Hash :
7aea7e05
Author :
Date :
2016-05-10T10:39:45
Add EGLImplFactory. Also rename ImplFactory to GLImplFactory. This will allow us to use the same factory design pattern for EGL objects, and to use State helper classes to share data with Impls. BUG=angleproject:1363 BUG=angleproject:1369 Change-Id: I07a8fe40838d5d4ca32b04910c306edeab4d25a7 Reviewed-on: https://chromium-review.googlesource.com/342051 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Geoff Lang <geofflang@chromium.org> Commit-Queue: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// This class contains prototypes for representing GLES 3 Vertex Array Objects:
//
// The buffer objects that are to be used by the vertex stage of the GL are collected
// together to form a vertex array object. All state related to the definition of data used
// by the vertex processor is encapsulated in a vertex array object.
//
#ifndef LIBANGLE_VERTEXARRAY_H_
#define LIBANGLE_VERTEXARRAY_H_
#include "libANGLE/RefCountObject.h"
#include "libANGLE/Constants.h"
#include "libANGLE/Debug.h"
#include "libANGLE/State.h"
#include "libANGLE/VertexAttribute.h"
#include <vector>
namespace rx
{
class GLImplFactory;
class VertexArrayImpl;
}
namespace gl
{
class Buffer;
class VertexArrayState final : public angle::NonCopyable
{
public:
explicit VertexArrayState(size_t maxAttribs);
~VertexArrayState();
const std::string &getLabel() const { return mLabel; }
const BindingPointer<Buffer> &getElementArrayBuffer() const { return mElementArrayBuffer; }
size_t getMaxAttribs() const { return mVertexAttributes.size(); }
size_t getMaxEnabledAttribute() const { return mMaxEnabledAttribute; }
const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
const VertexAttribute &getVertexAttribute(size_t index) const
{
return mVertexAttributes[index];
}
private:
friend class VertexArray;
std::string mLabel;
std::vector<VertexAttribute> mVertexAttributes;
BindingPointer<Buffer> mElementArrayBuffer;
size_t mMaxEnabledAttribute;
};
class VertexArray final : public LabeledObject
{
public:
VertexArray(rx::GLImplFactory *factory, GLuint id, size_t maxAttribs);
~VertexArray();
GLuint id() const;
void setLabel(const std::string &label) override;
const std::string &getLabel() const override;
const VertexAttribute &getVertexAttribute(size_t attributeIndex) const;
void detachBuffer(GLuint bufferName);
void setVertexAttribDivisor(size_t index, GLuint divisor);
void enableAttribute(size_t attributeIndex, bool enabledState);
void setAttributeState(size_t attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
bool normalized, bool pureInteger, GLsizei stride, const void *pointer);
void setElementArrayBuffer(Buffer *buffer);
const BindingPointer<Buffer> &getElementArrayBuffer() const
{
return mState.getElementArrayBuffer();
}
size_t getMaxAttribs() const { return mState.getVertexAttributes().size(); }
const std::vector<VertexAttribute> &getVertexAttributes() const
{
return mState.getVertexAttributes();
}
rx::VertexArrayImpl *getImplementation() { return mVertexArray; }
const rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
size_t getMaxEnabledAttribute() const { return mState.getMaxEnabledAttribute(); }
enum DirtyBitType
{
DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
// Reserve bits for enabled flags
DIRTY_BIT_ATTRIB_0_ENABLED,
DIRTY_BIT_ATTRIB_MAX_ENABLED = DIRTY_BIT_ATTRIB_0_ENABLED + gl::MAX_VERTEX_ATTRIBS,
// Reserve bits for attrib pointers
DIRTY_BIT_ATTRIB_0_POINTER = DIRTY_BIT_ATTRIB_MAX_ENABLED,
DIRTY_BIT_ATTRIB_MAX_POINTER = DIRTY_BIT_ATTRIB_0_POINTER + gl::MAX_VERTEX_ATTRIBS,
// Reserve bits for divisors
DIRTY_BIT_ATTRIB_0_DIVISOR = DIRTY_BIT_ATTRIB_MAX_POINTER,
DIRTY_BIT_ATTRIB_MAX_DIVISOR = DIRTY_BIT_ATTRIB_0_DIVISOR + gl::MAX_VERTEX_ATTRIBS,
DIRTY_BIT_UNKNOWN = DIRTY_BIT_ATTRIB_MAX_DIVISOR,
DIRTY_BIT_MAX = DIRTY_BIT_UNKNOWN,
};
typedef std::bitset<DIRTY_BIT_MAX> DirtyBits;
void syncImplState();
bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
private:
GLuint mId;
VertexArrayState mState;
DirtyBits mDirtyBits;
rx::VertexArrayImpl *mVertexArray;
};
}
#endif // LIBANGLE_VERTEXARRAY_H_