Hash :
18b931d5
Author :
Date :
2014-09-29T12:58:31
Configure Google Tests to run against multiple renderers/GLES versions BUG=angle:611 Change-Id: I7d43612171c439045038db9ae82fd8716c0b31c6 Reviewed-on: https://chromium-review.googlesource.com/220400 Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Austin Kinross <aukinros@microsoft.com>
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#include "ANGLETest.h"
// These tests are designed to ensure that the various configurations of the test fixtures work as expected.
// If one of these tests fails, then it is likely that some of the other tests are being configured incorrectly.
// For example, they might be using the D3D11 renderer when the test is meant to be using the D3D9 renderer.
// Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
typedef ::testing::Types<TFT<Gles::Three, Rend::D3D11>, TFT<Gles::Two, Rend::D3D11>,
TFT<Gles::Three, Rend::WARP>, TFT<Gles::Two, Rend::WARP>,
TFT<Gles::Two, Rend::D3D9> > TestFixtureTypes;
TYPED_TEST_CASE(RendererTest, TestFixtureTypes);
template<typename T>
class RendererTest : public ANGLETest
{
protected:
RendererTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetRequestedRenderer())
{
setWindowWidth(128);
setWindowHeight(128);
}
T fixtureType;
};
TYPED_TEST(RendererTest, RequestedRendererCreated)
{
std::string rendererString = std::string(reinterpret_cast<const char*>(glGetString(GL_RENDERER)));
std::transform(rendererString.begin(), rendererString.end(), rendererString.begin(), ::tolower);
std::string versionString = std::string(reinterpret_cast<const char*>(glGetString(GL_VERSION)));
std::transform(versionString.begin(), versionString.end(), versionString.begin(), ::tolower);
// Ensure that the renderer string contains D3D11, if we requested a D3D11 renderer.
if (fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE || fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
{
ASSERT_NE(rendererString.find(std::string("direct3d11")), std::string::npos);
}
// Ensure that the renderer string contains D3D9, if we requested a D3D9 renderer.
if (fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE)
{
ASSERT_NE(rendererString.find(std::string("direct3d9")), std::string::npos);
}
// Ensure that the renderer uses WARP, if we requested it.
if (fixtureType.GetRequestedRenderer() == EGL_PLATFORM_ANGLE_TYPE_D3D11_WARP_ANGLE)
{
ASSERT_NE(rendererString.find(std::string("microsoft basic render")), std::string::npos);
}
// Ensure that the renderer string contains GL ES 3.0, if we requested a GL ES 3.0
if (fixtureType.GetGlesMajorVersion() == 3)
{
ASSERT_NE(versionString.find(std::string("es 3.0")), std::string::npos);
}
// Ensure that the version string contains GL ES 2.0, if we requested GL ES 2.0
if (fixtureType.GetGlesMajorVersion() == 2)
{
ASSERT_NE(versionString.find(std::string("es 2.0")), std::string::npos);
}
}