Hash :
6f80f0f0
Author :
Date :
2022-08-06T02:29:19
Translator: Clean up the compile flag passing interface Historically, compile flags were sent to the translator as a bitmask. Recently, we were getting close to running out of bits. Additionally, direct-to-metal work had started to introduce constants to be passed to the translator, which were misplaced in ShBuiltInResources and Caps. Recent work on Pixel Local Storage adds even more constants, aggravating the situation. In this change, the interface to passing compile flags is reworked. A struct is passed (instead of a bitmask) that has one bit for each flag. This can be indefinitely extended. Additionally, the constants needed by metal and PLS are also placed in this struct. In turn, the backends can set these options directly, and don't have to hack them into Caps to further get hacked into ShBuiltInResources. Bug: angleproject:7559 Change-Id: If93f1e1b8818ad3a0ac708ab04ab93b4b397d114 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/3812562 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Amirali Abdolrashidi <abdolrashidi@google.com> Commit-Queue: Amirali Abdolrashidi <abdolrashidi@google.com> Auto-Submit: Shahbaz Youssefi <syoussefi@chromium.org>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// WorkGroupSize_test.cpp:
// tests for local group size in a compute shader
//
#include "GLSLANG/ShaderLang.h"
#include "angle_gl.h"
#include "compiler/translator/TranslatorESSL.h"
#include "gtest/gtest.h"
#include "tests/test_utils/compiler_test.h"
using namespace sh;
class WorkGroupSizeTest : public testing::Test
{
public:
WorkGroupSizeTest() {}
protected:
void SetUp() override
{
ShBuiltInResources resources;
InitBuiltInResources(&resources);
mTranslator = new TranslatorESSL(GL_COMPUTE_SHADER, SH_GLES3_1_SPEC);
ASSERT_TRUE(mTranslator->Init(resources));
}
void TearDown() override { SafeDelete(mTranslator); }
// Return true when compilation succeeds
bool compile(const std::string &shaderString)
{
ShCompileOptions compileOptions = {};
compileOptions.variables = true;
compileOptions.intermediateTree = true;
const char *shaderStrings[] = {shaderString.c_str()};
bool status = mTranslator->compile(shaderStrings, 1, compileOptions);
TInfoSink &infoSink = mTranslator->getInfoSink();
mInfoLog = infoSink.info.c_str();
return status;
}
protected:
std::string mInfoLog;
TranslatorESSL *mTranslator = nullptr;
};
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, OnlyLocalSizeXSpecified)
{
const std::string &shaderString =
"#version 310 es\n"
"layout(local_size_x=5) in;\n"
"void main() {\n"
"}\n";
compile(shaderString);
const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
ASSERT_EQ(5, localSize[0]);
ASSERT_EQ(1, localSize[1]);
ASSERT_EQ(1, localSize[2]);
}
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, LocalSizeXandZ)
{
const std::string &shaderString =
"#version 310 es\n"
"layout(local_size_x=5, local_size_z=10) in;\n"
"void main() {\n"
"}\n";
compile(shaderString);
const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
ASSERT_EQ(5, localSize[0]);
ASSERT_EQ(1, localSize[1]);
ASSERT_EQ(10, localSize[2]);
}
// checks whether compiler has parsed the local size layout qualifiers qcorrectly
TEST_F(WorkGroupSizeTest, LocalSizeAll)
{
const std::string &shaderString =
"#version 310 es\n"
"layout(local_size_x=5, local_size_z=10, local_size_y=15) in;\n"
"void main() {\n"
"}\n";
compile(shaderString);
const WorkGroupSize &localSize = mTranslator->getComputeShaderLocalSize();
ASSERT_EQ(5, localSize[0]);
ASSERT_EQ(15, localSize[1]);
ASSERT_EQ(10, localSize[2]);
}