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kc3-lang/angle/src/libGLESv2/egl_stubs.cpp

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  • Author : Yuxiang Qian
    Date : 2025-07-09 18:24:31
    Hash : 6a03109f
    Message : Refine getCompressionRate As Vulkan spec states, vkGetImageSubresourceLayout should not be called for the android swapchainimage when the image is not bound to memory. Refine the path of getCompressionRate to make sure at least swapchainimage[0] has been initialized when it is been called. Bug: angleproject:433057375 Change-Id: I80b68874686940c0ef77df97b928b0e153c5bbf8 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/6774721 Commit-Queue: Shahbaz Youssefi <syoussefi@chromium.org> Reviewed-by: Cody Northrop <cnorthrop@google.com> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org>

  • src/libGLESv2/egl_stubs.cpp
  • //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // egl_stubs.cpp: Stubs for EGL entry points.
    //
    
    #include "libGLESv2/egl_stubs_autogen.h"
    
    #include "common/angle_version_info.h"
    #include "libANGLE/Context.h"
    #include "libANGLE/Display.h"
    #include "libANGLE/EGLSync.h"
    #include "libANGLE/Surface.h"
    #include "libANGLE/Thread.h"
    #include "libANGLE/queryutils.h"
    #include "libANGLE/validationEGL.h"
    #include "libGLESv2/global_state.h"
    
    namespace egl
    {
    namespace
    {
    
    void ClipConfigs(const std::vector<const Config *> &filteredConfigs,
                     EGLConfig *outputConfigs,
                     EGLint configSize,
                     EGLint *numConfigs)
    {
        EGLint resultSize = static_cast<EGLint>(filteredConfigs.size());
        if (outputConfigs)
        {
            resultSize = std::max(std::min(resultSize, configSize), 0);
            for (EGLint i = 0; i < resultSize; i++)
            {
                outputConfigs[i] = const_cast<Config *>(filteredConfigs[i]);
            }
        }
        *numConfigs = resultSize;
    }
    }  // anonymous namespace
    
    EGLBoolean BindAPI(Thread *thread, EGLenum api)
    {
        thread->setAPI(api);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean BindTexImage(Thread *thread, Display *display, egl::SurfaceID surfaceID, EGLint buffer)
    {
        Surface *eglSurface = display->getSurface(surfaceID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglBindTexImage",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        gl::Context *context = thread->getContext();
        if (context && !context->isContextLost())
        {
            gl::TextureType type =
                egl_gl::EGLTextureTargetToTextureType(eglSurface->getTextureTarget());
            gl::Texture *textureObject = context->getTextureByType(type);
            ANGLE_EGL_TRY_RETURN(thread, eglSurface->bindTexImage(context, textureObject, buffer),
                                 "eglBindTexImage", GetSurfaceIfValid(display, surfaceID), EGL_FALSE);
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean ChooseConfig(Thread *thread,
                            Display *display,
                            const AttributeMap &attribMap,
                            EGLConfig *configs,
                            EGLint config_size,
                            EGLint *num_config)
    {
        ClipConfigs(display->chooseConfig(attribMap), configs, config_size, num_config);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLint ClientWaitSync(Thread *thread,
                          Display *display,
                          SyncID syncID,
                          EGLint flags,
                          EGLTime timeout)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglClientWaitSync",
                                              GetDisplayIfValid(display), EGL_FALSE);
        gl::Context *currentContext = thread->getContext();
        EGLint syncStatus           = EGL_FALSE;
        Sync *syncObject            = display->getSync(syncID);
        ANGLE_EGL_TRY_RETURN(
            thread, syncObject->clientWait(display, currentContext, flags, timeout, &syncStatus),
            "eglClientWaitSync", GetSyncIfValid(display, syncID), EGL_FALSE);
    
