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kc3-lang/angle/src/libGL/entry_points_gl_4_5_autogen.h

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  • Author : Jeff Vigil
    Date : 2020-01-03 11:52:15
    Hash : 3311ef65
    Message : update date comments to 2020 run_code_generation.py updated comments with 2019 to 2020. Put all date updates into this one CL. This also updated hashes. Bug: angleproject:4262 Change-Id: Ia213dd5e47f155986cbb4161d777724355878af0 Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/1986994 Commit-Queue: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Mohan Maiya <m.maiya@samsung.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>

  • src/libGL/entry_points_gl_4_5_autogen.h
  • // GENERATED FILE - DO NOT EDIT.
    // Generated by generate_entry_points.py using data from gl.xml.
    //
    // Copyright 2020 The ANGLE Project Authors. All rights reserved.
    // Use of this source code is governed by a BSD-style license that can be
    // found in the LICENSE file.
    //
    // entry_points_gl_4_5_autogen.h:
    //   Defines the GL 4.5 entry points.
    
    #ifndef LIBGL_ENTRY_POINTS_GL_4_5_AUTOGEN_H_
    #define LIBGL_ENTRY_POINTS_GL_4_5_AUTOGEN_H_
    
    #include <export.h>
    #include "angle_gl.h"
    
    namespace gl
    {
    ANGLE_EXPORT void GL_APIENTRY BindTextureUnit(GLuint unit, GLuint texture);
    ANGLE_EXPORT void GL_APIENTRY BlitNamedFramebuffer(GLuint readFramebuffer,
                                                       GLuint drawFramebuffer,
                                                       GLint srcX0,
                                                       GLint srcY0,
                                                       GLint srcX1,
                                                       GLint srcY1,
                                                       GLint dstX0,
                                                       GLint dstY0,
                                                       GLint dstX1,
                                                       GLint dstY1,
                                                       GLbitfield mask,
                                                       GLenum filter);
    ANGLE_EXPORT GLenum GL_APIENTRY CheckNamedFramebufferStatus(GLuint framebuffer, GLenum target);
    ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferData(GLuint buffer,
                                                       GLenum internalformat,
                                                       GLenum format,
                                                       GLenum type,
                                                       const void *data);
    ANGLE_EXPORT void GL_APIENTRY ClearNamedBufferSubData(GLuint buffer,
                                                          GLenum internalformat,
                                                          GLintptr offset,
                                                          GLsizeiptr size,
                                                          GLenum format,
                                                          GLenum type,
                                                          const void *data);
    ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfi(GLuint framebuffer,
                                                          GLenum buffer,
                                                          GLint drawbuffer,
                                                          GLfloat depth,
                                                          GLint stencil);
    ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferfv(GLuint framebuffer,
                                                          GLenum buffer,
                                                          GLint drawbuffer,
                                                          const GLfloat *value);
    ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferiv(GLuint framebuffer,
                                                          GLenum buffer,
                                                          GLint drawbuffer,
                                                          const GLint *value);
    ANGLE_EXPORT void GL_APIENTRY ClearNamedFramebufferuiv(GLuint framebuffer,
                                                           GLenum buffer,
                                                           GLint drawbuffer,
                                                           const GLuint *value);
    ANGLE_EXPORT void GL_APIENTRY ClipControl(GLenum origin, GLenum depth);
    ANGLE_EXPORT void GL_APIENTRY CompressedTextureSubImage1D(GLuint texture,
                                                              GLint level,
                                                              GLint xoffset,
                                                              GLsizei width,
                                                              GLenum format,
                                                              GLsizei imageSize,
                                                              const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTextureSubImage2D(GLuint texture,
                                                              GLint level,
                                                              GLint xoffset,
                                                              GLint yoffset,
                                                              GLsizei width,
                                                              GLsizei height,
                                                              GLenum format,
                                                              GLsizei imageSize,
                                                              const void *data);
    ANGLE_EXPORT void GL_APIENTRY CompressedTextureSubImage3D(GLuint texture,
                                                              GLint level,
                                                              GLint xoffset,
                                                              GLint yoffset,
                                                              GLint zoffset,
                                                              GLsizei width,
                                                              GLsizei height,
                                                              GLsizei depth,
                                                              GLenum format,
                                                              GLsizei imageSize,
                                                              const void *data);
    ANGLE_EXPORT void GL_APIENTRY CopyNamedBufferSubData(GLuint readBuffer,
                                                         GLuint writeBuffer,
