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kc3-lang/angle/src/libGLESv2/renderer/VertexDataManager.cpp

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  • Author : shannon.woods@transgaming.com
    Date : 2013-02-28 23:16:20
    Hash : bdf2d80f
    Message : Add precompiled header support for the libGLESv2 project. TRAC #22518 Signed-off-by: Geoff Lang Signed-off-by: Shannon Woods Author: Jamie Madill git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1938 736b8ea6-26fd-11df-bfd4-992fa37f6226

  • src/libGLESv2/renderer/VertexDataManager.cpp
  • #include "precompiled.h"
    //
    // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // VertexDataManager.h: Defines the VertexDataManager, a class that
    // runs the Buffer translation process.
    
    #include "libGLESv2/renderer/VertexDataManager.h"
    #include "libGLESv2/renderer/BufferStorage.h"
    
    #include "libGLESv2/Buffer.h"
    #include "libGLESv2/ProgramBinary.h"
    #include "libGLESv2/Context.h"
    #include "libGLESv2/renderer/VertexBuffer.h"
    
    namespace
    {
        enum { INITIAL_STREAM_BUFFER_SIZE = 1024*1024 };
        // This has to be at least 4k or else it fails on ATI cards.
        enum { CONSTANT_VERTEX_BUFFER_SIZE = 4096 };
    }
    
    namespace rx
    {
    
    static int elementsInBuffer(const gl::VertexAttribute &attribute, int size)
    {
        int stride = attribute.stride();
        return (size - attribute.mOffset % stride + (stride - attribute.typeSize())) / stride;
    }
    
    VertexDataManager::VertexDataManager(Renderer *renderer) : mRenderer(renderer)
    {
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            mCurrentValue[i][0] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i][1] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i][2] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValue[i][3] = std::numeric_limits<float>::quiet_NaN();
            mCurrentValueBuffer[i] = NULL;
            mCurrentValueOffsets[i] = 0;
        }
    
        mStreamingBuffer = new StreamingVertexBufferInterface(renderer, INITIAL_STREAM_BUFFER_SIZE);
    
        if (!mStreamingBuffer)
        {
            ERR("Failed to allocate the streaming vertex buffer.");
        }
    }
    
    VertexDataManager::~VertexDataManager()
    {
        delete mStreamingBuffer;
    
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            delete mCurrentValueBuffer[i];
        }
    }
    
    static bool directStoragePossible(VertexBufferInterface* vb, const gl::VertexAttribute& attrib)
    {
        gl::Buffer *buffer = attrib.mBoundBuffer.get();
        BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
    
        return storage && storage->supportsDirectBinding() && !vb->getVertexBuffer()->requiresConversion(attrib) && attrib.stride() % 4 == 0;
    }
    
    GLenum VertexDataManager::prepareVertexData(const gl::VertexAttribute attribs[], gl::ProgramBinary *programBinary, GLint start, GLsizei count, TranslatedAttribute *translated, GLsizei instances)
    {
        if (!mStreamingBuffer)
        {
            return GL_OUT_OF_MEMORY;
        }
    
        for (int attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
        {
            translated[attributeIndex].active = (programBinary->getSemanticIndex(attributeIndex) != -1);
        }
    
        // Invalidate static buffers that don't contain matching attributes
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active && attribs[i].mArrayEnabled)
            {
                gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
                StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
    
                if (staticBuffer && staticBuffer->getBufferSize() > 0 && staticBuffer->lookupAttribute(attribs[i]) == -1 &&
                    !directStoragePossible(staticBuffer, attribs[i]))
                {
                    buffer->invalidateStaticData();
                }
            }
        }
    
        // Reserve the required space in the buffers
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active && attribs[i].mArrayEnabled)
            {
                gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
                StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
                VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    
                if (!directStoragePossible(vertexBuffer, attribs[i]))
                {
                    if (staticBuffer)
                    {
                        if (staticBuffer->getBufferSize() == 0)
                        {
                            int totalCount = elementsInBuffer(attribs[i], buffer->size());
                            staticBuffer->reserveVertexSpace(attribs[i], totalCount, 0);
                        }
                    }
                    else
                    {
                        mStreamingBuffer->reserveVertexSpace(attribs[i], count, instances);
                    }
                }
            }
        }
    
        // Perform the vertex data translations
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active)
            {
                if (attribs[i].mArrayEnabled)
                {
                    gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
    
                    if (!buffer && attribs[i].mPointer == NULL)
                    {
                        // This is an application error that would normally result in a crash, but we catch it and return an error
                        ERR("An enabled vertex array has no buffer and no pointer.");
                        return GL_INVALID_OPERATION;
                    }
    
