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kc3-lang/angle/src/libANGLE/renderer/d3d/SwapChainD3D.cpp

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  • Author : Geoff Lang
    Date : 2015-12-08 11:48:51
    Hash : 2018c0ba
    Message : Add a EGL_ANGLE_d3d_texture_client_buffer extension. Allows creation of pbuffers from D3D texture objects. BUG=540829 BUG=angleproject:1144 Change-Id: If8ea717ef011608cd01357c217837133d726d3ea Reviewed-on: https://chromium-review.googlesource.com/316804 Commit-Queue: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libANGLE/renderer/d3d/SwapChainD3D.cpp
  • //
    // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    
    // SwapChainD3D.cpp: Defines a back-end specific class that hides the details of the
    // implementation-specific swapchain.
    
    #include "libANGLE/renderer/d3d/SwapChainD3D.h"
    
    namespace rx
    {
    
    SwapChainD3D::SwapChainD3D(HANDLE shareHandle,
                               IUnknown *d3dTexture,
                               GLenum backBufferFormat,
                               GLenum depthBufferFormat)
        : mOffscreenRenderTargetFormat(backBufferFormat),
          mDepthBufferFormat(depthBufferFormat),
          mShareHandle(shareHandle),
          mD3DTexture(d3dTexture)
    {
        if (mD3DTexture)
        {
            mD3DTexture->AddRef();
        }
    }
    
    SwapChainD3D::~SwapChainD3D()
    {
        SafeRelease(mD3DTexture);
    }
    }  // namespace rx