                                                         GLintptr readOffset,
                                                         GLintptr writeOffset,
                                                         GLsizeiptr size);
    ANGLE_EXPORT void GL_APIENTRY
    CopyTextureSubImage1D(GLuint texture, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
    ANGLE_EXPORT void GL_APIENTRY CopyTextureSubImage2D(GLuint texture,
                                                        GLint level,
                                                        GLint xoffset,
                                                        GLint yoffset,
                                                        GLint x,
                                                        GLint y,
                                                        GLsizei width,
                                                        GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY CopyTextureSubImage3D(GLuint texture,
                                                        GLint level,
                                                        GLint xoffset,
                                                        GLint yoffset,
                                                        GLint zoffset,
                                                        GLint x,
                                                        GLint y,
                                                        GLsizei width,
                                                        GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY CreateBuffers(GLsizei n, GLuint *buffers);
    ANGLE_EXPORT void GL_APIENTRY CreateFramebuffers(GLsizei n, GLuint *framebuffers);
    ANGLE_EXPORT void GL_APIENTRY CreateProgramPipelines(GLsizei n, GLuint *pipelines);
    ANGLE_EXPORT void GL_APIENTRY CreateQueries(GLenum target, GLsizei n, GLuint *ids);
    ANGLE_EXPORT void GL_APIENTRY CreateRenderbuffers(GLsizei n, GLuint *renderbuffers);
    ANGLE_EXPORT void GL_APIENTRY CreateSamplers(GLsizei n, GLuint *samplers);
    ANGLE_EXPORT void GL_APIENTRY CreateTextures(GLenum target, GLsizei n, GLuint *textures);
    ANGLE_EXPORT void GL_APIENTRY CreateTransformFeedbacks(GLsizei n, GLuint *ids);
    ANGLE_EXPORT void GL_APIENTRY CreateVertexArrays(GLsizei n, GLuint *arrays);
    ANGLE_EXPORT void GL_APIENTRY DisableVertexArrayAttrib(GLuint vaobj, GLuint index);
    ANGLE_EXPORT void GL_APIENTRY EnableVertexArrayAttrib(GLuint vaobj, GLuint index);
    ANGLE_EXPORT void GL_APIENTRY FlushMappedNamedBufferRange(GLuint buffer,
                                                              GLintptr offset,
                                                              GLsizeiptr length);
    ANGLE_EXPORT void GL_APIENTRY GenerateTextureMipmap(GLuint texture);
    ANGLE_EXPORT void GL_APIENTRY GetCompressedTextureImage(GLuint texture,
                                                            GLint level,
                                                            GLsizei bufSize,
                                                            void *pixels);
    ANGLE_EXPORT void GL_APIENTRY GetCompressedTextureSubImage(GLuint texture,
                                                               GLint level,
                                                               GLint xoffset,
                                                               GLint yoffset,
                                                               GLint zoffset,
                                                               GLsizei width,
                                                               GLsizei height,
                                                               GLsizei depth,
                                                               GLsizei bufSize,
                                                               void *pixels);
    ANGLE_EXPORT GLenum GL_APIENTRY GetGraphicsResetStatus();
    ANGLE_EXPORT void GL_APIENTRY GetNamedBufferParameteri64v(GLuint buffer,
                                                              GLenum pname,
                                                              GLint64 *params);
    ANGLE_EXPORT void GL_APIENTRY GetNamedBufferParameteriv(GLuint buffer, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetNamedBufferPointerv(GLuint buffer, GLenum pname, void **params);
    ANGLE_EXPORT void GL_APIENTRY GetNamedBufferSubData(GLuint buffer,
                                                        GLintptr offset,
                                                        GLsizeiptr size,
                                                        void *data);
    ANGLE_EXPORT void GL_APIENTRY GetNamedFramebufferAttachmentParameteriv(GLuint framebuffer,
                                                                           GLenum attachment,
                                                                           GLenum pname,
                                                                           GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetNamedFramebufferParameteriv(GLuint framebuffer,
                                                                 GLenum pname,
                                                                 GLint *param);
    ANGLE_EXPORT void GL_APIENTRY GetNamedRenderbufferParameteriv(GLuint renderbuffer,
                                                                  GLenum pname,
                                                                  GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjecti64v(GLuint id,
                                                           GLuint buffer,
                                                           GLenum pname,
                                                           GLintptr offset);
    ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjectiv(GLuint id,
                                                         GLuint buffer,
                                                         GLenum pname,
                                                         GLintptr offset);
    ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjectui64v(GLuint id,
                                                            GLuint buffer,
                                                            GLenum pname,
                                                            GLintptr offset);
    ANGLE_EXPORT void GL_APIENTRY GetQueryBufferObjectuiv(GLuint id,
                                                          GLuint buffer,
                                                          GLenum pname,
                                                          GLintptr offset);
    ANGLE_EXPORT void GL_APIENTRY GetTextureImage(GLuint texture,
                                                  GLint level,
                                                  GLenum format,