        // When performing CPU wait through UnlockedTailCall we need to handle any error conditions
        if (egl::Display::GetCurrentThreadUnlockedTailCall()->any())
        {
            auto handleErrorStatus = [thread, display, syncID](void *result) {
                EGLint *eglResult = static_cast<EGLint *>(result);
                ASSERT(eglResult);
                if (*eglResult == EGL_FALSE)
                {
                    thread->setError(egl::Error(EGL_BAD_ALLOC), "eglClientWaitSync",
                                     GetSyncIfValid(display, syncID));
                }
                else
                {
                    thread->setSuccess();
                }
            };
            egl::Display::GetCurrentThreadUnlockedTailCall()->add(handleErrorStatus);
        }
        else
        {
            thread->setSuccess();
        }
        return syncStatus;
    }
    
    EGLBoolean CopyBuffers(Thread *thread,
                           Display *display,
                           egl::SurfaceID surfaceID,
                           EGLNativePixmapType target)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglCopyBuffers",
                                              GetDisplayIfValid(display), EGL_FALSE);
        UNIMPLEMENTED();  // FIXME
    
        thread->setSuccess();
        return 0;
    }
    
    EGLContext CreateContext(Thread *thread,
                             Display *display,
                             Config *configuration,
                             gl::ContextID sharedContextID,
                             const AttributeMap &attributes)
    {
        gl::Context *sharedGLContext = display->getContext(sharedContextID);
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglCreateContext",
                                              GetDisplayIfValid(display), EGL_NO_CONTEXT);
        gl::Context *context = nullptr;
        ANGLE_EGL_TRY_RETURN(
            thread, display->createContext(configuration, sharedGLContext, attributes, &context),
            "eglCreateContext", GetDisplayIfValid(display), EGL_NO_CONTEXT);
    
        thread->setSuccess();
        return reinterpret_cast<EGLContext>(static_cast<uintptr_t>(context->id().value));
    }
    
    EGLImage CreateImage(Thread *thread,
                         Display *display,
                         gl::ContextID contextID,
                         EGLenum target,
                         EGLClientBuffer buffer,
                         const AttributeMap &attributes)
    {
        gl::Context *context = display->getContext(contextID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglCreateImage",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        Image *image = nullptr;
        Error error  = display->createImage(context, target, buffer, attributes, &image);
        if (error.isError())
        {
            thread->setError(error, "eglCreateImage", GetDisplayIfValid(display));
            return EGL_NO_IMAGE;
        }
    
        thread->setSuccess();
        return reinterpret_cast<EGLImage>(static_cast<uintptr_t>(image->id().value));
    }
    
    EGLSurface CreatePbufferFromClientBuffer(Thread *thread,
                                             Display *display,
                                             EGLenum buftype,
                                             EGLClientBuffer buffer,
                                             Config *configuration,
                                             const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(),
                                              "eglCreatePbufferFromClientBuffer",
                                              GetDisplayIfValid(display), EGL_NO_SURFACE);
        Surface *surface = nullptr;
        ANGLE_EGL_TRY_RETURN(thread,
                             display->createPbufferFromClientBuffer(configuration, buftype, buffer,
                                                                    attributes, &surface),
                             "eglCreatePbufferFromClientBuffer", GetDisplayIfValid(display),
                             EGL_NO_SURFACE);
    
        return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
    }
    
    EGLSurface CreatePbufferSurface(Thread *thread,
                                    Display *display,
                                    Config *configuration,
                                    const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(),
                                              "eglCreatePbufferSurface", GetDisplayIfValid(display),
                                              EGL_NO_SURFACE);
        Surface *surface = nullptr;
        ANGLE_EGL_TRY_RETURN(thread, display->createPbufferSurface(configuration, attributes, &surface),
                             "eglCreatePbufferSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
    
        return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
    }
    
    EGLSurface CreatePixmapSurface(Thread *thread,
                                   Display *display,
                                   Config *configuration,
                                   EGLNativePixmapType pixmap,
                                   const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(),
                                              "eglCreatePixmapSurface", GetDisplayIfValid(display),
                                              EGL_NO_SURFACE);
        Surface *surface = nullptr;
        ANGLE_EGL_TRY_RETURN(thread,
                             display->createPixmapSurface(configuration, pixmap, attributes, &surface),
                             "eglCreatePixmapSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
    
        thread->setSuccess();
        return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
    }
    
