Hash :
3edfe034
Author :
Date :
2015-09-04T16:38:24
Support primitive restart in RendererGL. Store index ranges in a new struct that tracks how many real indices were seen. Update index caching to key on primitive restart being enabled and update index counting functions to skip primitive restart indicies when needed. Passes dEQP-GLES3.functional.primitive_restart.* Change-Id: Id1e25a5adcdcd4e998836e8ff6679c64be4c3066 Reviewed-on: https://chromium-review.googlesource.com/297770 Tryjob-Request: Geoff Lang <geofflang@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// VertexArrayGL.h: Defines the class interface for VertexArrayGL.
#ifndef LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
#define LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_
#include "libANGLE/renderer/VertexArrayImpl.h"
namespace rx
{
class FunctionsGL;
class StateManagerGL;
class VertexArrayGL : public VertexArrayImpl
{
public:
VertexArrayGL(const gl::VertexArray::Data &data, const FunctionsGL *functions, StateManagerGL *stateManager);
~VertexArrayGL() override;
gl::Error syncDrawArraysState(const gl::AttributesMask &activeAttributesMask,
GLint first,
GLsizei count,
GLsizei instanceCount) const;
gl::Error syncDrawElementsState(const gl::AttributesMask &activeAttributesMask,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei instanceCount,
bool primitiveRestartEnabled,
const GLvoid **outIndices) const;
GLuint getVertexArrayID() const;
GLuint getAppliedElementArrayBufferID() const;
void syncState(const gl::VertexArray::DirtyBits &dirtyBits) override;
private:
gl::Error syncDrawState(const gl::AttributesMask &activeAttributesMask,
GLint first,
GLsizei count,
GLenum type,
const GLvoid *indices,
GLsizei instanceCount,
bool primitiveRestartEnabled,
const GLvoid **outIndices) const;
// Apply index data, only sets outIndexRange if attributesNeedStreaming is true
gl::Error syncIndexData(GLsizei count,
GLenum type,
const GLvoid *indices,
bool primitiveRestartEnabled,
bool attributesNeedStreaming,
gl::IndexRange *outIndexRange,
const GLvoid **outIndices) const;
// Returns the amount of space needed to stream all attributes that need streaming
// and the data size of the largest attribute
void computeStreamingAttributeSizes(const gl::AttributesMask &activeAttributesMask,
GLsizei instanceCount,
const gl::IndexRange &indexRange,
size_t *outStreamingDataSize,
size_t *outMaxAttributeDataSize) const;
// Stream attributes that have client data
gl::Error streamAttributes(const gl::AttributesMask &activeAttributesMask,
GLsizei instanceCount,
const gl::IndexRange &indexRange) const;
void updateNeedsStreaming(size_t attribIndex);
void updateAttribEnabled(size_t attribIndex);
void updateAttribPointer(size_t attribIndex);
const FunctionsGL *mFunctions;
StateManagerGL *mStateManager;
GLuint mVertexArrayID;
mutable BindingPointer<gl::Buffer> mAppliedElementArrayBuffer;
mutable std::vector<gl::VertexAttribute> mAppliedAttributes;
mutable size_t mStreamingElementArrayBufferSize;
mutable GLuint mStreamingElementArrayBuffer;
mutable size_t mStreamingArrayBufferSize;
mutable GLuint mStreamingArrayBuffer;
gl::AttributesMask mAttributesNeedStreaming;
};
}
#endif // LIBANGLE_RENDERER_GL_VERTEXARRAYGL_H_