                                                  GLenum type,
                                                  GLsizei bufSize,
                                                  void *pixels);
    ANGLE_EXPORT void GL_APIENTRY GetTextureLevelParameterfv(GLuint texture,
                                                             GLint level,
                                                             GLenum pname,
                                                             GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetTextureLevelParameteriv(GLuint texture,
                                                             GLint level,
                                                             GLenum pname,
                                                             GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTextureParameterIiv(GLuint texture, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTextureParameterIuiv(GLuint texture, GLenum pname, GLuint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTextureParameterfv(GLuint texture, GLenum pname, GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetTextureParameteriv(GLuint texture, GLenum pname, GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetTextureSubImage(GLuint texture,
                                                     GLint level,
                                                     GLint xoffset,
                                                     GLint yoffset,
                                                     GLint zoffset,
                                                     GLsizei width,
                                                     GLsizei height,
                                                     GLsizei depth,
                                                     GLenum format,
                                                     GLenum type,
                                                     GLsizei bufSize,
                                                     void *pixels);
    ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbacki64_v(GLuint xfb,
                                                            GLenum pname,
                                                            GLuint index,
                                                            GLint64 *param);
    ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbacki_v(GLuint xfb,
                                                          GLenum pname,
                                                          GLuint index,
                                                          GLint *param);
    ANGLE_EXPORT void GL_APIENTRY GetTransformFeedbackiv(GLuint xfb, GLenum pname, GLint *param);
    ANGLE_EXPORT void GL_APIENTRY GetVertexArrayIndexed64iv(GLuint vaobj,
                                                            GLuint index,
                                                            GLenum pname,
                                                            GLint64 *param);
    ANGLE_EXPORT void GL_APIENTRY GetVertexArrayIndexediv(GLuint vaobj,
                                                          GLuint index,
                                                          GLenum pname,
                                                          GLint *param);
    ANGLE_EXPORT void GL_APIENTRY GetVertexArrayiv(GLuint vaobj, GLenum pname, GLint *param);
    ANGLE_EXPORT void GL_APIENTRY
    GetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *table);
    ANGLE_EXPORT void GL_APIENTRY GetnCompressedTexImage(GLenum target,
                                                         GLint lod,
                                                         GLsizei bufSize,
                                                         void *pixels);
    ANGLE_EXPORT void GL_APIENTRY
    GetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, void *image);
    ANGLE_EXPORT void GL_APIENTRY GetnHistogram(GLenum target,
                                                GLboolean reset,
                                                GLenum format,
                                                GLenum type,
                                                GLsizei bufSize,
                                                void *values);
    ANGLE_EXPORT void GL_APIENTRY GetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble *v);
    ANGLE_EXPORT void GL_APIENTRY GetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat *v);
    ANGLE_EXPORT void GL_APIENTRY GetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint *v);
    ANGLE_EXPORT void GL_APIENTRY GetnMinmax(GLenum target,
                                             GLboolean reset,
                                             GLenum format,
                                             GLenum type,
                                             GLsizei bufSize,
                                             void *values);
    ANGLE_EXPORT void GL_APIENTRY GetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat *values);
    ANGLE_EXPORT void GL_APIENTRY GetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint *values);
    ANGLE_EXPORT void GL_APIENTRY GetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort *values);
    ANGLE_EXPORT void GL_APIENTRY GetnPolygonStipple(GLsizei bufSize, GLubyte *pattern);
    ANGLE_EXPORT void GL_APIENTRY GetnSeparableFilter(GLenum target,
                                                      GLenum format,
                                                      GLenum type,
                                                      GLsizei rowBufSize,
                                                      void *row,
                                                      GLsizei columnBufSize,
                                                      void *column,
                                                      void *span);
    ANGLE_EXPORT void GL_APIENTRY
    GetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, void *pixels);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformdv(GLuint program,
                                                GLint location,
                                                GLsizei bufSize,
                                                GLdouble *params);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformfv(GLuint program,
                                                GLint location,
                                                GLsizei bufSize,
                                                GLfloat *params);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformiv(GLuint program,
                                                GLint location,
                                                GLsizei bufSize,
                                                GLint *params);
    ANGLE_EXPORT void GL_APIENTRY GetnUniformuiv(GLuint program,
