Edit

kc3-lang/angle/src/tests/end2end_tests/SimpleOperationTest.cpp

Branch :

  • Show log

    Commit

  • Author : Geoff Lang
    Date : 2015-03-31 15:42:55
    Hash : eb629169
    Message : Enable the OpenGL renderer in some basic end2end tests. Change-Id: I5c224fe779aed90332d14e463abedf8926516156 Reviewed-on: https://chromium-review.googlesource.com/263337 Tested-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/tests/end2end_tests/SimpleOperationTest.cpp
  • #include "ANGLETest.h"
    
    #include <vector>
    
    // Use this to select which configurations (e.g. which renderer, which GLES major version) these tests should be run against.
    ANGLE_TYPED_TEST_CASE(SimpleOperationTest, ES2_D3D9, ES2_D3D11, ES3_D3D11, ES2_OPENGL, ES3_OPENGL);
    
    template<typename T>
    class SimpleOperationTest : public ANGLETest
    {
      protected:
        SimpleOperationTest() : ANGLETest(T::GetGlesMajorVersion(), T::GetPlatform())
        {
            setWindowWidth(128);
            setWindowHeight(128);
            setConfigRedBits(8);
            setConfigGreenBits(8);
            setConfigBlueBits(8);
            setConfigAlphaBits(8);
        }
    };
    
    TYPED_TEST(SimpleOperationTest, CompileVertexShader)
    {
        const std::string source = SHADER_SOURCE
        (
            attribute vec4 a_input;
            void main()
            {
                gl_Position = a_input;
            }
        );
    
        GLuint shader = CompileShader(GL_VERTEX_SHADER, source);
        EXPECT_NE(shader, 0u);
        glDeleteShader(shader);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, CompileFragmentShader)
    {
        const std::string source = SHADER_SOURCE
        (
            precision mediump float;
            varying vec4 v_input;
            void main()
            {
                gl_FragColor = v_input;
            }
        );
    
        GLuint shader = CompileShader(GL_FRAGMENT_SHADER, source);
        EXPECT_NE(shader, 0u);
        glDeleteShader(shader);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, LinkProgram)
    {
        const std::string vsSource = SHADER_SOURCE
        (
            void main()
            {
                gl_Position = vec4(1.0, 1.0, 1.0, 1.0);
            }
        );
    
        const std::string fsSource = SHADER_SOURCE
        (
            void main()
            {
                gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
            }
        );
    
        GLuint program = CompileProgram(vsSource, fsSource);
        EXPECT_NE(program, 0u);
        glDeleteProgram(program);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, LinkProgramWithUniforms)
    {
        const std::string vsSource = SHADER_SOURCE
        (
            void main()
            {
                gl_Position = vec4(1.0, 1.0, 1.0, 1.0);
            }
        );
    
        const std::string fsSource = SHADER_SOURCE
        (
            precision mediump float;
            uniform vec4 u_input;
            void main()
            {
                gl_FragColor = u_input;
            }
        );
    
        GLuint program = CompileProgram(vsSource, fsSource);
        EXPECT_NE(program, 0u);
    
        GLint uniformLoc = glGetUniformLocation(program, "u_input");
        EXPECT_NE(-1, uniformLoc);
    
        glDeleteProgram(program);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, LinkProgramWithAttributes)
    {
        const std::string vsSource = SHADER_SOURCE
        (
            attribute vec4 a_input;
            void main()
            {
                gl_Position = a_input;
            }
        );
    
        const std::string fsSource = SHADER_SOURCE
        (
            void main()
            {
                gl_FragColor = vec4(1.0, 1.0, 1.0, 1.0);
            }
        );
    
        GLuint program = CompileProgram(vsSource, fsSource);
        EXPECT_NE(program, 0u);
    
        GLint attribLoc = glGetAttribLocation(program, "a_input");
        EXPECT_NE(-1, attribLoc);
    
        glDeleteProgram(program);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, BufferDataWithData)
    {
        GLuint buffer;
        glGenBuffers(1, &buffer);
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
    
        std::vector<uint8_t> data(1024);
        glBufferData(GL_ARRAY_BUFFER, data.size(), &data[0], GL_STATIC_DRAW);
    
        glDeleteBuffers(1, &buffer);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, BufferDataWithNoData)
    {
        GLuint buffer;
        glGenBuffers(1, &buffer);
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
        glBufferData(GL_ARRAY_BUFFER, 1024, nullptr, GL_STATIC_DRAW);
        glDeleteBuffers(1, &buffer);
    
        EXPECT_GL_NO_ERROR();
    }
    
    TYPED_TEST(SimpleOperationTest, BufferSubData)
    {
        GLuint buffer;
        glGenBuffers(1, &buffer);
        glBindBuffer(GL_ARRAY_BUFFER, buffer);
    
        const size_t bufferSize = 1024;
        glBufferData(GL_ARRAY_BUFFER, bufferSize, nullptr, GL_STATIC_DRAW);
    
        const size_t subDataCount = 16;
        std::vector<uint8_t> data(bufferSize / subDataCount);
        for (size_t i = 0; i < subDataCount; i++)
        {
            glBufferSubData(GL_ARRAY_BUFFER, data.size() * i, data.size(), &data[0]);
        }
    
        glDeleteBuffers(1, &buffer);
    
        EXPECT_GL_NO_ERROR();
    }