            UINT64 numPixels = 0;
            HRESULT result = mRenderer->getDeviceContext()->GetData(mQuery, &numPixels, sizeof(UINT64), 0);
            if (result == S_OK)
            {
                setStatus(GL_TRUE);
    
                switch (getType())
                {
                  case GL_ANY_SAMPLES_PASSED_EXT:
                  case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
                    setResult((numPixels > 0) ? GL_TRUE : GL_FALSE);
                    break;
                  default:
                    UNREACHABLE();
                }
            }
            else if (mRenderer->testDeviceLost(true))
            {
                return gl::error(GL_OUT_OF_MEMORY, GL_TRUE);
            }
    
            return getStatus();
        }
    
        return GL_TRUE; // prevent blocking when query is null
    }
    
    }