                                                 GLint location,
                                                 GLsizei bufSize,
                                                 GLuint *params);
    ANGLE_EXPORT void GL_APIENTRY InvalidateNamedFramebufferData(GLuint framebuffer,
                                                                 GLsizei numAttachments,
                                                                 const GLenum *attachments);
    ANGLE_EXPORT void GL_APIENTRY InvalidateNamedFramebufferSubData(GLuint framebuffer,
                                                                    GLsizei numAttachments,
                                                                    const GLenum *attachments,
                                                                    GLint x,
                                                                    GLint y,
                                                                    GLsizei width,
                                                                    GLsizei height);
    ANGLE_EXPORT void *GL_APIENTRY MapNamedBuffer(GLuint buffer, GLenum access);
    ANGLE_EXPORT void *GL_APIENTRY MapNamedBufferRange(GLuint buffer,
                                                       GLintptr offset,
                                                       GLsizeiptr length,
                                                       GLbitfield access);
    ANGLE_EXPORT void GL_APIENTRY MemoryBarrierByRegion(GLbitfield barriers);
    ANGLE_EXPORT void GL_APIENTRY NamedBufferData(GLuint buffer,
                                                  GLsizeiptr size,
                                                  const void *data,
                                                  GLenum usage);
    ANGLE_EXPORT void GL_APIENTRY NamedBufferStorage(GLuint buffer,
                                                     GLsizeiptr size,
                                                     const void *data,
                                                     GLbitfield flags);
    ANGLE_EXPORT void GL_APIENTRY NamedBufferSubData(GLuint buffer,
                                                     GLintptr offset,
                                                     GLsizeiptr size,
                                                     const void *data);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferDrawBuffer(GLuint framebuffer, GLenum buf);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferDrawBuffers(GLuint framebuffer,
                                                              GLsizei n,
                                                              const GLenum *bufs);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferParameteri(GLuint framebuffer,
                                                             GLenum pname,
                                                             GLint param);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferReadBuffer(GLuint framebuffer, GLenum src);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferRenderbuffer(GLuint framebuffer,
                                                               GLenum attachment,
                                                               GLenum renderbuffertarget,
                                                               GLuint renderbuffer);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferTexture(GLuint framebuffer,
                                                          GLenum attachment,
                                                          GLuint texture,
                                                          GLint level);
    ANGLE_EXPORT void GL_APIENTRY NamedFramebufferTextureLayer(GLuint framebuffer,
                                                               GLenum attachment,
                                                               GLuint texture,
                                                               GLint level,
                                                               GLint layer);
    ANGLE_EXPORT void GL_APIENTRY NamedRenderbufferStorage(GLuint renderbuffer,
                                                           GLenum internalformat,
                                                           GLsizei width,
                                                           GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY NamedRenderbufferStorageMultisample(GLuint renderbuffer,
                                                                      GLsizei samples,
                                                                      GLenum internalformat,
                                                                      GLsizei width,
                                                                      GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY ReadnPixels(GLint x,
                                              GLint y,
                                              GLsizei width,
                                              GLsizei height,
                                              GLenum format,
                                              GLenum type,
                                              GLsizei bufSize,
                                              void *data);
    ANGLE_EXPORT void GL_APIENTRY TextureBarrier();
    ANGLE_EXPORT void GL_APIENTRY TextureBuffer(GLuint texture, GLenum internalformat, GLuint buffer);
    ANGLE_EXPORT void GL_APIENTRY TextureBufferRange(GLuint texture,
                                                     GLenum internalformat,
                                                     GLuint buffer,
                                                     GLintptr offset,
                                                     GLsizeiptr size);
    ANGLE_EXPORT void GL_APIENTRY TextureParameterIiv(GLuint texture,
                                                      GLenum pname,
                                                      const GLint *params);
    ANGLE_EXPORT void GL_APIENTRY TextureParameterIuiv(GLuint texture,
                                                       GLenum pname,
                                                       const GLuint *params);
    ANGLE_EXPORT void GL_APIENTRY TextureParameterf(GLuint texture, GLenum pname, GLfloat param);
    ANGLE_EXPORT void GL_APIENTRY TextureParameterfv(GLuint texture,
                                                     GLenum pname,
                                                     const GLfloat *param);
    ANGLE_EXPORT void GL_APIENTRY TextureParameteri(GLuint texture, GLenum pname, GLint param);
    ANGLE_EXPORT void GL_APIENTRY TextureParameteriv(GLuint texture, GLenum pname, const GLint *param);
    ANGLE_EXPORT void GL_APIENTRY TextureStorage1D(GLuint texture,
                                                   GLsizei levels,
