Hash :
cd1b1226
Author :
Date :
2016-06-16T13:58:54
perf_tests: Work around stalls in gl_null test teardown. The Clear command in the draw call benchmark was not being properly no-op'ed. This would cause the driver to get a huge queue of GL command, which it would only flush when the test was torn down. This manifested as a 5+ second stall on test teardown. Looking at the clear command, it does some work with binding and then calling GL functions, so properly filtering out the driver commands would be a bit more complicated. For now, we can hack in a workaround for the draw call test (the only one that uses the GL NULL renderer at the moment) to not call clear when it would give us problems. BUG=620687 Change-Id: I64a2ed1883e8d3bf0d4c423c8bce0902ae9bf8df Reviewed-on: https://chromium-review.googlesource.com/352828 Reviewed-by: Geoff Lang <geofflang@chromium.org>