Hash :
986d09df
Author :
Date :
2016-01-07T11:23:21
Improved performance of RefCountObject Drop virtual specifier on addRef() and release(). There are no derived classes which re-implement these functions. Inlined implementation of constructor and destructor. Destructor is still virtual, but empty implementation is now visible for derived classes. Destructor is now protected to make sure that object is destructed through release(). BUG=angleproject:1263 Change-Id: I744430c1d99b917f3d7b63d47305d937be323ee7 Reviewed-on: https://chromium-review.googlesource.com/320861 Tryjob-Request: Tibor Ouden, den <tibordenouden@gmail.com> Reviewed-by: Geoff Lang <geofflang@chromium.org> Tested-by: Geoff Lang <geofflang@chromium.org>
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//
// Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RefCountObject.h: Defines the gl::RefCountObject base class that provides
// lifecycle support for GL objects using the traditional BindObject scheme, but
// that need to be reference counted for correct cross-context deletion.
// (Concretely, textures, buffers and renderbuffers.)
#ifndef LIBANGLE_REFCOUNTOBJECT_H_
#define LIBANGLE_REFCOUNTOBJECT_H_
#include "common/debug.h"
#include "angle_gl.h"
#include <cstddef>
class RefCountObject : angle::NonCopyable
{
public:
explicit RefCountObject(GLuint id) : mId(id), mRefCount(0) {}
void addRef() const { ++mRefCount; }
void release() const
{
ASSERT(mRefCount > 0);
if (--mRefCount == 0)
{
delete this;
}
}
GLuint id() const { return mId; }
size_t getRefCount() const { return mRefCount; }
protected:
virtual ~RefCountObject() { ASSERT(mRefCount == 0); }
private:
GLuint mId;
mutable std::size_t mRefCount;
};
template <class ObjectType>
class BindingPointer
{
public:
BindingPointer()
: mObject(nullptr)
{
}
BindingPointer(const BindingPointer<ObjectType> &other)
: mObject(nullptr)
{
set(other.mObject);
}
void operator=(const BindingPointer<ObjectType> &other)
{
set(other.mObject);
}
virtual ~BindingPointer()
{
// Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up.
ASSERT(mObject == nullptr);
}
virtual void set(ObjectType *newObject)
{
// addRef first in case newObject == mObject and this is the last reference to it.
if (newObject != nullptr) reinterpret_cast<const RefCountObject*>(newObject)->addRef();
if (mObject != nullptr) reinterpret_cast<const RefCountObject*>(mObject)->release();
mObject = newObject;
}
ObjectType *get() const { return mObject; }
ObjectType *operator->() const { return mObject; }
GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; }
bool operator==(const BindingPointer<ObjectType> &other) const
{
return mObject == other.mObject;
}
bool operator!=(const BindingPointer<ObjectType> &other) const { return !(*this == other); }
private:
ObjectType *mObject;
};
template <class ObjectType>
class OffsetBindingPointer : public BindingPointer<ObjectType>
{
public:
OffsetBindingPointer() : mOffset(0), mSize(0) { }
void set(ObjectType *newObject) override
{
BindingPointer<ObjectType>::set(newObject);
mOffset = 0;
mSize = 0;
}
void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size)
{
BindingPointer<ObjectType>::set(newObject);
mOffset = offset;
mSize = size;
}
GLintptr getOffset() const { return mOffset; }
GLsizeiptr getSize() const { return mSize; }
bool operator==(const OffsetBindingPointer<ObjectType> &other) const
{
return this->get() == other.get() && mOffset == other.mOffset && mSize == other.mSize;
}
bool operator!=(const OffsetBindingPointer<ObjectType> &other) const
{
return !(*this == other);
}
private:
GLintptr mOffset;
GLsizeiptr mSize;
};
#endif // LIBANGLE_REFCOUNTOBJECT_H_