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kc3-lang/angle/src/libANGLE/Texture.cpp

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  • Author : Corentin Wallez
    Date : 2017-07-04 18:27:01
    Hash : 13c0dd46
    Message : Add texture rectangle extension. This is needed to support binding IOSurfaces to textures on OSX. This commit adds support in the API and tests, but didn't need to implement compiler changes as it already supported ARB_texture_rectangle. Implementation of CHROMIUM_opy_texture for rectangle texture and the spec are left for follow-up commits. Change-Id: I45c66be763a9d3f6f619640f9f95f39b05c70867 Reviewed-on: https://chromium-review.googlesource.com/559106 Commit-Queue: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>

  • src/libANGLE/Texture.cpp
  • //
    // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // Texture.cpp: Implements the gl::Texture class. [OpenGL ES 2.0.24] section 3.7 page 63.
    
    #include "libANGLE/Texture.h"
    
    #include "common/mathutil.h"
    #include "common/utilities.h"
    #include "libANGLE/Config.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/ContextState.h"
    #include "libANGLE/Image.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/formatutils.h"
    #include "libANGLE/renderer/GLImplFactory.h"
    #include "libANGLE/renderer/TextureImpl.h"
    
    namespace gl
    {
    
    namespace
    {
    bool IsPointSampled(const SamplerState &samplerState)
    {
        return (samplerState.magFilter == GL_NEAREST &&
                (samplerState.minFilter == GL_NEAREST ||
                 samplerState.minFilter == GL_NEAREST_MIPMAP_NEAREST));
    }
    
    size_t GetImageDescIndex(GLenum target, size_t level)
    {
        return IsCubeMapTextureTarget(target) ? ((level * 6) + CubeMapTextureTargetToLayerIndex(target))
                                              : level;
    }
    }  // namespace
    
    bool IsMipmapFiltered(const SamplerState &samplerState)
    {
        switch (samplerState.minFilter)
        {
            case GL_NEAREST:
            case GL_LINEAR:
                return false;
            case GL_NEAREST_MIPMAP_NEAREST:
            case GL_LINEAR_MIPMAP_NEAREST:
            case GL_NEAREST_MIPMAP_LINEAR:
            case GL_LINEAR_MIPMAP_LINEAR:
                return true;
            default:
                UNREACHABLE();
                return false;
        }
    }
    
    SwizzleState::SwizzleState()
        : swizzleRed(GL_INVALID_INDEX),
          swizzleGreen(GL_INVALID_INDEX),
          swizzleBlue(GL_INVALID_INDEX),
          swizzleAlpha(GL_INVALID_INDEX)
    {
    }
    
    SwizzleState::SwizzleState(GLenum red, GLenum green, GLenum blue, GLenum alpha)
        : swizzleRed(red), swizzleGreen(green), swizzleBlue(blue), swizzleAlpha(alpha)
    {
    }
    
    bool SwizzleState::swizzleRequired() const
    {
        return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE ||
               swizzleAlpha != GL_ALPHA;
    }
    
    bool SwizzleState::operator==(const SwizzleState &other) const
    {
        return swizzleRed == other.swizzleRed && swizzleGreen == other.swizzleGreen &&
               swizzleBlue == other.swizzleBlue && swizzleAlpha == other.swizzleAlpha;
    }
    
    bool SwizzleState::operator!=(const SwizzleState &other) const
    {
        return !(*this == other);
    }
    
    TextureState::TextureState(GLenum target)
        : mTarget(target),
          mSwizzleState(GL_RED, GL_GREEN, GL_BLUE, GL_ALPHA),
          mSamplerState(SamplerState::CreateDefaultForTarget(target)),
          mBaseLevel(0),
          mMaxLevel(1000),
          mDepthStencilTextureMode(GL_DEPTH_COMPONENT),
          mImmutableFormat(false),
          mImmutableLevels(0),
          mUsage(GL_NONE),
          mImageDescs((IMPLEMENTATION_MAX_TEXTURE_LEVELS + 1) *
                      (target == GL_TEXTURE_CUBE_MAP ? 6 : 1)),
          mCompletenessCache()
    {
    }
    
    bool TextureState::swizzleRequired() const
    {
        return mSwizzleState.swizzleRequired();
    }
    
    GLuint TextureState::getEffectiveBaseLevel() const
    {
        if (mImmutableFormat)
        {
            // GLES 3.0.4 section 3.8.10
            return std::min(mBaseLevel, mImmutableLevels - 1);
        }
        // Some classes use the effective base level to index arrays with level data. By clamping the
        // effective base level to max levels these arrays need just one extra item to store properties
        // that should be returned for all out-of-range base level values, instead of needing special
        // handling for out-of-range base levels.
        return std::min(mBaseLevel, static_cast<GLuint>(IMPLEMENTATION_MAX_TEXTURE_LEVELS));
    }
    
