Hash :
bc3be5a8
Author :
Date :
2022-01-27T12:12:58
Vulkan: Add a dedicated suballocation garbage list Suballocations are the most common garbage objects in most usage cases. The current garbage collection code will construct a garbage object from suballocation and then construct a SharedGarbage object with a std::vector that holds only one element. And then it adds this SharedGarbage to the garbage list. This CL tries to avoid create std::vector with just one element and avoid the cost of switch statement for each garbage object by adding a new dedicated garbage list that only holds the suballocation garbages, which is the most common garbages in the system. With gardenscapes running offscreen with --minimum-gpu-work, it reduces CPU overhead from 2.55ms to 2.20ms on Pixel6. Bug: b/215768827 Change-Id: Ia2872442462917c0caadb263769a1cbf3dd7366f Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3414356 Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org> Commit-Queue: Charlie Lao <cclao@google.com>
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//
// Copyright 2017 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Resource:
// Resource lifetime tracking in the Vulkan back-end.
//
#include "libANGLE/renderer/vulkan/ResourceVk.h"
#include "libANGLE/renderer/vulkan/ContextVk.h"
namespace rx
{
namespace vk
{
namespace
{
angle::Result FinishRunningCommands(ContextVk *contextVk, Serial serial)
{
return contextVk->finishToSerial(serial);
}
template <typename T>
angle::Result WaitForIdle(ContextVk *contextVk,
T *resource,
const char *debugMessage,
RenderPassClosureReason reason)
{
// If there are pending commands for the resource, flush them.
if (resource->usedInRecordedCommands())
{
ANGLE_TRY(contextVk->flushImpl(nullptr, reason));
}
// Make sure the driver is done with the resource.
if (resource->usedInRunningCommands(contextVk->getLastCompletedQueueSerial()))
{
if (debugMessage)
{
ANGLE_VK_PERF_WARNING(contextVk, GL_DEBUG_SEVERITY_HIGH, "%s", debugMessage);
}
ANGLE_TRY(resource->finishRunningCommands(contextVk));
}
ASSERT(!resource->isCurrentlyInUse(contextVk->getLastCompletedQueueSerial()));
return angle::Result::Continue;
}
} // namespace
// Resource implementation.
Resource::Resource()
{
mUse.init();
}
Resource::Resource(Resource &&other) : Resource()
{
mUse = std::move(other.mUse);
}
Resource &Resource::operator=(Resource &&rhs)
{
std::swap(mUse, rhs.mUse);
return *this;
}
Resource::~Resource()
{
mUse.release();
}
angle::Result Resource::finishRunningCommands(ContextVk *contextVk)
{
return FinishRunningCommands(contextVk, mUse.getSerial());
}
angle::Result Resource::waitForIdle(ContextVk *contextVk,
const char *debugMessage,
RenderPassClosureReason reason)
{
return WaitForIdle(contextVk, this, debugMessage, reason);
}
// Resource implementation.
ReadWriteResource::ReadWriteResource()
{
mReadOnlyUse.init();
mReadWriteUse.init();
}
ReadWriteResource::ReadWriteResource(ReadWriteResource &&other) : ReadWriteResource()
{
*this = std::move(other);
}
ReadWriteResource::~ReadWriteResource()
{
mReadOnlyUse.release();
mReadWriteUse.release();
}
ReadWriteResource &ReadWriteResource::operator=(ReadWriteResource &&other)
{
mReadOnlyUse = std::move(other.mReadOnlyUse);
mReadWriteUse = std::move(other.mReadWriteUse);
return *this;
}
angle::Result ReadWriteResource::finishRunningCommands(ContextVk *contextVk)
{
ASSERT(!mReadOnlyUse.usedInRecordedCommands());
return FinishRunningCommands(contextVk, mReadOnlyUse.getSerial());
}
angle::Result ReadWriteResource::finishGPUWriteCommands(ContextVk *contextVk)
{
ASSERT(!mReadWriteUse.usedInRecordedCommands());
return FinishRunningCommands(contextVk, mReadWriteUse.getSerial());
}
angle::Result ReadWriteResource::waitForIdle(ContextVk *contextVk,
const char *debugMessage,
RenderPassClosureReason reason)
{
return WaitForIdle(contextVk, this, debugMessage, reason);
}
// SharedBufferSuballocationGarbage implementation.
bool SharedBufferSuballocationGarbage::destroyIfComplete(RendererVk *renderer,
Serial completedSerial)
{
if (mLifetime.isCurrentlyInUse(completedSerial))
{
return false;
}
mGarbage.destroy(renderer);
mLifetime.release();
return true;
}
// SharedGarbage implementation.
SharedGarbage::SharedGarbage() = default;
SharedGarbage::SharedGarbage(SharedGarbage &&other)
{
*this = std::move(other);
}
SharedGarbage::SharedGarbage(SharedResourceUse &&use, std::vector<GarbageObject> &&garbage)
: mLifetime(std::move(use)), mGarbage(std::move(garbage))
{}
SharedGarbage::~SharedGarbage() = default;
SharedGarbage &SharedGarbage::operator=(SharedGarbage &&rhs)
{
std::swap(mLifetime, rhs.mLifetime);
std::swap(mGarbage, rhs.mGarbage);
return *this;
}
bool SharedGarbage::destroyIfComplete(RendererVk *renderer, Serial completedSerial)
{
if (mLifetime.isCurrentlyInUse(completedSerial))
{
return false;
}
for (GarbageObject &object : mGarbage)
{
object.destroy(renderer);
}
mLifetime.release();
return true;
}
// ResourceUseList implementation.
ResourceUseList::ResourceUseList()
{
constexpr size_t kDefaultResourceUseCount = 4096;
mResourceUses.reserve(kDefaultResourceUseCount);
}
ResourceUseList::ResourceUseList(ResourceUseList &&other)
{
*this = std::move(other);
}
ResourceUseList::~ResourceUseList()
{
ASSERT(mResourceUses.empty());
}
ResourceUseList &ResourceUseList::operator=(ResourceUseList &&rhs)
{
std::swap(mResourceUses, rhs.mResourceUses);
return *this;
}
void ResourceUseList::releaseResourceUses()
{
for (SharedResourceUse &use : mResourceUses)
{
use.release();
}
mResourceUses.clear();
}
void ResourceUseList::releaseResourceUsesAndUpdateSerials(Serial serial)
{
for (SharedResourceUse &use : mResourceUses)
{
use.releaseAndUpdateSerial(serial);
}
mResourceUses.clear();
}
} // namespace vk
} // namespace rx