Hash :
1a683460
Author :
Date :
2015-09-29T15:09:59
Implement TransformFeedbackGL. Reland with supression for TransformFeedbackTest.MultiContext on Linux AMD. BUG=angleproject:889 Change-Id: I6f2a2e856dacf16308de222dd0936bedbb3b175c Reviewed-on: https://chromium-review.googlesource.com/307871 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// TransformFeedbackGL.cpp: Implements the class methods for TransformFeedbackGL.
#include "libANGLE/renderer/gl/TransformFeedbackGL.h"
#include "common/debug.h"
#include "libANGLE/Data.h"
#include "libANGLE/renderer/gl/BufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"
namespace rx
{
TransformFeedbackGL::TransformFeedbackGL(const FunctionsGL *functions,
StateManagerGL *stateManager,
size_t maxTransformFeedbackBufferBindings)
: TransformFeedbackImpl(),
mFunctions(functions),
mStateManager(stateManager),
mTransformFeedbackID(0),
mIsActive(false),
mIsPaused(false),
mCurrentIndexedBuffers(maxTransformFeedbackBufferBindings)
{
mFunctions->genTransformFeedbacks(1, &mTransformFeedbackID);
}
TransformFeedbackGL::~TransformFeedbackGL()
{
mStateManager->deleteTransformFeedback(mTransformFeedbackID);
mTransformFeedbackID = 0;
for (auto &bufferBinding : mCurrentIndexedBuffers)
{
bufferBinding.set(nullptr);
}
}
void TransformFeedbackGL::begin(GLenum primitiveMode)
{
// Do not begin directly, StateManagerGL will handle beginning and resuming transform feedback.
}
void TransformFeedbackGL::end()
{
syncActiveState(false, GL_NONE);
}
void TransformFeedbackGL::pause()
{
syncPausedState(true);
}
void TransformFeedbackGL::resume()
{
// Do not resume directly, StateManagerGL will handle beginning and resuming transform feedback.
}
void TransformFeedbackGL::bindGenericBuffer(const BindingPointer<gl::Buffer> &binding)
{
}
void TransformFeedbackGL::bindIndexedBuffer(size_t index, const OffsetBindingPointer<gl::Buffer> &binding)
{
// Directly bind buffer (not through the StateManager methods) because the buffer bindings are
// tracked per transform feedback object
if (binding != mCurrentIndexedBuffers[index])
{
mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (binding.get() != nullptr)
{
const BufferGL *bufferGL = GetImplAs<BufferGL>(binding.get());
if (binding.getSize() != 0)
{
mFunctions->bindBufferRange(GL_TRANSFORM_FEEDBACK_BUFFER,
static_cast<GLuint>(index), bufferGL->getBufferID(),
binding.getOffset(), binding.getSize());
}
else
{
mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index),
bufferGL->getBufferID());
}
}
else
{
mFunctions->bindBufferBase(GL_TRANSFORM_FEEDBACK_BUFFER, static_cast<GLuint>(index), 0);
}
mCurrentIndexedBuffers[index] = binding;
}
}
GLuint TransformFeedbackGL::getTransformFeedbackID() const
{
return mTransformFeedbackID;
}
void TransformFeedbackGL::syncActiveState(bool active, GLenum primitiveMode) const
{
if (mIsActive != active)
{
mIsActive = active;
mIsPaused = false;
mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (mIsActive)
{
mFunctions->beginTransformFeedback(primitiveMode);
}
else
{
mFunctions->endTransformFeedback();
}
}
}
void TransformFeedbackGL::syncPausedState(bool paused) const
{
if (mIsActive && mIsPaused != paused)
{
mIsPaused = paused;
mStateManager->bindTransformFeedback(GL_TRANSFORM_FEEDBACK, mTransformFeedbackID);
if (mIsPaused)
{
mFunctions->pauseTransformFeedback();
}
else
{
mFunctions->resumeTransformFeedback();
}
}
}
}