    GLuint TextureState::getEffectiveMaxLevel() const
    {
        if (mImmutableFormat)
        {
            // GLES 3.0.4 section 3.8.10
            GLuint clampedMaxLevel = std::max(mMaxLevel, getEffectiveBaseLevel());
            clampedMaxLevel        = std::min(clampedMaxLevel, mImmutableLevels - 1);
            return clampedMaxLevel;
        }
        return mMaxLevel;
    }
    
    GLuint TextureState::getMipmapMaxLevel() const
    {
        const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
        GLuint expectedMipLevels       = 0;
        if (mTarget == GL_TEXTURE_3D)
        {
            const int maxDim = std::max(std::max(baseImageDesc.size.width, baseImageDesc.size.height),
                                        baseImageDesc.size.depth);
            expectedMipLevels = static_cast<GLuint>(log2(maxDim));
        }
        else
        {
            expectedMipLevels = static_cast<GLuint>(
                log2(std::max(baseImageDesc.size.width, baseImageDesc.size.height)));
        }
    
        return std::min<GLuint>(getEffectiveBaseLevel() + expectedMipLevels, getEffectiveMaxLevel());
    }
    
    bool TextureState::setBaseLevel(GLuint baseLevel)
    {
        if (mBaseLevel != baseLevel)
        {
            mBaseLevel = baseLevel;
            invalidateCompletenessCache();
            return true;
        }
        return false;
    }
    
    void TextureState::setMaxLevel(GLuint maxLevel)
    {
        if (mMaxLevel != maxLevel)
        {
            mMaxLevel = maxLevel;
            invalidateCompletenessCache();
        }
    }
    
    // Tests for cube texture completeness. [OpenGL ES 2.0.24] section 3.7.10 page 81.
    bool TextureState::isCubeComplete() const
    {
        ASSERT(mTarget == GL_TEXTURE_CUBE_MAP);
    
        const ImageDesc &baseImageDesc = getImageDesc(FirstCubeMapTextureTarget, 0);
        if (baseImageDesc.size.width == 0 || baseImageDesc.size.width != baseImageDesc.size.height)
        {
            return false;
        }
    
        for (GLenum face = FirstCubeMapTextureTarget + 1; face <= LastCubeMapTextureTarget; face++)
        {
            const ImageDesc &faceImageDesc = getImageDesc(face, 0);
            if (faceImageDesc.size.width != baseImageDesc.size.width ||
                faceImageDesc.size.height != baseImageDesc.size.height ||
                !Format::SameSized(faceImageDesc.format, baseImageDesc.format))
            {
                return false;
            }
        }
    
        return true;
    }
    
    bool TextureState::isSamplerComplete(const SamplerState &samplerState,
                                         const ContextState &data) const
    {
        if (data.getContextID() != mCompletenessCache.context ||
            mCompletenessCache.samplerState != samplerState)
        {
            mCompletenessCache.context         = data.getContextID();
            mCompletenessCache.samplerState    = samplerState;
            mCompletenessCache.samplerComplete = computeSamplerCompleteness(samplerState, data);
        }
    
        return mCompletenessCache.samplerComplete;
    }
    
    void TextureState::invalidateCompletenessCache() const
    {
        mCompletenessCache.context = 0;
    }
    
    bool TextureState::computeSamplerCompleteness(const SamplerState &samplerState,
                                                  const ContextState &data) const
    {
        if (mBaseLevel > mMaxLevel)
        {
            return false;
        }
        const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
        if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
            baseImageDesc.size.depth == 0)
        {
            return false;
        }
        // The cases where the texture is incomplete because base level is out of range should be
        // handled by the above condition.
        ASSERT(mBaseLevel < IMPLEMENTATION_MAX_TEXTURE_LEVELS || mImmutableFormat);
    
        if (mTarget == GL_TEXTURE_CUBE_MAP && baseImageDesc.size.width != baseImageDesc.size.height)
        {
            return false;
        }
    
        if (!baseImageDesc.format.info->filterSupport(data.getClientVersion(), data.getExtensions()) &&
            !IsPointSampled(samplerState))
        {
            return false;
        }
        bool npotSupport = data.getExtensions().textureNPOT || data.getClientMajorVersion() >= 3;
        if (!npotSupport)
        {
            if ((samplerState.wrapS != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.width)) ||
                (samplerState.wrapT != GL_CLAMP_TO_EDGE && !isPow2(baseImageDesc.size.height)))
            {
                return false;
            }
        }
    
        if (IsMipmapFiltered(samplerState))
        {
            if (!npotSupport)
            {
                if (!isPow2(baseImageDesc.size.width) || !isPow2(baseImageDesc.size.height))
                {
                    return false;
                }
            }
    
            if (!computeMipmapCompleteness())
            {
                return false;
            }
        }
        else
        {
            if (mTarget == GL_TEXTURE_CUBE_MAP && !isCubeComplete())
            {
                return false;
            }
        }
    
