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kc3-lang/angle/src/libGLESv2/renderer/RenderTarget9.cpp

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  • Author : shannon.woods@transgaming.com
    Date : 2013-02-28 23:16:20
    Hash : bdf2d80f
    Message : Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/RenderTarget9.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // RenderTarget9.cpp: Implements a D3D9-specific wrapper for IDirect3DSurface9
    // pointers retained by renderbuffers.
    
    #include "libGLESv2/renderer/RenderTarget9.h"
    #include "libGLESv2/renderer/Renderer9.h"
    
    #include "libGLESv2/renderer/renderer9_utils.h"
    #include "libGLESv2/main.h"
    
    namespace rx
    {
    
    RenderTarget9::RenderTarget9(Renderer *renderer, IDirect3DSurface9 *surface)
    {
        mRenderer = Renderer9::makeRenderer9(renderer);
        mRenderTarget = surface;
    
        if (mRenderTarget)
        {
            D3DSURFACE_DESC description;
            mRenderTarget->GetDesc(&description);
    
            mWidth = description.Width;
            mHeight = description.Height;
            
            mInternalFormat = d3d9_gl::GetEquivalentFormat(description.Format);
            mActualFormat = d3d9_gl::GetEquivalentFormat(description.Format);
            mSamples = d3d9_gl::GetSamplesFromMultisampleType(description.MultiSampleType);
        }
    }
    
    RenderTarget9::RenderTarget9(Renderer *renderer, GLsizei width, GLsizei height, GLenum format, GLsizei samples)
    {
        mRenderer = Renderer9::makeRenderer9(renderer);
        mRenderTarget = NULL;
    
        D3DFORMAT requestedFormat = gl_d3d9::ConvertRenderbufferFormat(format);
        int supportedSamples = mRenderer->getNearestSupportedSamples(requestedFormat, samples);
    
        if (supportedSamples == -1)
        {
            gl::error(GL_OUT_OF_MEMORY);
    
            return;
        }
    
        HRESULT result = D3DERR_INVALIDCALL;
        
        if (width > 0 && height > 0)
        {
            if (requestedFormat == D3DFMT_D24S8)
            {
                result = mRenderer->getDevice()->CreateDepthStencilSurface(width, height, requestedFormat,
                                                                           gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
                                                                           0, FALSE, &mRenderTarget, NULL);
            }
            else
            {
                result = mRenderer->getDevice()->CreateRenderTarget(width, height, requestedFormat, 
                                                                    gl_d3d9::GetMultisampleTypeFromSamples(supportedSamples),
                                                                    0, FALSE, &mRenderTarget, NULL);
            }
    
            if (result == D3DERR_OUTOFVIDEOMEMORY || result == E_OUTOFMEMORY)
            {
                gl::error(GL_OUT_OF_MEMORY);
    
                return;
            }
    
            ASSERT(SUCCEEDED(result));
        }
    
        mWidth = width;
        mHeight = height;
        mInternalFormat = format;
        mSamples = supportedSamples;
        mActualFormat = d3d9_gl::GetEquivalentFormat(requestedFormat);
    }
    
    RenderTarget9::~RenderTarget9()
    {
        if (mRenderTarget)
        {
            mRenderTarget->Release();
        }
    }
    
    RenderTarget9 *RenderTarget9::makeRenderTarget9(RenderTarget *target)
    {
        ASSERT(HAS_DYNAMIC_TYPE(rx::RenderTarget9*, target));
        return static_cast<rx::RenderTarget9*>(target);
    }
    
    IDirect3DSurface9 *RenderTarget9::getSurface()
    {
        // Caller is responsible for releasing the returned surface reference.
        if (mRenderTarget)
        {
            mRenderTarget->AddRef();
        }
    
        return mRenderTarget;
    }
    
    }