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  • Hash : 1d02157e
    Author : Tim Van Patten
    Date : 2019-09-24T10:54:40

    Only enable shader array size restrictions for HLSL
    
    Shader arrays are currently restricted to 64K entries for all translator
    back ends.   This is being changed to just HLSL, since the other back
    ends appear to have support for larger sizes.
    
    Bug: angleproject:3865
    Test: dEQP-GLES31.functional.compute.basic.copy_image_to_ssbo_large
    Test: dEQP-GLES31.functional.compute.basic.copy_ssbo_to_image_large
    Test: ComputeShaderTest.VeryLargeArrayInsideFunction/*
    Change-Id: I9a9d1322e24b3206debdea6a3fd517b4d6869ed9
    Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1821943
    Commit-Queue: Tim Van Patten <timvp@google.com>
    Reviewed-by: Tobin Ehlis <tobine@google.com>
    

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