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kc3-lang/angle/src/libANGLE/entry_points_enum_autogen.h

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  • Author : Jamie Madill
    Date : 2017-05-04 11:38:30
    Hash : ee769dd2
    Message : GLES2: Auto-generate entry points file. BUG=angleproject:1309 Change-Id: I7817444c3ea56f932fe769a860f4a70b29262019 Reviewed-on: https://chromium-review.googlesource.com/483427 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/entry_points_enum_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2017 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_enum_autogen.h:
    //   Defines the GLES entry points enumeration.
    
    #ifndef LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
    #define LIBGLESV2_ENTRYPOINTSENUM_AUTOGEN_H_
    
    namespace gl
    {
    enum class EntryPoint
    {
        Invalid,
        ActiveTexture,
        AttachShader,
        BindAttribLocation,
        BindBuffer,
        BindFramebuffer,
        BindRenderbuffer,
        BindTexture,
        BlendColor,
        BlendEquation,
        BlendEquationSeparate,
        BlendFunc,
        BlendFuncSeparate,
        BufferData,
        BufferSubData,
        CheckFramebufferStatus,
        Clear,
        ClearColor,
        ClearDepthf,
        ClearStencil,
        ColorMask,
        CompileShader,
        CompressedTexImage2D,
        CompressedTexSubImage2D,
        CopyTexImage2D,
        CopyTexSubImage2D,
        CreateProgram,
        CreateShader,
        CullFace,
        DeleteBuffers,
        DeleteFramebuffers,
        DeleteProgram,
        DeleteRenderbuffers,
        DeleteShader,
        DeleteTextures,
        DepthFunc,
        DepthMask,
        DepthRangef,
        DetachShader,
        Disable,
        DisableVertexAttribArray,
        DrawArrays,
        DrawElements,
        Enable,
        EnableVertexAttribArray,
        Finish,
        Flush,
        FramebufferRenderbuffer,
        FramebufferTexture2D,
        FrontFace,
        GenBuffers,
        GenerateMipmap,
        GenFramebuffers,
        GenRenderbuffers,
        GenTextures,
        GetActiveAttrib,
        GetActiveUniform,
        GetAttachedShaders,
        GetAttribLocation,
        GetBooleanv,
        GetBufferParameteriv,
        GetError,
        GetFloatv,
        GetFramebufferAttachmentParameteriv,
        GetIntegerv,
        GetProgramiv,
        GetProgramInfoLog,
        GetRenderbufferParameteriv,
        GetShaderiv,
        GetShaderInfoLog,
        GetShaderPrecisionFormat,
        GetShaderSource,
        GetString,
        GetTexParameterfv,
        GetTexParameteriv,
        GetUniformfv,
        GetUniformiv,
        GetUniformLocation,
        GetVertexAttribfv,
        GetVertexAttribiv,
        GetVertexAttribPointerv,
        Hint,
        IsBuffer,
        IsEnabled,
        IsFramebuffer,
        IsProgram,
        IsRenderbuffer,
        IsShader,
        IsTexture,
        LineWidth,
        LinkProgram,
        PixelStorei,
        PolygonOffset,
        ReadPixels,
        ReleaseShaderCompiler,
        RenderbufferStorage,
        SampleCoverage,
        Scissor,
        ShaderBinary,
        ShaderSource,
        StencilFunc,
        StencilFuncSeparate,
        StencilMask,
        StencilMaskSeparate,
        StencilOp,
        StencilOpSeparate,
        TexImage2D,
        TexParameterf,
        TexParameterfv,
        TexParameteri,
        TexParameteriv,
        TexSubImage2D,
        Uniform1f,
        Uniform1fv,
        Uniform1i,
        Uniform1iv,
        Uniform2f,
        Uniform2fv,
        Uniform2i,
        Uniform2iv,
        Uniform3f,
        Uniform3fv,
        Uniform3i,
        Uniform3iv,
        Uniform4f,
        Uniform4fv,
        Uniform4i,
        Uniform4iv,
        UniformMatrix2fv,
        UniformMatrix3fv,
        UniformMatrix4fv,
        UseProgram,
        ValidateProgram,
        VertexAttrib1f,
        VertexAttrib1fv,
        VertexAttrib2f,
        VertexAttrib2fv,
        VertexAttrib3f,
        VertexAttrib3fv,
        VertexAttrib4f,
        VertexAttrib4fv,
        VertexAttribPointer,
        Viewport,
        DrawElementsInstanced,
        DrawRangeElements,
        DrawElementsInstancedANGLE
    };
    }  // namespace gl
    #endif  // LIBGLESV2_ENTRY_POINTS_ENUM_AUTOGEN_H_