                    StaticVertexBufferInterface *staticBuffer = buffer ? buffer->getStaticVertexBuffer() : NULL;
                    VertexBufferInterface *vertexBuffer = staticBuffer ? staticBuffer : static_cast<VertexBufferInterface*>(mStreamingBuffer);
    
                    BufferStorage *storage = buffer ? buffer->getStorage() : NULL;
                    bool directStorage = directStoragePossible(vertexBuffer, attribs[i]);
    
                    std::size_t streamOffset = -1;
                    unsigned int outputElementSize = 0;
    
                    if (directStorage)
                    {
                        outputElementSize = attribs[i].stride();
                        streamOffset = attribs[i].mOffset + outputElementSize * start;
                        storage->markBufferUsage();
                    }
                    else if (staticBuffer)
                    {
                        streamOffset = staticBuffer->lookupAttribute(attribs[i]);
                        outputElementSize = staticBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0);
    
                        if (streamOffset == -1)
                        {
                            // Convert the entire buffer
                            int totalCount = elementsInBuffer(attribs[i], storage->getSize());
                            int startIndex = attribs[i].mOffset / attribs[i].stride();
    
                            streamOffset = staticBuffer->storeVertexAttributes(attribs[i], -startIndex, totalCount, 0);
                        }
    
                        if (streamOffset != -1)
                        {
                            streamOffset += (attribs[i].mOffset / attribs[i].stride()) * outputElementSize;
    
                            if (instances == 0 || attribs[i].mDivisor == 0)
                            {
                                streamOffset += start * outputElementSize;
                            }
                        }
                    }
                    else
                    {
                        outputElementSize = mStreamingBuffer->getVertexBuffer()->getSpaceRequired(attribs[i], 1, 0);
                        streamOffset = mStreamingBuffer->storeVertexAttributes(attribs[i], start, count, instances);
                    }
    
                    if (streamOffset == -1)
                    {
                        return GL_OUT_OF_MEMORY;
                    }
    
                    translated[i].storage = directStorage ? storage : NULL;
                    translated[i].vertexBuffer = vertexBuffer->getVertexBuffer();
                    translated[i].serial = directStorage ? storage->getSerial() : vertexBuffer->getSerial();
                    translated[i].divisor = attribs[i].mDivisor;
    
                    translated[i].attribute = &attribs[i];
                    translated[i].stride = outputElementSize;
                    translated[i].offset = streamOffset;
                }
                else
                {
                    if (!mCurrentValueBuffer[i])
                    {
                        mCurrentValueBuffer[i] = new StreamingVertexBufferInterface(mRenderer, CONSTANT_VERTEX_BUFFER_SIZE);
                    }
    
                    StreamingVertexBufferInterface *buffer = mCurrentValueBuffer[i];
    
                    if (mCurrentValue[i][0] != attribs[i].mCurrentValue[0] ||
                        mCurrentValue[i][1] != attribs[i].mCurrentValue[1] ||
                        mCurrentValue[i][2] != attribs[i].mCurrentValue[2] ||
                        mCurrentValue[i][3] != attribs[i].mCurrentValue[3])
                    {
                        unsigned int requiredSpace = sizeof(float) * 4;
                        buffer->reserveRawDataSpace(requiredSpace);
                        int streamOffset = buffer->storeRawData(attribs[i].mCurrentValue, requiredSpace);
                        if (streamOffset == -1)
                        {
                            return GL_OUT_OF_MEMORY;
                        }
    
                        mCurrentValueOffsets[i] = streamOffset;
                    }
    
                    translated[i].storage = NULL;
                    translated[i].vertexBuffer = mCurrentValueBuffer[i]->getVertexBuffer();
                    translated[i].serial = mCurrentValueBuffer[i]->getSerial();
                    translated[i].divisor = 0;
    
                    translated[i].attribute = &attribs[i];
                    translated[i].stride = 0;
                    translated[i].offset = mCurrentValueOffsets[i];
                }
            }
        }
    
        for (int i = 0; i < gl::MAX_VERTEX_ATTRIBS; i++)
        {
            if (translated[i].active && attribs[i].mArrayEnabled)
            {
                gl::Buffer *buffer = attribs[i].mBoundBuffer.get();
    
                if (buffer)
                {
                    buffer->promoteStaticUsage(count * attribs[i].typeSize());
                }
            }
        }
    
        return GL_NO_ERROR;
    }
    
    }