        // From GL_OES_EGL_image_external_essl3: If state is present in a sampler object bound to a
        // texture unit that would have been rejected by a call to TexParameter* for the texture bound
        // to that unit, the behavior of the implementation is as if the texture were incomplete. For
        // example, if TEXTURE_WRAP_S or TEXTURE_WRAP_T is set to anything but CLAMP_TO_EDGE on the
        // sampler object bound to a texture unit and the texture bound to that unit is an external
        // texture, the texture will be considered incomplete.
        // Sampler object state which does not affect sampling for the type of texture bound to a
        // texture unit, such as TEXTURE_WRAP_R for an external texture, does not affect completeness.
        if (mTarget == GL_TEXTURE_EXTERNAL_OES)
        {
            if (samplerState.wrapS != GL_CLAMP_TO_EDGE || samplerState.wrapT != GL_CLAMP_TO_EDGE)
            {
                return false;
            }
    
            if (samplerState.minFilter != GL_LINEAR && samplerState.minFilter != GL_NEAREST)
            {
                return false;
            }
        }
    
        // OpenGLES 3.0.2 spec section 3.8.13 states that a texture is not mipmap complete if:
        // The internalformat specified for the texture arrays is a sized internal depth or
        // depth and stencil format (see table 3.13), the value of TEXTURE_COMPARE_-
        // MODE is NONE, and either the magnification filter is not NEAREST or the mini-
        // fication filter is neither NEAREST nor NEAREST_MIPMAP_NEAREST.
        if (baseImageDesc.format.info->depthBits > 0 && data.getClientMajorVersion() >= 3)
        {
            // Note: we restrict this validation to sized types. For the OES_depth_textures
            // extension, due to some underspecification problems, we must allow linear filtering
            // for legacy compatibility with WebGL 1.
            // See http://crbug.com/649200
            if (samplerState.compareMode == GL_NONE && baseImageDesc.format.info->sized)
            {
                if ((samplerState.minFilter != GL_NEAREST &&
                     samplerState.minFilter != GL_NEAREST_MIPMAP_NEAREST) ||
                    samplerState.magFilter != GL_NEAREST)
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool TextureState::computeMipmapCompleteness() const
    {
        const GLuint maxLevel = getMipmapMaxLevel();
    
        for (GLuint level = getEffectiveBaseLevel(); level <= maxLevel; level++)
        {
            if (mTarget == GL_TEXTURE_CUBE_MAP)
            {
                for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
                {
                    if (!computeLevelCompleteness(face, level))
                    {
                        return false;
                    }
                }
            }
            else
            {
                if (!computeLevelCompleteness(mTarget, level))
                {
                    return false;
                }
            }
        }
    
        return true;
    }
    
    bool TextureState::computeLevelCompleteness(GLenum target, size_t level) const
    {
        ASSERT(level < IMPLEMENTATION_MAX_TEXTURE_LEVELS);
    
        if (mImmutableFormat)
        {
            return true;
        }
    
        const ImageDesc &baseImageDesc = getImageDesc(getBaseImageTarget(), getEffectiveBaseLevel());
        if (baseImageDesc.size.width == 0 || baseImageDesc.size.height == 0 ||
            baseImageDesc.size.depth == 0)
        {
            return false;
        }
    
        const ImageDesc &levelImageDesc = getImageDesc(target, level);
        if (levelImageDesc.size.width == 0 || levelImageDesc.size.height == 0 ||
            levelImageDesc.size.depth == 0)
        {
            return false;
        }
    
        if (!Format::SameSized(levelImageDesc.format, baseImageDesc.format))
        {
            return false;
        }
    
        ASSERT(level >= getEffectiveBaseLevel());
        const size_t relativeLevel = level - getEffectiveBaseLevel();
        if (levelImageDesc.size.width != std::max(1, baseImageDesc.size.width >> relativeLevel))
        {
            return false;
        }
    
        if (levelImageDesc.size.height != std::max(1, baseImageDesc.size.height >> relativeLevel))
        {
            return false;
        }
    
        if (mTarget == GL_TEXTURE_3D)
        {
            if (levelImageDesc.size.depth != std::max(1, baseImageDesc.size.depth >> relativeLevel))
            {
                return false;
            }
        }
        else if (mTarget == GL_TEXTURE_2D_ARRAY)
        {
            if (levelImageDesc.size.depth != baseImageDesc.size.depth)
            {
                return false;
            }
        }
    
        return true;
    }
    
    GLenum TextureState::getBaseImageTarget() const
    {
        return mTarget == GL_TEXTURE_CUBE_MAP ? FirstCubeMapTextureTarget : mTarget;
    }
    
    ImageDesc::ImageDesc() : ImageDesc(Extents(0, 0, 0), Format::Invalid(), 0, GL_TRUE)
    {
    }
    
    ImageDesc::ImageDesc(const Extents &size, const Format &format)
        : size(size), format(format), samples(0), fixedSampleLocations(GL_TRUE)
    {
    }
    
