Hash :
9bc837f6
Author :
Date :
2021-04-07T15:24:12
Vulkan: Generate SPIR-V directly from the translator; Part 1 This is the first change in a series to generate SPIR-V directly from the translator's AST, instead of the generating text GLSL and feeding it to glslang. This change implements the majority of the work needed to map AST types to SPIR-V types, and declare types and interface variables in SPIR-V. Additionally, it lays the infrastructure to conditionally enabling this path in end2end tests. No tests are currently enabled as the change doesn't actually generate code for function bodies yet. Bug: angleproject:4889 Change-Id: Iacb28b6907fd48c50e4cc5a0e7ad72f6eed241d4 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/2889603 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Tim Van Patten <timvp@google.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// OutputVulkanGLSL:
// Code that outputs shaders that fit GL_KHR_vulkan_glsl, to be fed to glslang to generate
// SPIR-V.
// See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt
//
#include "compiler/translator/OutputVulkanGLSL.h"
#include "compiler/translator/BaseTypes.h"
#include "compiler/translator/Symbol.h"
#include "compiler/translator/ValidateVaryingLocations.h"
#include "compiler/translator/util.h"
namespace sh
{
TOutputVulkanGLSL::TOutputVulkanGLSL(TInfoSinkBase &objSink,
ShArrayIndexClampingStrategy clampingStrategy,
ShHashFunction64 hashFunction,
NameMap &nameMap,
TSymbolTable *symbolTable,
sh::GLenum shaderType,
int shaderVersion,
ShShaderOutput output,
bool forceHighp,
bool enablePrecision,
ShCompileOptions compileOptions)
: TOutputGLSL(objSink,
clampingStrategy,
hashFunction,
nameMap,
symbolTable,
shaderType,
shaderVersion,
output,
compileOptions),
mNextUnusedBinding(0),
mNextUnusedInputLocation(0),
mNextUnusedOutputLocation(0),
mForceHighp(forceHighp),
mEnablePrecision(enablePrecision)
{}
void TOutputVulkanGLSL::writeLayoutQualifier(TIntermTyped *variable)
{
const TType &type = variable->getType();
bool needsSetBinding = IsSampler(type.getBasicType()) ||
(type.isInterfaceBlock() && (type.getQualifier() == EvqUniform ||
type.getQualifier() == EvqBuffer)) ||
IsImage(type.getBasicType()) || IsSubpassInputType(type.getBasicType());
bool needsLocation = type.getQualifier() == EvqAttribute ||
type.getQualifier() == EvqVertexIn ||
type.getQualifier() == EvqFragmentOut || IsVarying(type.getQualifier());
bool needsInputAttachmentIndex = IsSubpassInputType(type.getBasicType());
if (!NeedsToWriteLayoutQualifier(type) && !needsSetBinding && !needsLocation &&
!needsInputAttachmentIndex)
{
return;
}
TInfoSinkBase &out = objSink();
const TLayoutQualifier &layoutQualifier = type.getLayoutQualifier();
// This isn't super clean, but it gets the job done.
// See corresponding code in glslang_wrapper_utils.cpp.
TIntermSymbol *symbol = variable->getAsSymbolNode();
ASSERT(symbol);
const char *blockStorage = nullptr;
const char *matrixPacking = nullptr;
if (type.isInterfaceBlock())
{
const TInterfaceBlock *interfaceBlock = type.getInterfaceBlock();
TLayoutBlockStorage storage = interfaceBlock->blockStorage();
// Make sure block storage format is specified.
if (storage != EbsStd430)
{
// Change interface block layout qualifiers to std140 for any layout that is not
// explicitly set to std430. This is to comply with GL_KHR_vulkan_glsl where shared and
// packed are not allowed (and std140 could be used instead) and unspecified layouts can
// assume either std140 or std430 (and we choose std140 as std430 is not yet universally
// supported).
storage = EbsStd140;
}
if (interfaceBlock->blockStorage() != EbsUnspecified)
{
blockStorage = getBlockStorageString(storage);
}
}
// Specify matrix packing if necessary.
if (layoutQualifier.matrixPacking != EmpUnspecified)
{
matrixPacking = getMatrixPackingString(layoutQualifier.matrixPacking);
}
const char *kCommaSeparator = ", ";
const char *separator = "";
out << "layout(";
// If the resource declaration is about input attachment, need to specify input_attachment_index
if (needsInputAttachmentIndex)
{
out << "input_attachment_index=" << layoutQualifier.inputAttachmentIndex;
separator = kCommaSeparator;
}
// If the resource declaration requires set & binding layout qualifiers, specify arbitrary
// ones.
if (needsSetBinding)
{
out << separator << "set=0, binding=" << nextUnusedBinding();
separator = kCommaSeparator;
}
if (needsLocation)
{
const unsigned int locationCount =
CalculateVaryingLocationCount(symbol->getType(), getShaderType());
uint32_t location = IsShaderIn(type.getQualifier())
? nextUnusedInputLocation(locationCount)
: nextUnusedOutputLocation(locationCount);
out << separator << "location=" << location;
separator = kCommaSeparator;
}
// Output the list of qualifiers already known at this stage, i.e. everything other than
// `location` and `set`/`binding`.
std::string otherQualifiers = getCommonLayoutQualifiers(variable);
if (blockStorage)
{
out << separator << blockStorage;
separator = kCommaSeparator;
}
if (matrixPacking)
{
out << separator << matrixPacking;
separator = kCommaSeparator;
}
if (!otherQualifiers.empty())
{
out << separator << otherQualifiers;
}
out << ") ";
}
void TOutputVulkanGLSL::writeVariableType(const TType &type,
const TSymbol *symbol,
bool isFunctionArgument)
{
TType overrideType(type);
// External textures are treated as 2D textures in the vulkan back-end
if (type.getBasicType() == EbtSamplerExternalOES)
{
overrideType.setBasicType(EbtSampler2D);
}
TOutputGLSL::writeVariableType(overrideType, symbol, isFunctionArgument);
}
bool TOutputVulkanGLSL::writeVariablePrecision(TPrecision precision)
{
if ((precision == EbpUndefined) || !mEnablePrecision)
return false;
TInfoSinkBase &out = objSink();
if (mForceHighp)
out << getPrecisionString(EbpHigh);
else
out << getPrecisionString(precision);
return true;
}
} // namespace sh