    EGLSurface CreatePlatformPixmapSurface(Thread *thread,
                                           Display *display,
                                           Config *configuration,
                                           void *pixmap,
                                           const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(),
                                              "eglCreatePlatformPixmapSurface",
                                              GetDisplayIfValid(display), EGL_NO_SURFACE);
        Surface *surface                 = nullptr;
        EGLNativePixmapType nativePixmap = reinterpret_cast<EGLNativePixmapType>(pixmap);
        ANGLE_EGL_TRY_RETURN(
            thread, display->createPixmapSurface(configuration, nativePixmap, attributes, &surface),
            "eglCreatePlatformPixmapSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
    
        thread->setSuccess();
        return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
    }
    
    EGLSurface CreatePlatformWindowSurface(Thread *thread,
                                           Display *display,
                                           Config *configuration,
                                           void *win,
                                           const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(),
                                              "eglCreatePlatformWindowSurface",
                                              GetDisplayIfValid(display), EGL_NO_SURFACE);
        Surface *surface                 = nullptr;
        EGLNativeWindowType nativeWindow = reinterpret_cast<EGLNativeWindowType>(win);
        ANGLE_EGL_TRY_RETURN(
            thread, display->createWindowSurface(configuration, nativeWindow, attributes, &surface),
            "eglCreatePlatformWindowSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
    
        return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
    }
    
    EGLSync CreateSync(Thread *thread, Display *display, EGLenum type, const AttributeMap &attributes)
    {
        gl::Context *currentContext = thread->getContext();
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglCreateSync",
                                              GetDisplayIfValid(display), EGL_FALSE);
        Sync *syncObject = nullptr;
        ANGLE_EGL_TRY_RETURN(thread, display->createSync(currentContext, type, attributes, &syncObject),
                             "eglCreateSync", GetDisplayIfValid(display), EGL_NO_SYNC);
    
        thread->setSuccess();
        return reinterpret_cast<EGLSync>(static_cast<uintptr_t>(syncObject->id().value));
    }
    
    EGLSurface CreateWindowSurface(Thread *thread,
                                   Display *display,
                                   Config *configuration,
                                   EGLNativeWindowType win,
                                   const AttributeMap &attributes)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(),
                                              "eglCreateWindowSurface", GetDisplayIfValid(display),
                                              EGL_NO_SURFACE);
    
        Surface *surface = nullptr;
        ANGLE_EGL_TRY_RETURN(thread,
                             display->createWindowSurface(configuration, win, attributes, &surface),
                             "eglCreateWindowSurface", GetDisplayIfValid(display), EGL_NO_SURFACE);
    
        return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
    }
    
    EGLBoolean DestroyContext(Thread *thread, Display *display, gl::ContextID contextID)
    {
        gl::Context *context = display->getContext(contextID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglDestroyContext",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        ScopedSyncCurrentContextFromThread scopedSyncCurrent(thread);
    
        ANGLE_EGL_TRY_RETURN(thread, display->destroyContext(thread, context), "eglDestroyContext",
                             GetContextIfValid(display, contextID), EGL_FALSE);
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean DestroyImage(Thread *thread, Display *display, ImageID imageID)
    {
        Image *img = display->getImage(imageID);
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglDestroyImage",
                                              GetDisplayIfValid(display), EGL_FALSE);
        display->destroyImage(img);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean DestroySurface(Thread *thread, Display *display, egl::SurfaceID surfaceID)
    {
        Surface *eglSurface = display->getSurface(surfaceID);
    