    ImageDesc::ImageDesc(const Extents &size,
                         const Format &format,
                         const GLsizei samples,
                         const GLboolean fixedSampleLocations)
        : size(size), format(format), samples(samples), fixedSampleLocations(fixedSampleLocations)
    {
    }
    
    const ImageDesc &TextureState::getImageDesc(GLenum target, size_t level) const
    {
        size_t descIndex = GetImageDescIndex(target, level);
        ASSERT(descIndex < mImageDescs.size());
        return mImageDescs[descIndex];
    }
    
    void TextureState::setImageDesc(GLenum target, size_t level, const ImageDesc &desc)
    {
        size_t descIndex = GetImageDescIndex(target, level);
        ASSERT(descIndex < mImageDescs.size());
        mImageDescs[descIndex] = desc;
        invalidateCompletenessCache();
    }
    
    const ImageDesc &TextureState::getImageDesc(const ImageIndex &imageIndex) const
    {
        return getImageDesc(imageIndex.type, imageIndex.mipIndex);
    }
    
    void TextureState::setImageDescChain(GLuint baseLevel,
                                         GLuint maxLevel,
                                         Extents baseSize,
                                         const Format &format)
    {
        for (GLuint level = baseLevel; level <= maxLevel; level++)
        {
            int relativeLevel = (level - baseLevel);
            Extents levelSize(std::max<int>(baseSize.width >> relativeLevel, 1),
                              std::max<int>(baseSize.height >> relativeLevel, 1),
                              (mTarget == GL_TEXTURE_2D_ARRAY)
                                  ? baseSize.depth
                                  : std::max<int>(baseSize.depth >> relativeLevel, 1));
            ImageDesc levelInfo(levelSize, format);
    
            if (mTarget == GL_TEXTURE_CUBE_MAP)
            {
                for (GLenum face = FirstCubeMapTextureTarget; face <= LastCubeMapTextureTarget; face++)
                {
                    setImageDesc(face, level, levelInfo);
                }
            }
            else
            {
                setImageDesc(mTarget, level, levelInfo);
            }
        }
    }
    
    void TextureState::setImageDescChainMultisample(Extents baseSize,
                                                    const Format &format,
                                                    GLsizei samples,
                                                    GLboolean fixedSampleLocations)
    {
        ASSERT(mTarget == GL_TEXTURE_2D_MULTISAMPLE);
        ImageDesc levelInfo(baseSize, format, samples, fixedSampleLocations);
        setImageDesc(mTarget, 0, levelInfo);
    }
    
    void TextureState::clearImageDesc(GLenum target, size_t level)
    {
        setImageDesc(target, level, ImageDesc());
    }
    
    void TextureState::clearImageDescs()
    {
        for (size_t descIndex = 0; descIndex < mImageDescs.size(); descIndex++)
        {
            mImageDescs[descIndex] = ImageDesc();
        }
        invalidateCompletenessCache();
    }
    
    TextureState::SamplerCompletenessCache::SamplerCompletenessCache()
        : context(0), samplerState(), samplerComplete(false)
    {
    }
    
    Texture::Texture(rx::GLImplFactory *factory, GLuint id, GLenum target)
        : egl::ImageSibling(id),
          mState(target),
          mTexture(factory->createTexture(mState)),
          mLabel(),
          mBoundSurface(nullptr),
          mBoundStream(nullptr)
    {
    }
    
    void Texture::onDestroy(const Context *context)
    {
        if (mBoundSurface)
        {
            auto eglErr = mBoundSurface->releaseTexImage(context, EGL_BACK_BUFFER);
            // TODO(jmadill): handle error.
            ASSERT(!eglErr.isError());
            mBoundSurface = nullptr;
        }
        if (mBoundStream)
        {
            mBoundStream->releaseTextures();
            mBoundStream = nullptr;
        }
    
        auto err = orphanImages(context);
        // TODO(jmadill): handle error.
        ASSERT(!err.isError());
    
        if (mTexture)
        {
            err = mTexture->onDestroy(context);
            // TODO(jmadill): handle error.
            ASSERT(!err.isError());
            SafeDelete(mTexture);
        }
    }
    
    Texture::~Texture()
    {
    }
    
    void Texture::setLabel(const std::string &label)
    {
        mLabel = label;
        mDirtyBits.set(DIRTY_BIT_LABEL);
    }
    
    const std::string &Texture::getLabel() const
    {
        return mLabel;
    }
    
    GLenum Texture::getTarget() const
    {
        return mState.mTarget;
    }
    
    void Texture::setSwizzleRed(GLenum swizzleRed)
    {
        mState.mSwizzleState.swizzleRed = swizzleRed;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_RED);
    }
    
