Hash :
c54c2f81
Author :
Date :
2023-10-12T00:00:00
Sync border color on format updates When a texture is redefined, its border color should be resynced because of format-specific adjustments. Used memcmp for comparing ColorGeneric structs. Bug: angleproject:7969 Change-Id: If0e3e0bc7761c26dab6d00ab24462c789f5b90bb Reviewed-on: https://chromium-review.googlesource.com/c/angle/angle/+/4935866 Reviewed-by: Shahbaz Youssefi <syoussefi@chromium.org> Commit-Queue: Alexey Knyazev <lexa.knyazev@gmail.com>
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109
//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// Color.h : Defines the Color type used throughout the ANGLE libraries
#ifndef COMMON_COLOR_H_
#define COMMON_COLOR_H_
#include <cstdint>
#include <cstring>
#include "common/debug.h"
namespace angle
{
template <typename T>
struct Color
{
Color();
constexpr Color(T r, T g, T b, T a);
const T *data() const { return &red; }
T *ptr() { return &red; }
static Color fromData(const T *data) { return Color(data[0], data[1], data[2], data[3]); }
void writeData(T *data) const
{
data[0] = red;
data[1] = green;
data[2] = blue;
data[3] = alpha;
}
T red;
T green;
T blue;
T alpha;
};
template <typename T>
bool operator==(const Color<T> &a, const Color<T> &b);
template <typename T>
bool operator!=(const Color<T> &a, const Color<T> &b);
typedef Color<float> ColorF;
typedef Color<int> ColorI;
typedef Color<unsigned int> ColorUI;
ANGLE_ENABLE_STRUCT_PADDING_WARNINGS
struct ColorGeneric
{
inline ColorGeneric();
inline ColorGeneric(const ColorF &color);
inline ColorGeneric(const ColorI &color);
inline ColorGeneric(const ColorUI &color);
enum class Type : uint32_t
{
Float = 0,
Int = 1,
UInt = 2
};
union
{
ColorF colorF;
ColorI colorI;
ColorUI colorUI;
};
Type type;
};
ANGLE_DISABLE_STRUCT_PADDING_WARNINGS
inline bool operator==(const ColorGeneric &a, const ColorGeneric &b);
inline bool operator!=(const ColorGeneric &a, const ColorGeneric &b);
struct DepthStencil
{
DepthStencil() : depth(0), stencil(0) {}
// Double is needed to represent the 32-bit integer range of GL_DEPTH_COMPONENT32.
double depth;
uint32_t stencil;
};
} // namespace angle
// TODO: Move this fully into the angle namespace
namespace gl
{
template <typename T>
using Color = angle::Color<T>;
using ColorF = angle::ColorF;
using ColorI = angle::ColorI;
using ColorUI = angle::ColorUI;
using ColorGeneric = angle::ColorGeneric;
} // namespace gl
#include "Color.inc"
#endif // COMMON_COLOR_H_