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  • Hash : cd1b1226
    Author : Jamie Madill
    Date : 2016-06-16T13:58:54

    perf_tests: Work around stalls in gl_null test teardown.
    
    The Clear command in the draw call benchmark was not being properly
    no-op'ed. This would cause the driver to get a huge queue of GL
    command, which it would only flush when the test was torn down. This
    manifested as a 5+ second stall on test teardown.
    
    Looking at the clear command, it does some work with binding
    and then calling GL functions, so properly filtering out the driver
    commands would be a bit more complicated. For now, we can hack in a
    workaround for the draw call test (the only one that uses the GL
    NULL renderer at the moment) to not call clear when it would give
    us problems.
    
    BUG=620687
    
    Change-Id: I64a2ed1883e8d3bf0d4c423c8bce0902ae9bf8df
    Reviewed-on: https://chromium-review.googlesource.com/352828
    Reviewed-by: Geoff Lang <geofflang@chromium.org>
    

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