    GLenum Texture::getSwizzleRed() const
    {
        return mState.mSwizzleState.swizzleRed;
    }
    
    void Texture::setSwizzleGreen(GLenum swizzleGreen)
    {
        mState.mSwizzleState.swizzleGreen = swizzleGreen;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_GREEN);
    }
    
    GLenum Texture::getSwizzleGreen() const
    {
        return mState.mSwizzleState.swizzleGreen;
    }
    
    void Texture::setSwizzleBlue(GLenum swizzleBlue)
    {
        mState.mSwizzleState.swizzleBlue = swizzleBlue;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_BLUE);
    }
    
    GLenum Texture::getSwizzleBlue() const
    {
        return mState.mSwizzleState.swizzleBlue;
    }
    
    void Texture::setSwizzleAlpha(GLenum swizzleAlpha)
    {
        mState.mSwizzleState.swizzleAlpha = swizzleAlpha;
        mDirtyBits.set(DIRTY_BIT_SWIZZLE_ALPHA);
    }
    
    GLenum Texture::getSwizzleAlpha() const
    {
        return mState.mSwizzleState.swizzleAlpha;
    }
    
    void Texture::setMinFilter(GLenum minFilter)
    {
        mState.mSamplerState.minFilter = minFilter;
        mDirtyBits.set(DIRTY_BIT_MIN_FILTER);
    }
    
    GLenum Texture::getMinFilter() const
    {
        return mState.mSamplerState.minFilter;
    }
    
    void Texture::setMagFilter(GLenum magFilter)
    {
        mState.mSamplerState.magFilter = magFilter;
        mDirtyBits.set(DIRTY_BIT_MAG_FILTER);
    }
    
    GLenum Texture::getMagFilter() const
    {
        return mState.mSamplerState.magFilter;
    }
    
    void Texture::setWrapS(GLenum wrapS)
    {
        mState.mSamplerState.wrapS = wrapS;
        mDirtyBits.set(DIRTY_BIT_WRAP_S);
    }
    
    GLenum Texture::getWrapS() const
    {
        return mState.mSamplerState.wrapS;
    }
    
    void Texture::setWrapT(GLenum wrapT)
    {
        mState.mSamplerState.wrapT = wrapT;
        mDirtyBits.set(DIRTY_BIT_WRAP_T);
    }
    
    GLenum Texture::getWrapT() const
    {
        return mState.mSamplerState.wrapT;
    }
    
    void Texture::setWrapR(GLenum wrapR)
    {
        mState.mSamplerState.wrapR = wrapR;
        mDirtyBits.set(DIRTY_BIT_WRAP_R);
    }
    
    GLenum Texture::getWrapR() const
    {
        return mState.mSamplerState.wrapR;
    }
    
    void Texture::setMaxAnisotropy(float maxAnisotropy)
    {
        mState.mSamplerState.maxAnisotropy = maxAnisotropy;
        mDirtyBits.set(DIRTY_BIT_MAX_ANISOTROPY);
    }
    
    float Texture::getMaxAnisotropy() const
    {
        return mState.mSamplerState.maxAnisotropy;
    }
    
    void Texture::setMinLod(GLfloat minLod)
    {
        mState.mSamplerState.minLod = minLod;
        mDirtyBits.set(DIRTY_BIT_MIN_LOD);
    }
    
    GLfloat Texture::getMinLod() const
    {
        return mState.mSamplerState.minLod;
    }
    
    void Texture::setMaxLod(GLfloat maxLod)
    {
        mState.mSamplerState.maxLod = maxLod;
        mDirtyBits.set(DIRTY_BIT_MAX_LOD);
    }
    
    GLfloat Texture::getMaxLod() const
    {
        return mState.mSamplerState.maxLod;
    }
    
    void Texture::setCompareMode(GLenum compareMode)
    {
        mState.mSamplerState.compareMode = compareMode;
        mDirtyBits.set(DIRTY_BIT_COMPARE_MODE);
    }
    
    GLenum Texture::getCompareMode() const
    {
        return mState.mSamplerState.compareMode;
    }
    
    void Texture::setCompareFunc(GLenum compareFunc)
    {
        mState.mSamplerState.compareFunc = compareFunc;
        mDirtyBits.set(DIRTY_BIT_COMPARE_FUNC);
    }
    
    GLenum Texture::getCompareFunc() const
    {
        return mState.mSamplerState.compareFunc;
    }
    
    void Texture::setSRGBDecode(GLenum sRGBDecode)
    {
        mState.mSamplerState.sRGBDecode = sRGBDecode;
        mDirtyBits.set(DIRTY_BIT_SRGB_DECODE);
    }
    
    GLenum Texture::getSRGBDecode() const
    {
        return mState.mSamplerState.sRGBDecode;
    }
    
    const SamplerState &Texture::getSamplerState() const
    {
        return mState.mSamplerState;
    }
    