        // Workaround https://issuetracker.google.com/292285899
        // When destroying surface, if the surface
        // is still bound by the context of the current rendering
        // thread, release the surface by passing EGL_NO_SURFACE to eglMakeCurrent().
        if (display->getFrontendFeatures().uncurrentEglSurfaceUponSurfaceDestroy.enabled &&
            eglSurface->isCurrentOnAnyContext() &&
            (thread->getCurrentDrawSurface() == eglSurface ||
             thread->getCurrentReadSurface() == eglSurface))
        {
            SurfaceID drawSurface             = PackParam<SurfaceID>(EGL_NO_SURFACE);
            SurfaceID readSurface             = PackParam<SurfaceID>(EGL_NO_SURFACE);
            const gl::Context *currentContext = thread->getContext();
            const gl::ContextID contextID     = currentContext == nullptr
                                                    ? PackParam<gl::ContextID>(EGL_NO_CONTEXT)
                                                    : currentContext->id();
    
            // if surfaceless context is supported, only release the surface.
            if (display->getExtensions().surfacelessContext)
            {
                MakeCurrent(thread, display, drawSurface, readSurface, contextID);
            }
            else
            {
                // if surfaceless context is not supported, release the context, too.
                MakeCurrent(thread, display, drawSurface, readSurface,
                            PackParam<gl::ContextID>(EGL_NO_CONTEXT));
            }
        }
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglDestroySurface",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        ANGLE_EGL_TRY_RETURN(thread, display->destroySurface(eglSurface), "eglDestroySurface",
                             GetSurfaceIfValid(display, surfaceID), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean DestroySync(Thread *thread, Display *display, SyncID syncID)
    {
        Sync *sync = display->getSync(syncID);
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglDestroySync",
                                              GetDisplayIfValid(display), EGL_FALSE);
        display->destroySync(sync);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean GetConfigAttrib(Thread *thread,
                               Display *display,
                               Config *configuration,
                               EGLint attribute,
                               EGLint *value)
    {
        QueryConfigAttrib(configuration, attribute, value);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean GetConfigs(Thread *thread,
                          Display *display,
                          EGLConfig *configs,
                          EGLint config_size,
                          EGLint *num_config)
    {
        ClipConfigs(display->getConfigs(AttributeMap()), configs, config_size, num_config);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLContext GetCurrentContext(Thread *thread)
    {
        gl::Context *context = thread->getContext();
    
        thread->setSuccess();
        return reinterpret_cast<EGLContext>(context ? static_cast<uintptr_t>(context->id().value) : 0);
    }
    
    EGLDisplay GetCurrentDisplay(Thread *thread)
    {
        thread->setSuccess();
        if (thread->getContext() != nullptr)
        {
            return thread->getContext()->getDisplay();
        }
        return EGL_NO_DISPLAY;
    }
    
    EGLSurface GetCurrentSurface(Thread *thread, EGLint readdraw)
    {
        Surface *surface =
            (readdraw == EGL_READ) ? thread->getCurrentReadSurface() : thread->getCurrentDrawSurface();
        thread->setSuccess();
        if (surface)
        {
            return reinterpret_cast<EGLSurface>(static_cast<uintptr_t>(surface->id().value));
        }
        else
        {
            return EGL_NO_SURFACE;
        }
    }
    
    EGLDisplay GetDisplay(Thread *thread, EGLNativeDisplayType display_id)
    {
        return Display::GetDisplayFromNativeDisplay(EGL_PLATFORM_ANGLE_ANGLE, display_id,
                                                    AttributeMap());
    }
    
    EGLint GetError(Thread *thread)
    {
        EGLint error = thread->getError();
        thread->setSuccess();
        return error;
    }
    
