Hash :
46eaa946
Author :
Date :
2016-06-29T10:26:37
Support CHROMIUM_path_rendering fragment operations This brings two new APIs, BindFragmentInputLocation and ProgramPathFragmentInputGen that together dictate how the fragment shader varyings are used. BUG=angleproject:1382 Change-Id: I4b52fd8a3555235a73aecd4f3dba2d500789cbb0 Reviewed-on: https://chromium-review.googlesource.com/357071 Reviewed-by: Geoff Lang <geofflang@chromium.org> Reviewed-by: Sami Väisänen <svaisanen@nvidia.com> Commit-Queue: Sami Väisänen <svaisanen@nvidia.com>
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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ProgramImpl_mock.h:
// Defines a mock of the ProgramImpl class.
//
#ifndef LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
#define LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_
#include "gmock/gmock.h"
#include "libANGLE/renderer/ProgramImpl.h"
namespace rx
{
class MockProgramImpl : public rx::ProgramImpl
{
public:
MockProgramImpl() : ProgramImpl(gl::ProgramState()) {}
virtual ~MockProgramImpl() { destroy(); }
MOCK_METHOD2(load, LinkResult(gl::InfoLog &, gl::BinaryInputStream *));
MOCK_METHOD1(save, gl::Error(gl::BinaryOutputStream *));
MOCK_METHOD1(setBinaryRetrievableHint, void(bool));
MOCK_METHOD2(link, LinkResult(const gl::ContextState &, gl::InfoLog &));
MOCK_METHOD2(validate, GLboolean(const gl::Caps &, gl::InfoLog *));
MOCK_METHOD3(setUniform1fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform2fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform3fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform4fv, void(GLint, GLsizei, const GLfloat *));
MOCK_METHOD3(setUniform1iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform2iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform3iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform4iv, void(GLint, GLsizei, const GLint *));
MOCK_METHOD3(setUniform1uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD3(setUniform2uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD3(setUniform3uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD3(setUniform4uiv, void(GLint, GLsizei, const GLuint *));
MOCK_METHOD4(setUniformMatrix2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix2x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix3x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix2x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4x2fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix3x4fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD4(setUniformMatrix4x3fv, void(GLint, GLsizei, GLboolean, const GLfloat *));
MOCK_METHOD2(setUniformBlockBinding, void(GLuint, GLuint));
MOCK_CONST_METHOD2(getUniformBlockSize, bool(const std::string &, size_t *));
MOCK_CONST_METHOD2(getUniformBlockMemberInfo, bool(const std::string &, sh::BlockMemberInfo *));
MOCK_METHOD4(setPathFragmentInputGen,
void(const std::string &, GLenum, GLint, const GLfloat *));
MOCK_METHOD0(destroy, void());
};
inline ::testing::NiceMock<MockProgramImpl> *MakeProgramMock()
{
::testing::NiceMock<MockProgramImpl> *programImpl = new ::testing::NiceMock<MockProgramImpl>();
// TODO(jmadill): add ON_CALLS for returning methods
// We must mock the destructor since NiceMock doesn't work for destructors.
EXPECT_CALL(*programImpl, destroy()).Times(1).RetiresOnSaturation();
return programImpl;
}
} // namespace rx
#endif // LIBANGLE_RENDERER_PROGRAMIMPLMOCK_H_