    Error Texture::setBaseLevel(const Context *context, GLuint baseLevel)
    {
        if (mState.setBaseLevel(baseLevel))
        {
            ANGLE_TRY(mTexture->setBaseLevel(context, mState.getEffectiveBaseLevel()));
            mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
        }
    
        return NoError();
    }
    
    GLuint Texture::getBaseLevel() const
    {
        return mState.mBaseLevel;
    }
    
    void Texture::setMaxLevel(GLuint maxLevel)
    {
        mState.setMaxLevel(maxLevel);
        mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
    }
    
    GLuint Texture::getMaxLevel() const
    {
        return mState.mMaxLevel;
    }
    
    void Texture::setDepthStencilTextureMode(GLenum mode)
    {
        if (mode != mState.mDepthStencilTextureMode)
        {
            // Changing the mode from the default state (GL_DEPTH_COMPONENT) is not implemented yet
            UNIMPLEMENTED();
        }
    
        // TODO(geofflang): add dirty bits
        mState.mDepthStencilTextureMode = mode;
    }
    
    GLenum Texture::getDepthStencilTextureMode() const
    {
        return mState.mDepthStencilTextureMode;
    }
    
    bool Texture::getImmutableFormat() const
    {
        return mState.mImmutableFormat;
    }
    
    GLuint Texture::getImmutableLevels() const
    {
        return mState.mImmutableLevels;
    }
    
    void Texture::setUsage(GLenum usage)
    {
        mState.mUsage = usage;
        mDirtyBits.set(DIRTY_BIT_USAGE);
    }
    
    GLenum Texture::getUsage() const
    {
        return mState.mUsage;
    }
    
    const TextureState &Texture::getTextureState() const
    {
        return mState;
    }
    
    size_t Texture::getWidth(GLenum target, size_t level) const
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mState.getImageDesc(target, level).size.width;
    }
    
    size_t Texture::getHeight(GLenum target, size_t level) const
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mState.getImageDesc(target, level).size.height;
    }
    
    size_t Texture::getDepth(GLenum target, size_t level) const
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mState.getImageDesc(target, level).size.depth;
    }
    
    const Format &Texture::getFormat(GLenum target, size_t level) const
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mState.getImageDesc(target, level).format;
    }
    
    GLsizei Texture::getSamples(GLenum target, size_t level) const
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mState.getImageDesc(target, level).samples;
    }
    
    GLboolean Texture::getFixedSampleLocations(GLenum target, size_t level) const
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mState.getImageDesc(target, level).fixedSampleLocations;
    }
    
    GLuint Texture::getMipmapMaxLevel() const
    {
        return mState.getMipmapMaxLevel();
    }
    
    bool Texture::isMipmapComplete() const
    {
        return mState.computeMipmapCompleteness();
    }
    
    egl::Surface *Texture::getBoundSurface() const
    {
        return mBoundSurface;
    }
    
    egl::Stream *Texture::getBoundStream() const
    {
        return mBoundStream;
    }
    
    void Texture::invalidateCompletenessCache() const
    {
        mState.invalidateCompletenessCache();
        mDirtyChannel.signal();
    }
    
    Error Texture::setImage(const Context *context,
                            const PixelUnpackState &unpackState,
                            GLenum target,
                            size_t level,
                            GLenum internalFormat,
                            const Extents &size,
                            GLenum format,
                            GLenum type,
                            const uint8_t *pixels)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setImage(context, target, level, internalFormat, size, format, type,
                                     unpackState, pixels));
    
        mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat, type)));
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::setSubImage(const Context *context,
                               const PixelUnpackState &unpackState,
                               GLenum target,
                               size_t level,
                               const Box &area,
                               GLenum format,
                               GLenum type,
                               const uint8_t *pixels)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
        return mTexture->setSubImage(context, target, level, area, format, type, unpackState, pixels);
    }
    
    Error Texture::setCompressedImage(const Context *context,
                                      const PixelUnpackState &unpackState,
                                      GLenum target,
                                      size_t level,
                                      GLenum internalFormat,
                                      const Extents &size,
                                      size_t imageSize,
                                      const uint8_t *pixels)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setCompressedImage(context, target, level, internalFormat, size,
                                               unpackState, imageSize, pixels));
    
        mState.setImageDesc(target, level, ImageDesc(size, Format(internalFormat)));
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::setCompressedSubImage(const Context *context,
                                         const PixelUnpackState &unpackState,
                                         GLenum target,
                                         size_t level,
                                         const Box &area,
                                         GLenum format,
                                         size_t imageSize,
                                         const uint8_t *pixels)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        return mTexture->setCompressedSubImage(context, target, level, area, format, unpackState,
                                               imageSize, pixels);
    }
    