                                                   GLenum internalformat,
                                                   GLsizei width);
    ANGLE_EXPORT void GL_APIENTRY TextureStorage2D(GLuint texture,
                                                   GLsizei levels,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height);
    ANGLE_EXPORT void GL_APIENTRY TextureStorage2DMultisample(GLuint texture,
                                                              GLsizei samples,
                                                              GLenum internalformat,
                                                              GLsizei width,
                                                              GLsizei height,
                                                              GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY TextureStorage3D(GLuint texture,
                                                   GLsizei levels,
                                                   GLenum internalformat,
                                                   GLsizei width,
                                                   GLsizei height,
                                                   GLsizei depth);
    ANGLE_EXPORT void GL_APIENTRY TextureStorage3DMultisample(GLuint texture,
                                                              GLsizei samples,
                                                              GLenum internalformat,
                                                              GLsizei width,
                                                              GLsizei height,
                                                              GLsizei depth,
                                                              GLboolean fixedsamplelocations);
    ANGLE_EXPORT void GL_APIENTRY TextureSubImage1D(GLuint texture,
                                                    GLint level,
                                                    GLint xoffset,
                                                    GLsizei width,
                                                    GLenum format,
                                                    GLenum type,
                                                    const void *pixels);
    ANGLE_EXPORT void GL_APIENTRY TextureSubImage2D(GLuint texture,
                                                    GLint level,
                                                    GLint xoffset,
                                                    GLint yoffset,
                                                    GLsizei width,
                                                    GLsizei height,
                                                    GLenum format,
                                                    GLenum type,
                                                    const void *pixels);
    ANGLE_EXPORT void GL_APIENTRY TextureSubImage3D(GLuint texture,
                                                    GLint level,
                                                    GLint xoffset,
                                                    GLint yoffset,
                                                    GLint zoffset,
                                                    GLsizei width,
                                                    GLsizei height,
                                                    GLsizei depth,
                                                    GLenum format,
                                                    GLenum type,
                                                    const void *pixels);
    ANGLE_EXPORT void GL_APIENTRY TransformFeedbackBufferBase(GLuint xfb, GLuint index, GLuint buffer);
    ANGLE_EXPORT void GL_APIENTRY TransformFeedbackBufferRange(GLuint xfb,
                                                               GLuint index,
                                                               GLuint buffer,
                                                               GLintptr offset,
                                                               GLsizeiptr size);
    ANGLE_EXPORT GLboolean GL_APIENTRY UnmapNamedBuffer(GLuint buffer);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribBinding(GLuint vaobj,
                                                           GLuint attribindex,
                                                           GLuint bindingindex);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribFormat(GLuint vaobj,
                                                          GLuint attribindex,
                                                          GLint size,
                                                          GLenum type,
                                                          GLboolean normalized,
                                                          GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribIFormat(GLuint vaobj,
                                                           GLuint attribindex,
                                                           GLint size,
                                                           GLenum type,
                                                           GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayAttribLFormat(GLuint vaobj,
                                                           GLuint attribindex,
                                                           GLint size,
                                                           GLenum type,
                                                           GLuint relativeoffset);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayBindingDivisor(GLuint vaobj,
                                                            GLuint bindingindex,
                                                            GLuint divisor);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayElementBuffer(GLuint vaobj, GLuint buffer);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayVertexBuffer(GLuint vaobj,
                                                          GLuint bindingindex,
                                                          GLuint buffer,
                                                          GLintptr offset,
                                                          GLsizei stride);
    ANGLE_EXPORT void GL_APIENTRY VertexArrayVertexBuffers(GLuint vaobj,
                                                           GLuint first,
                                                           GLsizei count,
                                                           const GLuint *buffers,
                                                           const GLintptr *offsets,
                                                           const GLsizei *strides);
    }  // namespace gl
    
    #endif  // LIBGL_ENTRY_POINTS_GL_4_5_AUTOGEN_H_