Hash :
774bca93
        
        Author :
  
        
        Date :
2025-10-08T18:41:13
        
      
[metal] Add commands scheduled sync object We need a thread-safe way to wait for ANGLE Metal command buffers to be scheduled for IOSurface synchronization with DrDC + Graphite on Mac. The existing eglWaitUntilWorkScheduledANGLE API isn't thread-safe as it reaches into ContextMtl innards to flush the command buffer. This CL adds the EGL_ANGLE_metal_commands_scheduled_sync extension which introduces a EGL_SYNC_METAL_COMMANDS_SCHEDULED_ANGLE sync object type. This sync object is signaled when pending Metal commands are scheduled to run on the GPU (MTLCommandBufferStatusScheduled). These sync objects are thread-safe - eglClientWaitSync() can be called on any thread even without a current context which is needed for DrDC + Graphite on Mac. Bug: chromium:444702048 Change-Id: Ia13b352385a6fefaa026526ef74f6e596a6a6964 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/7027996 Auto-Submit: Sunny Sachanandani <sunnyps@chromium.org> Reviewed-by: Quyen Le <lehoangquyen@chromium.org> Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Sunny Sachanandani <sunnyps@chromium.org>
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//
// Copyright 2002 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// EGLSync.cpp: Implements the egl::Sync class.
#include "libANGLE/EGLSync.h"
#include "angle_gl.h"
#include "common/utilities.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/renderer/EGLReusableSync.h"
#include "libANGLE/renderer/EGLSyncImpl.h"
namespace egl
{
Sync::Sync(rx::EGLImplFactory *factory, EGLenum type)
    : mLabel(nullptr), mId({0}), mType(type), mCondition(0), mNativeFenceFD(0)
{
    switch (mType)
    {
        case EGL_SYNC_FENCE:
        case EGL_SYNC_GLOBAL_FENCE_ANGLE:
        case EGL_SYNC_NATIVE_FENCE_ANDROID:
        case EGL_SYNC_METAL_SHARED_EVENT_ANGLE:
        case EGL_SYNC_METAL_COMMANDS_SCHEDULED_ANGLE:
            mFence = std::unique_ptr<rx::EGLSyncImpl>(factory->createSync());
            break;
        case EGL_SYNC_REUSABLE_KHR:
            mFence = std::unique_ptr<rx::EGLSyncImpl>(new rx::ReusableSync());
            break;
        default:
            UNREACHABLE();
    }
}
void Sync::onDestroy(const Display *display)
{
    ASSERT(mFence);
    mFence->onDestroy(display);
}
Sync::~Sync() {}
Error Sync::initialize(const Display *display,
                       const gl::Context *context,
                       const SyncID &id,
                       const AttributeMap &attribs)
{
    mId           = id;
    mAttributeMap = attribs;
    mNativeFenceFD =
        attribs.getAsInt(EGL_SYNC_NATIVE_FENCE_FD_ANDROID, EGL_NO_NATIVE_FENCE_FD_ANDROID);
    mCondition = EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR;
    // Per extension spec: Signaling Condition.
    // "If the EGL_SYNC_NATIVE_FENCE_FD_ANDROID attribute is not
    // EGL_NO_NATIVE_FENCE_FD_ANDROID then the EGL_SYNC_CONDITION_KHR attribute
    // is set to EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID and the EGL_SYNC_STATUS_KHR
    // attribute is set to reflect the signal status of the native fence object.
    if ((mType == EGL_SYNC_NATIVE_FENCE_ANDROID) &&
        (mNativeFenceFD != EGL_NO_NATIVE_FENCE_FD_ANDROID))
    {
        mCondition = EGL_SYNC_NATIVE_FENCE_SIGNALED_ANDROID;
    }
    // Per extension spec: Signaling Condition.
    if (mType == EGL_SYNC_METAL_SHARED_EVENT_ANGLE)
    {
        mCondition = attribs.getAsInt(EGL_SYNC_CONDITION, EGL_SYNC_PRIOR_COMMANDS_COMPLETE_KHR);
    }
    return mFence->initialize(display, context, mType, mAttributeMap);
}
void Sync::setLabel(EGLLabelKHR label)
{
    mLabel = label;
}
EGLLabelKHR Sync::getLabel() const
{
    return mLabel;
}
Error Sync::clientWait(const Display *display,
                       const gl::Context *context,
                       EGLint flags,
                       EGLTime timeout,
                       EGLint *outResult)
{
    return mFence->clientWait(display, context, flags, timeout, outResult);
}
Error Sync::serverWait(const Display *display, const gl::Context *context, EGLint flags)
{
    return mFence->serverWait(display, context, flags);
}
Error Sync::signal(const Display *display, const gl::Context *context, EGLint mode)
{
    return mFence->signal(display, context, mode);
}
Error Sync::getStatus(const Display *display, EGLint *outStatus) const
{
    return mFence->getStatus(display, outStatus);
}
Error Sync::copyMetalSharedEventANGLE(const Display *display, void **result) const
{
    return mFence->copyMetalSharedEventANGLE(display, result);
}
Error Sync::dupNativeFenceFD(const Display *display, EGLint *result) const
{
    return mFence->dupNativeFenceFD(display, result);
}
}  // namespace egl