    Error Texture::copyImage(const Context *context,
                             GLenum target,
                             size_t level,
                             const Rectangle &sourceArea,
                             GLenum internalFormat,
                             const Framebuffer *source)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->copyImage(context, target, level, sourceArea, internalFormat, source));
    
        const InternalFormat &internalFormatInfo =
            GetInternalFormatInfo(internalFormat, GL_UNSIGNED_BYTE);
        mState.setImageDesc(target, level, ImageDesc(Extents(sourceArea.width, sourceArea.height, 1),
                                                     Format(internalFormatInfo)));
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::copySubImage(const Context *context,
                                GLenum target,
                                size_t level,
                                const Offset &destOffset,
                                const Rectangle &sourceArea,
                                const Framebuffer *source)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        return mTexture->copySubImage(context, target, level, destOffset, sourceArea, source);
    }
    
    Error Texture::copyTexture(const Context *context,
                               GLenum target,
                               size_t level,
                               GLenum internalFormat,
                               GLenum type,
                               size_t sourceLevel,
                               bool unpackFlipY,
                               bool unpackPremultiplyAlpha,
                               bool unpackUnmultiplyAlpha,
                               const Texture *source)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->copyTexture(context, target, level, internalFormat, type, sourceLevel,
                                        unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
                                        source));
    
        const auto &sourceDesc   = source->mState.getImageDesc(source->getTarget(), 0);
        const InternalFormat &internalFormatInfo = GetInternalFormatInfo(internalFormat, type);
        mState.setImageDesc(target, level, ImageDesc(sourceDesc.size, Format(internalFormatInfo)));
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::copySubTexture(const Context *context,
                                  GLenum target,
                                  size_t level,
                                  const Offset &destOffset,
                                  size_t sourceLevel,
                                  const Rectangle &sourceArea,
                                  bool unpackFlipY,
                                  bool unpackPremultiplyAlpha,
                                  bool unpackUnmultiplyAlpha,
                                  const Texture *source)
    {
        ASSERT(target == mState.mTarget ||
               (mState.mTarget == GL_TEXTURE_CUBE_MAP && IsCubeMapTextureTarget(target)));
    
        return mTexture->copySubTexture(context, target, level, destOffset, sourceLevel, sourceArea,
                                        unpackFlipY, unpackPremultiplyAlpha, unpackUnmultiplyAlpha,
                                        source);
    }
    
    Error Texture::copyCompressedTexture(const Context *context, const Texture *source)
    {
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->copyCompressedTexture(context, source));
    
        ASSERT(source->getTarget() != GL_TEXTURE_CUBE_MAP && getTarget() != GL_TEXTURE_CUBE_MAP);
        const auto &sourceDesc = source->mState.getImageDesc(source->getTarget(), 0);
        mState.setImageDesc(getTarget(), 0, sourceDesc);
    
        return NoError();
    }
    
    Error Texture::setStorage(const Context *context,
                              GLenum target,
                              GLsizei levels,
                              GLenum internalFormat,
                              const Extents &size)
    {
        ASSERT(target == mState.mTarget);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setStorage(context, target, levels, internalFormat, size));
    
        mState.mImmutableFormat = true;
        mState.mImmutableLevels = static_cast<GLuint>(levels);
        mState.clearImageDescs();
        mState.setImageDescChain(0, static_cast<GLuint>(levels - 1), size, Format(internalFormat));
    
        // Changing the texture to immutable can trigger a change in the base and max levels:
        // GLES 3.0.4 section 3.8.10 pg 158:
        // "For immutable-format textures, levelbase is clamped to the range[0;levels],levelmax is then
        // clamped to the range[levelbase;levels].
        mDirtyBits.set(DIRTY_BIT_BASE_LEVEL);
        mDirtyBits.set(DIRTY_BIT_MAX_LEVEL);
    
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::setStorageMultisample(const Context *context,
                                         GLenum target,
                                         GLsizei samples,
                                         GLint internalFormat,
                                         const Extents &size,
                                         GLboolean fixedSampleLocations)
    {
        ASSERT(target == mState.mTarget);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setStorageMultisample(context, target, samples, internalFormat, size,
                                                  fixedSampleLocations));
    
        mState.mImmutableFormat = true;
        mState.mImmutableLevels = static_cast<GLuint>(1);
        mState.clearImageDescs();
        mState.setImageDescChainMultisample(size, Format(internalFormat), samples,
                                            fixedSampleLocations);
    
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::generateMipmap(const Context *context)
    {
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
    
        // EGL_KHR_gl_image states that images are only orphaned when generating mipmaps if the texture
        // is not mip complete.
        if (!isMipmapComplete())
        {
            ANGLE_TRY(orphanImages(context));
        }
    
        const GLuint baseLevel = mState.getEffectiveBaseLevel();
        const GLuint maxLevel  = mState.getMipmapMaxLevel();
    
        if (maxLevel > baseLevel)
        {
            syncImplState();
            ANGLE_TRY(mTexture->generateMipmap(context));
    
            const ImageDesc &baseImageInfo =
                mState.getImageDesc(mState.getBaseImageTarget(), baseLevel);
            mState.setImageDescChain(baseLevel, maxLevel, baseImageInfo.size, baseImageInfo.format);
        }
    
