Hash :
e79b1e14
Author :
Date :
2015-11-04T16:36:37
D3D11: Restrict use of MAX_UINT element indexes. We need to block the app from using MAX_UINT on D3D11 because we can't disable primitive restart on this platform. Instead generate an INVALID_OPERATION error, which is spec-compliant in ES3 because the result is undefined behaviour. This is also compliant with WebGL which explicitly defines an error here. BUG=angleproject:597 Change-Id: I7ebc5371b63ff860dc6dddf79939e9629ebb2a3c Reviewed-on: https://chromium-review.googlesource.com/309638 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Tryjob-Request: Jamie Madill <jmadill@chromium.org> Tested-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// FramebufferImpl_mock.h:
// Defines a mock of the FramebufferImpl class.
//
#ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/FramebufferImpl.h"
namespace rx
{
class MockFramebufferImpl : public rx::FramebufferImpl
{
public:
MockFramebufferImpl() : rx::FramebufferImpl(gl::Framebuffer::Data()) {}
virtual ~MockFramebufferImpl() { destroy(); }
MOCK_METHOD1(onUpdateColorAttachment, void(size_t));
MOCK_METHOD0(onUpdateDepthAttachment, void());
MOCK_METHOD0(onUpdateStencilAttachment, void());
MOCK_METHOD0(onUpdateDepthStencilAttachment, void());
MOCK_METHOD2(setDrawBuffers, void(size_t, const GLenum *));
MOCK_METHOD1(setReadBuffer, void(GLenum));
MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *));
MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *));
MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &));
MOCK_METHOD2(clear, gl::Error(const gl::Data &, GLbitfield));
MOCK_METHOD4(clearBufferfv, gl::Error(const gl::State &, GLenum, GLint, const GLfloat *));
MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::State &, GLenum, GLint, const GLuint *));
MOCK_METHOD4(clearBufferiv, gl::Error(const gl::State &, GLenum, GLint, const GLint *));
MOCK_METHOD5(clearBufferfi, gl::Error(const gl::State &, GLenum, GLint, GLfloat, GLint));
MOCK_CONST_METHOD0(getImplementationColorReadFormat, GLenum());
MOCK_CONST_METHOD0(getImplementationColorReadType, GLenum());
MOCK_CONST_METHOD5(
readPixels,
gl::Error(const gl::State &, const gl::Rectangle &, GLenum, GLenum, GLvoid *));
MOCK_METHOD6(blit,
gl::Error(const gl::State &,
const gl::Rectangle &,
const gl::Rectangle &,
GLbitfield,
GLenum,
const gl::Framebuffer *));
MOCK_CONST_METHOD0(checkStatus, GLenum());
MOCK_METHOD0(destroy, void());
};
} // namespace rx
#endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_