    EGLDisplay GetPlatformDisplay(Thread *thread,
                                  EGLenum platform,
                                  void *native_display,
                                  const AttributeMap &attribMap)
    {
        switch (platform)
        {
            case EGL_PLATFORM_ANGLE_ANGLE:
            case EGL_PLATFORM_GBM_KHR:
            case EGL_PLATFORM_WAYLAND_EXT:
            case EGL_PLATFORM_SURFACELESS_MESA:
            {
                return Display::GetDisplayFromNativeDisplay(
                    platform, gl::bitCast<EGLNativeDisplayType>(native_display), attribMap);
            }
            case EGL_PLATFORM_DEVICE_EXT:
            {
                Device *eglDevice = static_cast<Device *>(native_display);
                return Display::GetDisplayFromDevice(eglDevice, attribMap);
            }
            default:
            {
                UNREACHABLE();
                return EGL_NO_DISPLAY;
            }
        }
    }
    
    EGLBoolean GetSyncAttrib(Thread *thread,
                             Display *display,
                             SyncID syncID,
                             EGLint attribute,
                             EGLAttrib *value)
    {
        EGLint valueExt;
        ANGLE_EGL_TRY_RETURN(thread, GetSyncAttrib(display, syncID, attribute, &valueExt),
                             "eglGetSyncAttrib", GetSyncIfValid(display, syncID), EGL_FALSE);
        *value = valueExt;
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean Initialize(Thread *thread, Display *display, EGLint *major, EGLint *minor)
    {
        ANGLE_EGL_TRY_RETURN(thread, display->initialize(), "eglInitialize", GetDisplayIfValid(display),
                             EGL_FALSE);
    
        if (major)
        {
            *major = kEglMajorVersion;
        }
        if (minor)
        {
            *minor = kEglMinorVersion;
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean MakeCurrent(Thread *thread,
                           Display *display,
                           egl::SurfaceID drawSurfaceID,
                           egl::SurfaceID readSurfaceID,
                           gl::ContextID contextID)
    {
        Surface *drawSurface = display->getSurface(drawSurfaceID);
        Surface *readSurface = display->getSurface(readSurfaceID);
        gl::Context *context = display->getContext(contextID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglMakeCurrent",
                                              GetDisplayIfValid(display), EGL_FALSE);
        ScopedSyncCurrentContextFromThread scopedSyncCurrent(thread);
    
        Surface *previousDraw        = thread->getCurrentDrawSurface();
        Surface *previousRead        = thread->getCurrentReadSurface();
        gl::Context *previousContext = thread->getContext();
    
        // Only call makeCurrent if the context or surfaces have changed.
        if (previousDraw != drawSurface || previousRead != readSurface || previousContext != context)
        {
            ANGLE_EGL_TRY_RETURN(
                thread,
                display->makeCurrent(thread, previousContext, drawSurface, readSurface, context),
                "eglMakeCurrent", GetContextIfValid(display, contextID), EGL_FALSE);
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLenum QueryAPI(Thread *thread)
    {
        EGLenum API = thread->getAPI();
    
        thread->setSuccess();
        return API;
    }
    
    EGLBoolean QueryContext(Thread *thread,
                            Display *display,
                            gl::ContextID contextID,
                            EGLint attribute,
                            EGLint *value)
    {
        gl::Context *context = display->getContext(contextID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglQueryContext",
                                              GetDisplayIfValid(display), EGL_FALSE);
        QueryContextAttrib(context, attribute, value);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    const char *QueryString(Thread *thread, Display *display, EGLint name)
    {
        if (display)
        {
            ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglQueryString",
                                                  GetDisplayIfValid(display), nullptr);
        }
    
