Hash :
bbffd556
Author :
Date :
2014-09-10T10:12:49
Add a TexSubImage benchmark. Currently we are about 2x as slow on this micro-benchmark in D3D11. Preliminary testing suggests using CopySubresourceRegion gives improved performance across the board, but testing could disprove this hypothesis. Modified from a sample from bajones. BUG=angle:705 Change-Id: Iedf36a4e7b9b9bbed308302fd2bf3912acacbd2c Reviewed-on: https://chromium-review.googlesource.com/216272 Tested-by: Jamie Madill <jmadill@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "SimpleBenchmark.h"
struct TexSubImageParams : public BenchmarkParams
{
int imageWidth;
int imageHeight;
int subImageWidth;
int subImageHeight;
unsigned int iterations;
virtual std::string name() const;
};
class TexSubImageBenchmark : public SimpleBenchmark
{
public:
TexSubImageBenchmark(const TexSubImageParams ¶ms);
virtual bool initializeBenchmark();
virtual void destroyBenchmark();
virtual void beginDrawBenchmark();
virtual void drawBenchmark();
private:
GLuint createTexture();
TexSubImageParams mParams;
// Handle to a program object
GLuint mProgram;
// Attribute locations
GLint mPositionLoc;
GLint mTexCoordLoc;
// Sampler location
GLint mSamplerLoc;
// Texture handle
GLuint mTexture;
// Buffer handle
GLuint mVertexBuffer;
GLuint mIndexBuffer;
GLubyte *mPixels;
};