Hash :
ad398ee8
Author :
Date :
2019-01-03T13:01:08
Free OSWindow and EGLWindow through helpers. This cleans up any potential problems with allocating and freeing resources in different shared objects or DLLs. Previously we were using a dynamically linked allocation function and then calling the standard delete function. Also adds a base class helper for EGLWindow. Will base the WGL Window class on this. Needed for running ANGLE tests against native drivers. Bug: angleproject:2995 Change-Id: Ic92b447649ebb32c547605c20086c07a601842f0 Reviewed-on: https://chromium-review.googlesource.com/c/1393443 Commit-Queue: Jamie Madill <jmadill@chromium.org> Reviewed-by: Yuly Novikov <ynovikov@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_test_instantiate.cpp: Adds support for filtering parameterized
// tests by platform, so we skip unsupported configs.
#include "test_utils/angle_test_instantiate.h"
#include <iostream>
#include <map>
#include "angle_gl.h"
#include "test_utils/angle_test_configs.h"
#include "util/EGLWindow.h"
#include "util/OSWindow.h"
#include "util/system_utils.h"
namespace angle
{
namespace
{
bool IsANGLEConfigSupported(const PlatformParameters ¶m, OSWindow *osWindow)
{
std::unique_ptr<angle::Library> eglLibrary;
#if defined(ANGLE_USE_UTIL_LOADER)
eglLibrary.reset(angle::OpenSharedLibrary(ANGLE_EGL_LIBRARY_NAME));
#endif
EGLWindow *eglWindow =
EGLWindow::New(param.majorVersion, param.minorVersion, param.eglParameters);
bool result = eglWindow->initializeGL(osWindow, eglLibrary.get());
eglWindow->destroyGL();
EGLWindow::Delete(&eglWindow);
return result;
}
} // namespace
bool IsPlatformAvailable(const PlatformParameters ¶m)
{
switch (param.getRenderer())
{
case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE:
break;
case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE:
#if !defined(ANGLE_ENABLE_D3D9)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE:
#if !defined(ANGLE_ENABLE_D3D11)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE:
case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE:
#if !defined(ANGLE_ENABLE_OPENGL)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_VULKAN_ANGLE:
#if !defined(ANGLE_ENABLE_VULKAN)
return false;
#else
break;
#endif
case EGL_PLATFORM_ANGLE_TYPE_NULL_ANGLE:
#ifndef ANGLE_ENABLE_NULL
return false;
#endif
break;
default:
std::cout << "Unknown test platform: " << param << std::endl;
return false;
}
static std::map<PlatformParameters, bool> paramAvailabilityCache;
auto iter = paramAvailabilityCache.find(param);
if (iter != paramAvailabilityCache.end())
{
return iter->second;
}
else
{
OSWindow *osWindow = OSWindow::New();
bool result = osWindow->initialize("CONFIG_TESTER", 1, 1);
if (result)
{
result = IsANGLEConfigSupported(param, osWindow);
}
osWindow->destroy();
OSWindow::Delete(&osWindow);
paramAvailabilityCache[param] = result;
if (!result)
{
std::cout << "Skipping tests using configuration " << param
<< " because it is not available." << std::endl;
}
return result;
}
}
} // namespace angle