        const char *result = nullptr;
        switch (name)
        {
            case EGL_CLIENT_APIS:
                result = display->getClientAPIString().c_str();
                break;
            case EGL_EXTENSIONS:
                if (display == EGL_NO_DISPLAY)
                {
                    result = Display::GetClientExtensionString().c_str();
                }
                else
                {
                    result = display->getExtensionString().c_str();
                }
                break;
            case EGL_VENDOR:
                result = display->getVendorString().c_str();
                break;
            case EGL_VERSION:
            {
                static const char *sVersionString =
                    MakeStaticString(std::string("1.5 (ANGLE ") + angle::GetANGLEVersionString() + ")");
                result = sVersionString;
                break;
            }
            default:
                UNREACHABLE();
                break;
        }
    
        thread->setSuccess();
        return result;
    }
    
    EGLBoolean QuerySurface(Thread *thread,
                            Display *display,
                            egl::SurfaceID surfaceID,
                            EGLint attribute,
                            EGLint *value)
    {
        Surface *eglSurface = display->getSurface(surfaceID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglQuerySurface",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        // Update GetContextLock_QuerySurface() switch accordingly to take a ContextMutex lock for
        // attributes that require current Context.
        const gl::Context *context;
        switch (attribute)
        {
            // EGL_BUFFER_AGE_EXT and EGL_SURFACE_COMPRESSION_EXT uses Context,
            // so lock was taken in GetContextLock_QuerySurface().
            case EGL_BUFFER_AGE_EXT:
            case EGL_SURFACE_COMPRESSION_EXT:
                context = thread->getContext();
                break;
            // Other attributes are not using Context, pass nullptr to be explicit about that.
            default:
                context = nullptr;
                break;
        }
    
        ANGLE_EGL_TRY_RETURN(thread, QuerySurfaceAttrib(display, context, eglSurface, attribute, value),
                             "eglQuerySurface", GetSurfaceIfValid(display, surfaceID), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean ReleaseTexImage(Thread *thread,
                               Display *display,
                               egl::SurfaceID surfaceID,
                               EGLint buffer)
    {
        Surface *eglSurface = display->getSurface(surfaceID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglReleaseTexImage",
                                              GetDisplayIfValid(display), EGL_FALSE);
        gl::Context *context = thread->getContext();
        if (context && !context->isContextLost())
        {
            gl::Texture *texture = eglSurface->getBoundTexture();
    
            if (texture)
            {
                ANGLE_EGL_TRY_RETURN(thread, eglSurface->releaseTexImage(thread->getContext(), buffer),
                                     "eglReleaseTexImage", GetSurfaceIfValid(display, surfaceID),
                                     EGL_FALSE);
            }
        }
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean ReleaseThread(Thread *thread)
    {
        ScopedSyncCurrentContextFromThread scopedSyncCurrent(thread);
    
        Surface *previousDraw        = thread->getCurrentDrawSurface();
        Surface *previousRead        = thread->getCurrentReadSurface();
        gl::Context *previousContext = thread->getContext();
        Display *previousDisplay     = thread->getDisplay();
    
        if (previousDisplay != EGL_NO_DISPLAY)
        {
            ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, previousDisplay->prepareForCall(),
                                                  "eglReleaseThread",
                                                  GetDisplayIfValid(previousDisplay), EGL_FALSE);
            // Only call makeCurrent if the context or surfaces have changed.
            if (previousDraw != EGL_NO_SURFACE || previousRead != EGL_NO_SURFACE ||
                previousContext != EGL_NO_CONTEXT)
            {
                ANGLE_EGL_TRY_RETURN(
                    thread,
                    previousDisplay->makeCurrent(thread, previousContext, nullptr, nullptr, nullptr),
                    "eglReleaseThread", nullptr, EGL_FALSE);
            }
            ANGLE_EGL_TRY_RETURN(thread, previousDisplay->releaseThread(), "eglReleaseThread",
                                 GetDisplayIfValid(previousDisplay), EGL_FALSE);
        }
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean SurfaceAttrib(Thread *thread,
                             Display *display,
                             egl::SurfaceID surfaceID,
                             EGLint attribute,
                             EGLint value)
    {
        Surface *eglSurface = display->getSurface(surfaceID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglSurfaceAttrib",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        ANGLE_EGL_TRY_RETURN(thread, SetSurfaceAttrib(eglSurface, attribute, value), "eglSurfaceAttrib",
                             GetDisplayIfValid(display), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean SwapBuffers(Thread *thread, Display *display, egl::SurfaceID surfaceID)
    {
        Surface *eglSurface = display->getSurface(surfaceID);
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglSwapBuffers",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        ANGLE_EGL_TRY_RETURN(thread, eglSurface->swap(thread->getContext()), "eglSwapBuffers",
                             GetSurfaceIfValid(display, surfaceID), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean SwapInterval(Thread *thread, Display *display, EGLint interval)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglSwapInterval",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        Surface *drawSurface        = static_cast<Surface *>(thread->getCurrentDrawSurface());
        const Config *surfaceConfig = drawSurface->getConfig();
        EGLint clampedInterval      = std::min(std::max(interval, surfaceConfig->minSwapInterval),
                                               surfaceConfig->maxSwapInterval);
    
