Hash :
da8d3801
Author :
Date :
2012-12-20T21:12:55
Implemented support for DX11 sampler uniforms. TRAC #22242 Signed-off-by: Daniel Koch Signed-off-by: Shannon Woods Author: Nicolas Capens git-svn-id: https://angleproject.googlecode.com/svn/branches/dx11proto@1630 736b8ea6-26fd-11df-bfd4-992fa37f6226
//
// Copyright (c) 2012 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#ifndef COMPILER_UNIFORM_H_
#define COMPILER_UNIFORM_H_
#include <string>
#include <vector>
#define GL_APICALL
#include <GLES2/gl2.h>
namespace sh
{
struct Uniform
{
Uniform(GLenum type, const char *name, int arraySize, int registerIndex);
GLenum type;
std::string name;
unsigned int arraySize;
int registerIndex;
};
typedef std::vector<Uniform> ActiveUniforms;
}
#endif // COMPILER_UNIFORM_H_