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Error Texture::bindTexImageFromSurface(const Context *context, egl::Surface *surface)
    {
        ASSERT(surface);
    
        if (mBoundSurface)
        {
            ANGLE_TRY(releaseTexImageFromSurface(context));
        }
    
        ANGLE_TRY(mTexture->bindTexImage(context, surface));
        mBoundSurface = surface;
    
        // Set the image info to the size and format of the surface
        ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
        Extents size(surface->getWidth(), surface->getHeight(), 1);
        ImageDesc desc(size, Format(surface->getConfig()->renderTargetFormat));
        mState.setImageDesc(mState.mTarget, 0, desc);
        mDirtyChannel.signal();
        return NoError();
    }
    
    Error Texture::releaseTexImageFromSurface(const Context *context)
    {
        ASSERT(mBoundSurface);
        mBoundSurface = nullptr;
        ANGLE_TRY(mTexture->releaseTexImage(context));
    
        // Erase the image info for level 0
        ASSERT(mState.mTarget == GL_TEXTURE_2D || mState.mTarget == GL_TEXTURE_RECTANGLE_ANGLE);
        mState.clearImageDesc(mState.mTarget, 0);
        mDirtyChannel.signal();
        return NoError();
    }
    
    void Texture::bindStream(egl::Stream *stream)
    {
        ASSERT(stream);
    
        // It should not be possible to bind a texture already bound to another stream
        ASSERT(mBoundStream == nullptr);
    
        mBoundStream = stream;
    
        ASSERT(mState.mTarget == GL_TEXTURE_EXTERNAL_OES);
    }
    
    void Texture::releaseStream()
    {
        ASSERT(mBoundStream);
        mBoundStream = nullptr;
    }
    
    Error Texture::acquireImageFromStream(const Context *context,
                                          const egl::Stream::GLTextureDescription &desc)
    {
        ASSERT(mBoundStream != nullptr);
        ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, mBoundStream, desc));
    
        Extents size(desc.width, desc.height, 1);
        mState.setImageDesc(mState.mTarget, 0, ImageDesc(size, Format(desc.internalFormat)));
        mDirtyChannel.signal();
        return NoError();
    }
    
    Error Texture::releaseImageFromStream(const Context *context)
    {
        ASSERT(mBoundStream != nullptr);
        ANGLE_TRY(mTexture->setImageExternal(context, mState.mTarget, nullptr,
                                             egl::Stream::GLTextureDescription()));
    
        // Set to incomplete
        mState.clearImageDesc(mState.mTarget, 0);
        mDirtyChannel.signal();
        return NoError();
    }
    
    Error Texture::releaseTexImageInternal(const Context *context)
    {
        if (mBoundSurface)
        {
            // Notify the surface
            mBoundSurface->releaseTexImageFromTexture(context);
    
            // Then, call the same method as from the surface
            ANGLE_TRY(releaseTexImageFromSurface(context));
        }
        return NoError();
    }
    
    Error Texture::setEGLImageTarget(const Context *context, GLenum target, egl::Image *imageTarget)
    {
        ASSERT(target == mState.mTarget);
        ASSERT(target == GL_TEXTURE_2D || target == GL_TEXTURE_EXTERNAL_OES);
    
        // Release from previous calls to eglBindTexImage, to avoid calling the Impl after
        ANGLE_TRY(releaseTexImageInternal(context));
        ANGLE_TRY(orphanImages(context));
    
        ANGLE_TRY(mTexture->setEGLImageTarget(context, target, imageTarget));
    
        setTargetImage(context, imageTarget);
    
        Extents size(static_cast<int>(imageTarget->getWidth()),
                     static_cast<int>(imageTarget->getHeight()), 1);
    
        mState.clearImageDescs();
        mState.setImageDesc(target, 0, ImageDesc(size, imageTarget->getFormat()));
        mDirtyChannel.signal();
    
        return NoError();
    }
    
    Extents Texture::getAttachmentSize(const ImageIndex &imageIndex) const
    {
        return mState.getImageDesc(imageIndex).size;
    }
    
    const Format &Texture::getAttachmentFormat(GLenum /*binding*/, const ImageIndex &imageIndex) const
    {
        return mState.getImageDesc(imageIndex).format;
    }
    
    GLsizei Texture::getAttachmentSamples(const ImageIndex &imageIndex) const
    {
        return getSamples(imageIndex.type, 0);
    }
    
    void Texture::onAttach(const Context *context)
    {
        addRef();
    }
    
    void Texture::onDetach(const Context *context)
    {
        release(context);
    }
    
    GLuint Texture::getId() const
    {
        return id();
    }
    
    void Texture::syncImplState()
    {
        mTexture->syncState(mDirtyBits);
        mDirtyBits.reset();
    }
    
    rx::FramebufferAttachmentObjectImpl *Texture::getAttachmentImpl() const
    {
        return mTexture;
    }
    }  // namespace gl