        drawSurface->setRequestedSwapInterval(clampedInterval);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean Terminate(Thread *thread, Display *display)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglTerminate",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        ScopedSyncCurrentContextFromThread scopedSyncCurrent(thread);
    
        ANGLE_EGL_TRY_RETURN(thread, display->terminate(thread, Display::TerminateReason::Api),
                             "eglTerminate", GetDisplayIfValid(display), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean WaitClient(Thread *thread)
    {
        Display *display = thread->getDisplay();
        if (display == nullptr)
        {
            // EGL spec says this about eglWaitClient -
            //    If there is no current context for the current rendering API,
            //    the function has no effect but still returns EGL_TRUE.
            return EGL_TRUE;
        }
    
        gl::Context *context = thread->getContext();
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglWaitClient",
                                              GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, display->waitClient(context), "eglWaitClient",
                             GetContextIfValid(display, context->id()), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean WaitGL(Thread *thread)
    {
        Display *display = thread->getDisplay();
        if (display == nullptr)
        {
            // EGL spec says this about eglWaitGL -
            //    eglWaitGL is ignored if there is no current EGL rendering context for OpenGL ES.
            return EGL_TRUE;
        }
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglWaitGL",
                                              GetDisplayIfValid(display), EGL_FALSE);
    
        // eglWaitGL like calling eglWaitClient with the OpenGL ES API bound. Since we only implement
        // OpenGL ES we can do the call directly.
        ANGLE_EGL_TRY_RETURN(thread, display->waitClient(thread->getContext()), "eglWaitGL",
                             GetDisplayIfValid(display), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean WaitNative(Thread *thread, EGLint engine)
    {
        Display *display = thread->getDisplay();
        if (display == nullptr)
        {
            // EGL spec says this about eglWaitNative -
            //    eglWaitNative is ignored if there is no current EGL rendering context.
            return EGL_TRUE;
        }
    
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglWaitNative",
                                              GetDisplayIfValid(display), EGL_FALSE);
        ANGLE_EGL_TRY_RETURN(thread, display->waitNative(thread->getContext(), engine), "eglWaitNative",
                             GetThreadIfValid(thread), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    
    EGLBoolean WaitSync(Thread *thread, Display *display, SyncID syncID, EGLint flags)
    {
        ANGLE_EGL_TRY_PREPARE_FOR_CALL_RETURN(thread, display->prepareForCall(), "eglWaitSync",
                                              GetDisplayIfValid(display), EGL_FALSE);
        gl::Context *currentContext = thread->getContext();
        Sync *syncObject            = display->getSync(syncID);
        ANGLE_EGL_TRY_RETURN(thread, syncObject->serverWait(display, currentContext, flags),
                             "eglWaitSync", GetSyncIfValid(display, syncID), EGL_FALSE);
    
        thread->setSuccess();
        return EGL_TRUE;
    }
    }  // namespace egl