Hash :
37c3979e
Author :
Date :
2015-08-20T14:19:46
Revert "Revert "Make the default framebuffer owned by Surface"" Reland the commit after fixing a bug in FramebufferAttachment. This reverts commit 18fdcbcf1d02d3b3b4b5c712f05058f2e8d629c6. BUG=angleproject:891 Change-Id: I07e08de52bfce8d84d070fc7bc15883009298a4d Reviewed-on: https://chromium-review.googlesource.com/294831 Reviewed-by: Jamie Madill <jmadill@chromium.org> Tested-by: Corentin Wallez <cwallez@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceD3D.h: D3D implementation of an EGL surface
#ifndef LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#define LIBANGLE_RENDERER_D3D_SURFACED3D_H_
#include "libANGLE/renderer/SurfaceImpl.h"
#include "libANGLE/renderer/d3d/d3d11/NativeWindow.h"
namespace egl
{
class Surface;
}
namespace rx
{
class SwapChainD3D;
class RendererD3D;
class SurfaceD3D : public SurfaceImpl
{
public:
static SurfaceD3D *createFromWindow(RendererD3D *renderer, egl::Display *display, const egl::Config *config,
EGLNativeWindowType window, EGLint fixedSize, EGLint width, EGLint height);
static SurfaceD3D *createOffscreen(RendererD3D *renderer, egl::Display *display, const egl::Config *config,
EGLClientBuffer shareHandle, EGLint width, EGLint height);
~SurfaceD3D() override;
void releaseSwapChain();
egl::Error initialize() override;
FramebufferImpl *createDefaultFramebuffer(const gl::Framebuffer::Data &data) override;
egl::Error swap() override;
egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) override;
egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) override;
egl::Error bindTexImage(EGLint buffer) override;
egl::Error releaseTexImage(EGLint buffer) override;
void setSwapInterval(EGLint interval) override;
EGLint getWidth() const override;
EGLint getHeight() const override;
EGLint isPostSubBufferSupported() const override;
EGLint getSwapBehavior() const override;
// D3D implementations
SwapChainD3D *getSwapChain() const;
egl::Error resetSwapChain();
// Returns true if swapchain changed due to resize or interval update
bool checkForOutOfDateSwapChain();
gl::Error getAttachmentRenderTarget(const gl::FramebufferAttachment::Target &target,
FramebufferAttachmentRenderTarget **rtOut) override;
private:
SurfaceD3D(RendererD3D *renderer, egl::Display *display, const egl::Config *config, EGLint width, EGLint height,
EGLint fixedSize, EGLClientBuffer shareHandle, EGLNativeWindowType window);
egl::Error swapRect(EGLint x, EGLint y, EGLint width, EGLint height);
egl::Error resetSwapChain(int backbufferWidth, int backbufferHeight);
egl::Error resizeSwapChain(int backbufferWidth, int backbufferHeight);
RendererD3D *mRenderer;
egl::Display *mDisplay;
bool mFixedSize;
GLenum mRenderTargetFormat;
GLenum mDepthStencilFormat;
SwapChainD3D *mSwapChain;
bool mSwapIntervalDirty;
NativeWindow mNativeWindow; // Handler for the Window that the surface is created for.
EGLint mWidth;
EGLint mHeight;
EGLint mSwapInterval;
HANDLE mShareHandle;
};
}
#endif // LIBANGLE_RENDERER_D3D_SURFACED3D_H_