Hash :
d4bd963f
Author :
Date :
2018-03-08T16:32:44
Don't use TIntermSymbol nodes for function parameters Parameter nodes are not needed - it's simpler to just create a TVariable object for each parameter when the TFunction is initialized. With this change we also store only one object per each parameter type used in built-in functions, instead of one array of TConstParameter entries for each unique parameter sequence. This simplifies code and reduces binary size and compiler memory use. Compiler perf does not seem to be significantly affected. BUG=angleproject:2267 TEST=angle_unittests Change-Id: I2b82400dd594731074309f92a705e75135a4c82c Reviewed-on: https://chromium-review.googlesource.com/955589 Commit-Queue: Olli Etuaho <oetuaho@nvidia.com> Reviewed-by: Jamie Madill <jmadill@chromium.org>
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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// UtilsHLSL.h:
// Utility methods for GLSL to HLSL translation.
//
#ifndef COMPILER_TRANSLATOR_UTILSHLSL_H_
#define COMPILER_TRANSLATOR_UTILSHLSL_H_
#include <vector>
#include "compiler/translator/IntermNode.h"
#include "compiler/translator/Types.h"
#include "angle_gl.h"
namespace sh
{
class TFunction;
// HLSL Texture type for GLSL sampler type and readonly image type.
enum HLSLTextureGroup
{
// read resources
HLSL_TEXTURE_2D,
HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D,
HLSL_TEXTURE_CUBE,
HLSL_TEXTURE_2D_ARRAY,
HLSL_TEXTURE_3D,
HLSL_TEXTURE_2D_UNORM,
HLSL_TEXTURE_CUBE_UNORM,
HLSL_TEXTURE_2D_ARRAY_UNORN,
HLSL_TEXTURE_3D_UNORM,
HLSL_TEXTURE_2D_SNORM,
HLSL_TEXTURE_CUBE_SNORM,
HLSL_TEXTURE_2D_ARRAY_SNORM,
HLSL_TEXTURE_3D_SNORM,
HLSL_TEXTURE_2D_MS,
HLSL_TEXTURE_2D_INT4,
HLSL_TEXTURE_3D_INT4,
HLSL_TEXTURE_2D_ARRAY_INT4,
HLSL_TEXTURE_2D_MS_INT4,
HLSL_TEXTURE_2D_UINT4,
HLSL_TEXTURE_3D_UINT4,
HLSL_TEXTURE_2D_ARRAY_UINT4,
HLSL_TEXTURE_2D_MS_UINT4,
// Comparison samplers
HLSL_TEXTURE_2D_COMPARISON,
HLSL_TEXTURE_CUBE_COMPARISON,
HLSL_TEXTURE_2D_ARRAY_COMPARISON,
HLSL_COMPARISON_SAMPLER_GROUP_BEGIN = HLSL_TEXTURE_2D_COMPARISON,
HLSL_COMPARISON_SAMPLER_GROUP_END = HLSL_TEXTURE_2D_ARRAY_COMPARISON,
HLSL_TEXTURE_UNKNOWN,
HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN
};
// HLSL RWTexture type for GLSL read and write image type.
enum HLSLRWTextureGroup
{
// read/write resource
HLSL_RWTEXTURE_2D_FLOAT4,
HLSL_RWTEXTURE_MIN = HLSL_RWTEXTURE_2D_FLOAT4,
HLSL_RWTEXTURE_2D_ARRAY_FLOAT4,
HLSL_RWTEXTURE_3D_FLOAT4,
HLSL_RWTEXTURE_2D_UNORM,
HLSL_RWTEXTURE_2D_ARRAY_UNORN,
HLSL_RWTEXTURE_3D_UNORM,
HLSL_RWTEXTURE_2D_SNORM,
HLSL_RWTEXTURE_2D_ARRAY_SNORM,
HLSL_RWTEXTURE_3D_SNORM,
HLSL_RWTEXTURE_2D_UINT4,
HLSL_RWTEXTURE_2D_ARRAY_UINT4,
HLSL_RWTEXTURE_3D_UINT4,
HLSL_RWTEXTURE_2D_INT4,
HLSL_RWTEXTURE_2D_ARRAY_INT4,
HLSL_RWTEXTURE_3D_INT4,
HLSL_RWTEXTURE_UNKNOWN,
HLSL_RWTEXTURE_MAX = HLSL_RWTEXTURE_UNKNOWN
};
HLSLTextureGroup TextureGroup(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
const char *TextureString(const HLSLTextureGroup textureGroup);
const char *TextureString(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
const char *TextureGroupSuffix(const HLSLTextureGroup type);
const char *TextureGroupSuffix(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
const char *TextureTypeSuffix(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat = EiifUnspecified);
HLSLRWTextureGroup RWTextureGroup(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat);
const char *RWTextureString(const HLSLRWTextureGroup textureGroup);
const char *RWTextureString(const TBasicType type, TLayoutImageInternalFormat imageInternalFormat);
const char *RWTextureGroupSuffix(const HLSLRWTextureGroup type);
const char *RWTextureGroupSuffix(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat);
const char *RWTextureTypeSuffix(const TBasicType type,
TLayoutImageInternalFormat imageInternalFormat);
const char *SamplerString(const TBasicType type);
const char *SamplerString(HLSLTextureGroup type);
// Adds a prefix to user-defined names to avoid naming clashes.
TString Decorate(const ImmutableString &string);
TString DecorateVariableIfNeeded(const TVariable &variable);
TString DecorateFunctionIfNeeded(const TFunction *func);
TString DecorateField(const ImmutableString &string, const TStructure &structure);
TString DecoratePrivate(const ImmutableString &privateText);
TString TypeString(const TType &type);
TString StructNameString(const TStructure &structure);
TString QualifiedStructNameString(const TStructure &structure,
bool useHLSLRowMajorPacking,
bool useStd140Packing);
const char *InterpolationString(TQualifier qualifier);
const char *QualifierString(TQualifier qualifier);
// Parameters may need to be included in function names to disambiguate between overloaded
// functions.
TString DisambiguateFunctionName(const TFunction *func);
TString DisambiguateFunctionName(const TIntermSequence *args);
}
#endif // COMPILER_TRANSLATOR_UTILSHLSL_H_